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Author Topic: Target objects from HSFX  (Read 6316 times)

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Plowshare

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Target objects from HSFX
« on: November 19, 2013, 02:35:01 PM »

Would there be someone who can extract the target objects from HSFX 7? These are the red circles (in FMB) that can be used over areas such as industries that previously wouldn't give a count unless you placed stationary or moving objects.

It would be nice to have these for 4.12 and maybe back to DBW/4.10.

Bob
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Whiskey_Sierra_972

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Re: Target objects from HSFX
« Reply #1 on: November 19, 2013, 04:36:25 PM »

+1000

Very useful!!!!
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SAS~Boomer

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Epervier

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Re: Target objects from HSFX
« Reply #3 on: November 22, 2013, 04:13:16 AM »

https://www.sas1946.com/main/index.php/topic,16581.0.html
:D
It would be too easy!
Generic Class is changed for these objects : BigshipGeneric + new Class TransparentTestRunway & TgtFactory...

It will explain the usefulness of these objects.
I find that objects "target" included in the game are more effective...
I just tested in UP2 and I am not convinced by the usefulness of these objects.  :-[
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Whiskey_Sierra_972

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Re: Target objects from HSFX
« Reply #4 on: November 22, 2013, 06:40:24 AM »

Why are you not convinced?
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Epervier

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Re: Target objects from HSFX
« Reply #5 on: November 22, 2013, 07:09:42 AM »

Why are you not convinced?
What do they do better than objects "target"?
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Whiskey_Sierra_972

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Re: Target objects from HSFX
« Reply #6 on: November 22, 2013, 10:06:39 AM »

IIRC

Target is setted to an area where you should acheive a specific level of damage to have the points while the 412 object should give points if the specific point is destroyed.

The best should be used coupled: the two object on the same target because you can set an area bombing with 'target' and inside use 'specific target' to be destroyed , the bombardment is complete if you reach the setted damage level (historically the bomb area have also statistical % of damage to be considered a successful mission) and more points if specific targets (like hangars or buildings) are also destroyed....
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SAS~Boomer

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Re: Target objects from HSFX
« Reply #7 on: November 22, 2013, 03:06:30 PM »

Ya,there actually not "objects"  :D

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Epervier

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Re: Target objects from HSFX
« Reply #8 on: November 22, 2013, 04:15:27 PM »

@Walter
Check your PM ! ;)
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Whiskey_Sierra_972

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Re: Target objects from HSFX
« Reply #9 on: November 22, 2013, 11:15:30 PM »

Done!

Thanks!
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SAS~Malone

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Re: Target objects from HSFX
« Reply #10 on: November 23, 2013, 12:56:02 AM »

so what's happened with regards to this request, guys?
did it get done via PM, and if so, what transpired? just curious, is all...... :D
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slipper

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Re: Target objects from HSFX
« Reply #11 on: November 23, 2013, 03:38:02 AM »

Quote
so what's happened with regards to this request, guys?
did it get done via PM, and if so, what transpired? just curious, is all

me to ...
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