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Author Topic: RAF Airfield Vehicles- Beta Release  (Read 13360 times)

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SAS~Poltava

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Re: RAF Airfield Vehicles- Beta Release
« Reply #36 on: December 02, 2013, 03:08:56 PM »

Great additions to the game, Tomoose! GREAT JOB!

Being an avid FMB user I know objects like these can do wonders to a mission!  :) :) :)
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SAS~Monty27

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Re: RAF Airfield Vehicles- Beta Release
« Reply #37 on: March 17, 2014, 08:33:29 PM »

+1 These are really great, thanks Tomoose.  8)
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solotk

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Re: RAF Airfield Vehicles- Beta Release
« Reply #38 on: April 13, 2014, 10:36:10 AM »

Just a quick question?

I'm using these, or rather trying to, in HSFX. Do I add the static.ini lines in  HSFX\Files\com\maddox\il2\objects\static.ini , or  HSFX\Mods\STD\com\maddox\il2\objects\static.ini ?

Only so far, nothing happens except the QMB stalls :(

Also, when we're told to add lines to the end of static.ini , does that mean ABOVE the EoF notation, but BELOW the last static.ini entry, or does that mean add BELOW the EOF notation?

Thanks in advance

Solotk
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352nd_Hoss

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Re: RAF Airfield Vehicles- Beta Release
« Reply #39 on: April 13, 2014, 12:07:19 PM »

Looks great Tamoose, how hard do you think it would be to do the fuel and ammo bunkers in Desert sand?, do the vehicles have desert skins too?

Cheers

Hoss

tomoose

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Re: RAF Airfield Vehicles- Beta Release
« Reply #40 on: April 13, 2014, 01:19:16 PM »

solotk;

It should be in this file;
HSFX\Mods\STD\com\maddox\il2\objects\static.ini

here's what the end of my static.ini file looks like...

[buildings.House$USAAFPilot3]
Title           USAAFPilot3
MeshLive        3do/USAAFPilot3/live.sim
MeshDead        3do/USAAFPilot3/live.sim
AlignToLand     0
Body            FuelSmall
Panzer          0.005


[buildings.House$Bombdoors]
Title           Bombdoors
MeshLive        3do/Bombdoors/live.sim
MeshDead        3do/Bombdoors/live.sim
AlignToLand     0
AddHeightLive   0.35
Body            FuelSmall
Panzer          0.005


[buildings.House$tomtestalpha]
Title           tomtestalpha
MeshLive        3do/tomtestalpha/live.sim
MeshDead        3do/tomtestalpha/live.sim
AlignToLand     0
Body            FuelSmall
Panzer          0.005

//--------------------------------------------------------------------------
////////// STATIC.INI INFO NEEDS TO BE ADDED ABOVE THIS SECTION/////////////
//--------------------------------------------------------------------------

[***]
Title Runaway
==========================================================================
[air.Runaway]
Title           Ground
// orange runway arrow only available in unlocked

/////-----------------------------------------------------------------------
////You can increase the "Panzer" value to make bridges tougher
////------------------------------------------------------------------------

//==========================================================================
// eof
//==========================================================================


Hoss;
desert colours are do-able.  I haven't done 'em yet.  It's one of those things where you have to be in the mood, LOL.  Some days I go nuts and create a bunch of stuff and other days I'm kinda....meh! (like lately).  ;)
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solotk

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Re: RAF Airfield Vehicles- Beta Release
« Reply #41 on: April 13, 2014, 01:32:49 PM »

That's the large often culled woodland creature Tom, thankee kindly!

It works in 4.12.2m with HSFX 7.02 . Happy days :)
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352nd_Hoss

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Re: RAF Airfield Vehicles- Beta Release
« Reply #42 on: April 13, 2014, 02:10:42 PM »

Quote
Hoss;
desert colours are do-able.  I haven't done 'em yet.  It's one of those things where you have to be in the mood, LOL.  Some days I go nuts and create a bunch of stuff and other days I'm kinda....meh! (like lately).

Yer Preachin to the choir buddy..................... 

Cheers

Hoss

Mission_bug

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Re: RAF Airfield Vehicles- Beta Release
« Reply #43 on: June 21, 2014, 06:24:32 AM »

Would/can someone pick up the challenge implied by tomoose and make the moving vehicles move? After the damage models are done of course.

Bob

I have the Firetruck mobile in my sim, however it moves sideways. ???








The java for moving vehicles seems fairly straightforward once you actually manage to get one vehicle moving, however, all
the models will need a damage model and the various textures that tomoose would need to put together.

This uses his sim files provided in the download but would probably actually need a hier.him and the other files
you would usually associate with vehicle mods. ;)

Wishing you all the very best, Pete. ;D
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