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Author Topic: Target objects from HSFX  (Read 6311 times)

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Epervier

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Re: Target objects from HSFX
« Reply #12 on: November 23, 2013, 03:56:50 AM »

so what's happened with regards to this request, guys?
did it get done via PM, and if so, what transpired? just curious, is all...... :D
No secret.
I asked Walter and Mick to test my "DIY".  ;)
It works fine on my UP2. But I also want to know if it works on the ModAct_409.
But it will be a 409 version only.
Because to work you will have to modify some generic Class ...
These Class are different depending on the version of the game (409/410/411/412).
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mick

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Re: Target objects from HSFX
« Reply #13 on: November 23, 2013, 04:23:08 AM »

... the PM way worked like a charm ...  ;)

The 4.09 beta tests too ...  :D

This is a very practical tool for missions builders ...  ;)
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SAS~Boomer

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Re: Target objects from HSFX
« Reply #14 on: November 23, 2013, 05:55:46 AM »

Ok,link please so we all can try  :D
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slipper

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Re: Target objects from HSFX
« Reply #15 on: November 23, 2013, 08:08:36 AM »

Is it possible instructions could be given on what files to edit and what to add please for a 4.101 version? I can do a little java editing.

Regards
 Slipper
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Epervier

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Re: Target objects from HSFX
« Reply #16 on: November 24, 2013, 01:33:07 AM »

There is a big bug that prevents you (and all other same camp AC) from landing (and may be also taking off) on your own base if it has got Factory Objects on it, as if the red circles (Factory Objects) were solid half spheres, and if you insist you simply explode ...

Since no fix has yet been found, the 4.09 version is cancelled ...  :-[

Good luck to the 410/411/412 Guardian Angels if they want to convert!  ;)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

slipper

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Re: Target objects from HSFX
« Reply #17 on: November 24, 2013, 02:02:46 AM »

Epervier,

Could you send me your 4.09 files please mate? I'll have a look to see what files need editing for a 4.101 version to see what I can come up with.

The object obstructing takeoff shouldn't be a problem if you are aware of it, after all you wouldn't place any object in the way of a plane taking off, and this sounds no different although granted the radius sounds bigger.

If you could send me what you have anyway and I'll see if I can come up with, no promises though ad my java skills are pretty limited.

Regards

Slipper
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Mick

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Re: Target objects from HSFX
« Reply #18 on: November 24, 2013, 02:23:19 AM »

@ Slipper

... well in fact the Factory Objects are not physical objects that you can see, they are (red) circles that tell the attacking planes to destroy everything included in a red circle ...

But I am afraid they also act like solid half spheres, that you simply can't penetrate, hence the inability to land on your own base after the battle, you can't even fly down to lose altitude when you fly over a circle, and if you insist you simply explode ...

The "beta testing team" ( :D) is currently discussing other solutions, one of them could be to only use the smallest red circle size available (there are 3 sizes) and carefully avoid putting a Factory Object on the landing strip ...

I am going to test that one in a few minutes, I need some more coffee ...  ;)
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Mick

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Re: Target objects from HSFX
« Reply #19 on: November 24, 2013, 04:00:28 AM »

... OK, now that I have "fuelled" myself with some more coffee, the tests show the landing bug can be avoided, provided we use the smallest circles so as to carefully avoid putting one of them on the landing strip (see screenie), but there is a remaining visual bug, the red circles can be seen once you have landed ...  :'(



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Plowshare

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Re: Target objects from HSFX
« Reply #20 on: November 24, 2013, 06:16:01 AM »

If I can just weigh-in on the subject of putting these targets on an airbase: This speaks to the question put forth by SAS~Epervier back in post #3 on page one - "I find that objects "target" included in the game are more effective..." In this case, yes. I see by your screen shots, Mick, that inside each red circle you have many stationary objects that act as targets.

When I first got this idea I was concerned more about placing them on cities or industrial areas where they would be used more for a carpet-bombing effect. I have, as have we all, placed a whole whack of stationary objects in an area and let the chips fall where they may when it came to bombing an area and getting a score or completing a mission. There's a certain amount of frustration when you've flattened most of an area and can't get the "Mission Complete" signal because you left one or two objects untouched. Back in the war a mission was deemed a success if an area of a factory complex was reduced to rubble - not how many vehicles were destroyed.

I feel that using these target objects 1) reduces the number of objects for an area and thus the load on the computer and, 2) allows the player to complete a mission by destroying the target object itself.

Mick: I notice in your second screen shot that the objects are quite far off the ground. That also affects the bombs when they hit these objects. I noted that some bombs seem to explode in mid-air when they hit an area that doesn't have an object "poking" up through the target circle itself. Would there be a way to lower the target object closer to the ground? Say, about the height of the invisible runways? This would stop the bombs exploding in air and might make the objects disappear from view since they seem to be visible only from underneath.

Again, all just opinions and thoughts

Bob
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Mick

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Re: Target objects from HSFX
« Reply #21 on: November 24, 2013, 06:34:10 AM »

Mick: I notice in your second screen shot that the objects are quite far off the ground. That also affects the bombs when they hit these objects. I noted that some bombs seem to explode in mid-air when they hit an area that doesn't have an object "poking" up through the target circle itself. Would there be a way to lower the target object closer to the ground? Say, about the height of the invisible runways? This would stop the bombs exploding in air and might make the objects disappear from view since they seem to be visible only from underneath.

... may be you're right Bob, and some height adjustment should be applied to the red circles ...?

Even if this mod can be used as it is now (provided the red circles are off your own air strip if you intend to land at the end of the mission) the mere fact of being able to see those red circles after landing spoils the experience I think ...  :-[

I hope Epervier can find some kind of fix for this ...  ;)
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Epervier

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Re: Target objects from HSFX
« Reply #22 on: November 24, 2013, 08:41:37 AM »

I feel that using these target objects 1) reduces the number of objects for an area and thus the load on the computer and, 2) allows the player to complete a mission by destroying the target object itself.
:-X No !
These circles do not work. There are no results even if you destroy all objects.
They serve only to attract the flies!
With circles target of the game you have a result: failure, victory ...
With red circles ... nothing ... no message of success or failure.
The only gains will be made ??by the objects destroyed ...

@Mick : tu veux descendre les cercles ?
Peut-être ! Mais il faut s'assurer dans le FMB que c'est faisable. Dans le FMB quand tu passes en vue 3D vois-tu les cercles au-dessus du sol ?
Si oui alors il faut modifier le hier.him de chaque cercle, onglet , attaching... etc comme d'hab pour les objets... :)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mick

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Re: Target objects from HSFX
« Reply #23 on: November 24, 2013, 09:01:18 AM »

@Mick : tu veux descendre les cercles ?
Peut-être ! Mais il faut s'assurer dans le FMB que c'est faisable. Dans le FMB quand tu passes en vue 3D vois-tu les cercles au-dessus du sol ?
Si oui alors il faut modifier le hier.him de chaque cercle, onglet , attaching... etc comme d'hab pour les objets... :)

... faut que je vérifie en vue 3D, mais si descendre les cercles au ras du sol ça entraine qu'on voit ensuite un grand cercle rouge au sol, c'est pas mieux ...  :(

Je vais voir ce que ça donne ...  ;)
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