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Author Topic: Fokker D.VII/D.VIIF  (Read 47948 times)

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asso58

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Re: Fokker D.VII/D.VIIF
« Reply #132 on: March 04, 2014, 06:32:38 AM »

Thanks, Maro.

Nice skins!

asso58
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RealDarko

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Re: Fokker D.VII/D.VIIF
« Reply #133 on: March 04, 2014, 02:25:33 PM »

What is MAG air force?
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asso58

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Re: Fokker D.VII/D.VIIF
« Reply #134 on: March 04, 2014, 03:37:43 PM »

It was the air force of the soviet Hungarian revolutionary government led by Béla Kun in 1919. The acronym should stand for "Magyar Altalanos Gepgyar" the Hungarian industry that produced on license the Fokker with Austro Daimler engine. I suppose. I'm sorry if I transcribed incorrectly the company name.
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David Prosser

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Re: Fokker D.VII/D.VIIF
« Reply #135 on: March 04, 2014, 05:04:59 PM »

Those markings had me stumped for a while too. I just assumed they were Soviet.

cheers


David

RealDarko

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Re: Fokker D.VII/D.VIIF
« Reply #136 on: March 05, 2014, 02:12:11 AM »

Thanks for the info, I'm just diving into Hungary history articles.
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Fresco23

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Re: Fokker D.VII/D.VIIF
« Reply #137 on: April 07, 2014, 08:55:54 AM »

Cool Max! Nice work!
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max_thehitman

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Re: Fokker D.VII/D.VIIF
« Reply #138 on: April 17, 2014, 09:31:53 AM »



Calling all Fokker D.VII pilots! ...

Here are some NEW motor and interior skins for your aircraft (Version 2).
Thank you for the 100+ downloads you guys and gals have made, but please take a look at these new ones...

FREE DOWNLOAD ---> https://www.mediafire.com/download/k7fig93cq1eff5m/Fokker_D.VII_Motor_and_Cockpit_NEW_version.zip

These skins are a little different from the previous cockpit and motor skins I posted a few days ago.
The interior now has the proper type of pilot seat as was on this aircraft and I have made some
other correct detail changes and colors tweaks.
 
Let us face the facts, there is not much more details I can paint on these skins due to the
size limitations (pixel sizes) and the way the model is constructed.
It may never be as real as those ROF-game aircraft, but this is a fun airplane to
fly and above all - it is FREE!

So enjoy it!
Flying is an adventure in any airplane!

...

Just copy these folders files and paste over (over writing) the old skin files in your DBW-1916 game.
If you wish to keep the old skins, just put a "-" (Minus sign) in front
of the original skin-name and the game will not read or use them.

Inside are 2 skin files which will give your new Fokker D.VII a new motor
with more realistic looking skin-parts and also the interior details for the cockpit.

Enjoy and have a great flight.
Cheers
MAX

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Everything I like is either illegal, immoral or fattening ! Welcome to SAS1946

Whiskey_Sierra_972

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Re: Fokker D.VII/D.VIIF
« Reply #139 on: April 17, 2014, 11:11:43 AM »

Thanks Max!

Really good work for this really nice and agile bird!

A very nimble friend to fly with!
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poiana44

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Re: Fokker D.VII/D.VIIF
« Reply #140 on: December 14, 2017, 12:31:21 PM »

Hello everyone, maybe it's just me but I have noticed that this plane has some difficult in climbing over 3.000 meters.
Compared to other aircraft it has a lot of difficulty exceeding 3000 meters.
I have it installed in my CUP/DOF module with all his uptades.
Thanks in advace for your help.
Bye, Poiana
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Alfie Noakes

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Re: Fokker D.VII/D.VIIF
« Reply #141 on: December 16, 2017, 12:28:31 AM »

Interesting.......
You don't mention which model you're flying
Tested the stock D VII and flying it on the edge of stalling (120kph) spawned at 1000m, took 30 minutes to achieve just over 4000m and was having problems staying aloft



Tested D VIIF   and flying it on the edge of stalling (120kph) spawned at 1000m took 23 minutes to achieve  6377m and seemed happy to continue



The highest I got in a D VIIF was 7487m after what felt like an AGE of fighting stalls.....



May I ask what's your interest in high altitude Fokker D VII /F flying ?

You have no camera, it's BLOODY COLD and you'll find no Tommies up there  :))

Cheers

Alfie
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poiana44

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Re: Fokker D.VII/D.VIIF
« Reply #142 on: December 16, 2017, 05:50:13 AM »

Hello Alfie, thanks a lot for your reply...oh yes, it was just a curiosity because WWI dogfights were done at low altitude but compared with other aircraft (such as Camel, DrI, Nieuports or others) I find that my DVII/DVIIF (both models) have difficulty in reaching altitudes above 3000 meters and staying at that altitude. They seems to have problems to the motor.
I have CUP and my DVII/DVIIF are default.
Maybe I lost some uptade.
I see that your DVIIF can reach without any problems high altidude but not for the DVII (if I understand well...).
However, flying at high altitude allowed to reach the theatre of combat/dogfight avoiding for a certain stretch of the route the flak that wasn't so accurate at that time.
I've been looking for some updates in aviaskins forum, in SAS forum and so on, but I lost the way to understand something about my DVII/DVIIF versions by CUP and what could I do to solve my issue.
Bye,
Poiana


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Alfie Noakes

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Re: Fokker D.VII/D.VIIF
« Reply #143 on: December 16, 2017, 07:22:21 AM »

Quote
I've been looking for some updates in aviaskins forum, in SAS forum and so on, but I lost the way to understand something about my DVII/DVIIF versions by CUP and what could I do to solve my issue.

Ahhh, there's your problem.......
I think CUP is not being developed anymore
I would thoroughly recommend you use BAT.....why ?......because of it's VAST choice.......and every now and then Storbror and or the BAT crew drops a something like this..

https://www.sas1946.com/main/index.php/topic,57350.0.html

Items 6 & 7 from the bottom.......Storbror's  fix has transformed the D VII  8) and has bombed up the older and more frail a/c  8) 8)

Mate, it's suddenly struck me that if you can get the "old" D VII above 3000m you're a better ( and more patient ) man than me  :)) Well done !

Cheers

Alfie
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