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Author Topic: Mod to disable bullets ricochets in 4.12  (Read 5859 times)

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Draken

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Mod to disable bullets ricochets in 4.12
« on: November 19, 2013, 05:06:41 AM »

Hi !

The bullets ricochet mod has been included in 4.12 ( so it is  also HSFX 7 )
https://www.sas1946.com/main/index.php/topic,679.msg420115.html#msg420115

I think that this is not a good feature , because now heavy tanks can be destroyed by .50 cal bullets when straffing them . That seems not to be realistic .

It is why I think that a mod that disables the bullets ricochet mod ( at least in HSFX 7 ) , would be useful  :)

Important : this new mod should be applied automatically to all online players when activated on the server .
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greybeard

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Re: Mod to disable bullets ricochets in 4.12
« Reply #1 on: November 19, 2013, 05:22:15 AM »

Heavy tanks destroyed by .50 bullets which have bounced on the ground? ... Any ground? Also sand, snow, plowed land?

 ;D ;D ;D

Why none made British and Russian aware of such a powerful weapon? They stupidly insisted destroying tanks by 37 or even 40 mm bullets... But maybe they should have learn before playing billiards with .50 bullet and terrain...  ;)

I think your request is definitely right.
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Fresco23

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Re: Mod to disable bullets ricochets in 4.12
« Reply #2 on: November 19, 2013, 08:51:15 AM »

I've read an account of P-47 pilots who learned to kill Tigers by that very routine. Since there is no armor on the tanks belly, the pilots would sometime come from behind, and fire at the gap between the tank and the ground. Ricochets would often do enough damage to put the tank out of action. I do not recall where I read this. I used to subscribe to WWII Magazine, so maybe there?
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Ghost129er

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Re: Mod to disable bullets ricochets in 4.12
« Reply #3 on: November 19, 2013, 11:14:29 AM »

I've read an account of P-47 pilots who learned to kill Tigers by that very routine. Since there is no armor on the tanks belly, the pilots would sometime come from behind, and fire at the gap between the tank and the ground. Ricochets would often do enough damage to put the tank out of action. I do not recall where I read this. I used to subscribe to WWII Magazine, so maybe there?

Why does that method that the P-47's use sound so bad ass? PS never knew about this bug Draken, gonna check it out, but I think it's actually cool to have this effect IMHO.
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David603

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Re: Mod to disable bullets ricochets in 4.12
« Reply #4 on: November 19, 2013, 12:13:06 PM »

Even the belly of a Tiger is an inch of armor plating, a 50cal round might penetrate that fired from short range at 90 degrees but a ricochet has no chance.

Any account of destroying a Tiger like that is just the tank crew deploying smoke to trick the pilot into believing he had destroyed the tank (so he'd fly off and look for something else to kill), these being standard tactics developed against the rather more dangerous Russian ground attack aircraft.
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BravoFxTrt

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Re: Mod to disable bullets ricochets in 4.12
« Reply #5 on: November 19, 2013, 12:20:05 PM »

Its said to aim at the rear of a tank at his engine and weapons stores as well as fuel tank.
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US_GRANT

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Re: Mod to disable bullets ricochets in 4.12
« Reply #6 on: November 19, 2013, 12:23:58 PM »

It's my understanding that the ricochet mod is just a visual mod nothing more. Now the IS a mod that allows ships to be killed with machinegun fire, perhaps THAT mod is the you should be looking at.
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santobr

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Re: Mod to disable bullets ricochets in 4.12
« Reply #7 on: November 19, 2013, 05:34:10 PM »

I think it would be better to correct the tanks instead of disable the ricochet. :D



santobr.
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CWMV

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Re: Mod to disable bullets ricochets in 4.12
« Reply #8 on: November 19, 2013, 08:26:25 PM »

Even the belly of a Tiger is an inch of armor plating, a 50cal round might penetrate that fired from short range at 90 degrees but a ricochet has no chance.

Any account of destroying a Tiger like that is just the tank crew deploying smoke to trick the pilot into believing he had destroyed the tank (so he'd fly off and look for something else to kill), these being standard tactics developed against the rather more dangerous Russian ground attack aircraft.

Me thinks you greatly underestimate the power of the Ma Deuce.
1 inch of armor plate it's nothing took the .50, might as well be an inch of lace as steel.
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greybeard

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Re: Mod to disable bullets ricochets in 4.12
« Reply #9 on: November 20, 2013, 05:47:40 AM »

EVIDENCE!

Difference between a sim and an arcade is all there: like between superstition and science. Do we like superstition? Let's believe to legends and tales! Would we a game "just fun", replete with effects choosen because they are "cool"? OK. But , please do not say we're playing a "sim".
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santobr

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Re: Mod to disable bullets ricochets in 4.12
« Reply #10 on: November 20, 2013, 07:40:22 AM »

It's just a matter of to correct the armor of the bottom side, so, the "sim" will be back. :)



santobr.
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Rubberduck

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Re: Mod to disable bullets ricochets in 4.12
« Reply #11 on: November 20, 2013, 10:56:26 AM »

Sorry, but this is nonsense. Sure, people will tell you that a .50 can easily penetrate an inch of steel...when fired at a short distance at near-vertical angle. But not a deformed bullet bouncing of the ground at a flat angle. And even then you would still need a smooth paved road to have a theoretical chance. German PzKpfw IV tank had a 10mm armored floor, for the Panther this was 15+mm and 25mm for the Tiger.
This is just another war tale, maybe it has some truth in it as one might have scored a lucky one-in-a-million hit somehow, but this would be just a morale boost for allied pilots rather than a practical way of dealing with a heavy tank.
If there's a war story with that legendary Tiger tank in it, and someone blowing it up easily, you should be very sceptical...
Have a look at this, this MG-vs-tank thing has been discussed a lot.
http://www.warbirdsforum.com/topic/759-duel-p-47-thunderbolt-vs-tiger-tank/
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