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Author Topic: Chocks MOD for SAS Engine MOD 2.7  (Read 16004 times)

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SAS~Bombsaway

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Re: Chocks MOD for SAS Engine MOD 2.7
« Reply #24 on: December 20, 2013, 03:31:29 PM »

Hi Ranwers, I am not using the patch and the folder is named just like yours.
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WindWpn

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Re: Chocks MOD for SAS Engine MOD 2.7
« Reply #25 on: December 20, 2013, 03:32:16 PM »

There must be a mod that you guys have that this mod uses somehow. I have tried every link he has posted but no luck. My install is clean except with Pablo's mods

Note, I incorporated this mod directly into SAS Engine 2.7, thus likely you can either direct incorp in, or rename to ensure this lists alphabetically above the Engine 2.7 mod.  Note, in my config, Engine mod is at the top of the list inside #SAS

~S~
wind
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benitomuso

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Re: Chocks MOD for SAS Engine MOD 2.7
« Reply #26 on: December 20, 2013, 03:36:40 PM »

Working when I remove !!!SAS_Engine_2.7_patch_western
and rename this mod to !00_PAL-Chocksv4122



Thanks - incredible mod !

You welcome. Incredible plane!!! I think my guys are helping to make it become true
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Ranwers

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Re: Chocks MOD for SAS Engine MOD 2.7
« Reply #27 on: December 20, 2013, 03:52:01 PM »

O yes ! But...
"Give me my chocks !"



;)
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SAS~Bombsaway

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Re: Chocks MOD for SAS Engine MOD 2.7
« Reply #28 on: December 20, 2013, 03:55:00 PM »

There must be a mod that you guys have that this mod uses somehow. I have tried every link he has posted but no luck. My install is clean except with Pablo's mods

Note, I incorporated this mod directly into SAS Engine 2.7, thus likely you can either direct incorp in, or rename to ensure this lists alphabetically above the Engine 2.7 mod.  Note, in my config, Engine mod is at the top of the list inside #SAS

~S~
wind

Thank you. I'll try your idea of mixing it into the engine mod.
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SAS~Bombsaway

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Re: Chocks MOD for SAS Engine MOD 2.7
« Reply #29 on: December 20, 2013, 04:51:31 PM »

Thank you very much WindWpn. Mixing the two mods worked. I now have the guys after removing the chocks. Now just as a suggestion, maybe someone could reskin them to something looking more like ground crew?
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SAS~Malone

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Re: Chocks MOD for SAS Engine MOD 2.7
« Reply #30 on: December 20, 2013, 09:36:54 PM »

that might not be as easy as it sounds, Mark - these are the same guys who run from vehicles and such, so if they are skinned, then all the regular troops will look like ground crew....?
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SAS~Bombsaway

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Re: Chocks MOD for SAS Engine MOD 2.7
« Reply #31 on: December 20, 2013, 09:52:54 PM »

Oh well. It was just a suggestion. Maybe there is a way to make them "stand alone" so they dont affect the other ones?
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benitomuso

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Re: Chocks MOD for SAS Engine MOD 2.7
« Reply #32 on: December 20, 2013, 10:20:54 PM »

that might not be as easy as it sounds, Mark - these are the same guys who run from vehicles and such, so if they are skinned, then all the regular troops will look like ground crew....?

Yes Malone, but I have already created a new class for them and they can be skinned diferently affecting only these guys around the plane. (I still haven't published that version, but probably will need a skinner)

Regards,
                        Pablo
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benitomuso

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Re: Chocks MOD for SAS Engine MOD 2.7
« Reply #33 on: December 20, 2013, 10:21:47 PM »

O yes ! But...
"Give me my chocks !"



;)

Very funny!
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Ranwers

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Re: Chocks MOD for SAS Engine MOD 2.7
« Reply #34 on: December 30, 2013, 02:50:29 PM »

Big plane - big ground crew  :D ;D ;)




BTW - I think germans model will be better or... pilot model, but you can start it from running ?
I can remove bulges from helmets.

And bug report: when I added "SAS_Engine_2.7_patch_western" then your mod not work. Western mod is needed for closed blisters on naval AI take off.
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benitomuso

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Re: Chocks MOD for SAS Engine MOD 2.7
« Reply #35 on: December 30, 2013, 03:08:52 PM »

Great Ranwers! Your Polski sense of humor is very funny.

Sure, they can be reskinned to look as mechanics or overall caqui dressed. No helmet. As mot a hat.

Regards,
                           Pablo
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