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Author Topic: Animated Ground Object Destruction  (Read 3646 times)

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rhinofilms

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Animated Ground Object Destruction
« on: December 01, 2013, 12:35:51 PM »

Instead of having planes go from perfect to looking completely destroyed instantaneously, it would be great if wings would break off and the plane would slump to it's final resting position.  COD does this I think and it sounds straightforward but of course I have no clue.
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Typhoon Ib

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Re: Animated Ground Object Destruction
« Reply #1 on: December 01, 2013, 01:47:13 PM »

well done then to the Call-Of-Duty team... that aint even no flight sim never been.
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Sputty

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Re: Animated Ground Object Destruction
« Reply #2 on: February 08, 2014, 06:05:02 PM »

COD = Call of duty OR Cliffs of Dover.
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SAS~Malone

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Re: Animated Ground Object Destruction
« Reply #3 on: February 08, 2014, 09:40:18 PM »

i don't really get it - this is the second time someone has asked this same thing in the last week.
don't know what sim you guys are playing, but i am forever losing parts of aircraft/causing loss of parts. i've seen a heck of a lot of damage over the years in this sim, where pieces are lost...

and really, what you are asking, and the title of your post, are two totally different things.....?  ???
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Cally18

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Re: Animated Ground Object Destruction
« Reply #4 on: February 08, 2014, 10:06:42 PM »

Malones right, I too am confused. This is indeed the 2nd this week this question has been put forward.

While a good idea, it would involve tweaking the game itself wouldn't it? So a "fix" would be to make a new game?
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SAS~Malone

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Re: Animated Ground Object Destruction
« Reply #5 on: February 08, 2014, 10:25:42 PM »

i think he is asking about stationary aircraft, looking at this some more...
they definitely don't have any damage model, and all just have the same damage effect.
if this is the request, well, again, who is going to go and do new damage models for every single static plane? certainly not me, lol..
here's the thing - IL-2 always has been a game of work-arounds.
by this, i mean, there is often another way to get the same result you want.
with the advent of the 4.12.2 patch, it is now possible to park 'live' aircraft on your bases, and these can be shot to pieces with great effect.
all it takes is a bit of setting up in FMB.
in this sort of case, i highly doubt any modder will tackle such a huge job, especially as it can be 'worked around'
i've set up such missions with a mix of static and parked 'live' aircraft, then shot up the airfield with great results :D
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rhinofilms

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Re: Animated Ground Object Destruction
« Reply #6 on: February 09, 2014, 09:01:49 AM »

Good point Malone.  I didn't think about the sheer number of ground object that would have to be addressed and i like your workaround.

I just always notice that as I strafe a field or watch the action from a static camera, the static object being shot goes from perfect to broken instantaneously.  Cliffs of Dover does animate ground object destruction and it's very cool.

In fairness to IL2, the crews of armored columns under attack stop the vehicles and run for as the aircraft approaches, which I think really adds a nice touch....
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SAS~Malone

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Re: Animated Ground Object Destruction
« Reply #7 on: February 09, 2014, 09:12:33 AM »

the extra detailing is always welcomed, but it is simply too big a task for us who just mod in our spare time.
only the guys (developers) have the time and inclination for such big projects, and of course they get paid for their efforts, lol :D
maybe in the future some modder who has the time might look at tackling an object or two, who knows? 
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Typhoon Ib

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Re: Animated Ground Object Destruction
« Reply #8 on: February 09, 2014, 09:46:39 AM »

well glad to see others kind of "shake their heads" to the idea of this.
i mean i would love to put a 37mm round of a cobra into the engine of a parked firesler storch....
and to see that engine get ripped off the plane and tumble on the floor.

i also would love to put 30 bullets of 7.7 into the right engine of a heinkel111 and for it to be declared "fubar"
because it is not gonna take off anytime soon...

but then the realities of the game and world and all...

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slipper

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Re: Animated Ground Object Destruction
« Reply #9 on: February 09, 2014, 10:37:24 AM »

It's not such a bad idea really, to be fair.

We already have this level of detail in the flyable planes

If they could somehow be used for static planes then you would have this function, as the static planes now just have two states, destroyed or not.

Slipper
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Typhoon Ib

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Re: Animated Ground Object Destruction
« Reply #10 on: February 09, 2014, 02:10:55 PM »

A) use 4.12  as it has this. just this. and you even probably get an air kill instead of a ground kill as a bous.

B) even if possible...
There are like 400 planes to do.
and yes, the mod, as you know the users, CAN NOT stop at the spitfire, 109 and mustang. Every last subvariant of every last fucking plane must have it too. from 1914 to 1986.

ah! and then you know eperviers taxiing planes?
 the pseudo vehiecle/plane combo?
That must have the detailed damage model too. and the plane must stop, the pilot bail out.
In fact, if you strafe, say, a taxiing spitfire...you might damage both the throttle and the brake systems.
that would make the throttle potentially speed up... and the brakes maybe lock down!
and with the Pilot damaged and slumped forward on the Yoke, the spitfire must, in a realistic manner, dig its nose in the ground.
But only The Mark 14 and up... the mark I to XII didnt really have the horsepower.

(yea, these things get really complex really fast)

not that i care. Just saying. Dreams.
that's what BoS is for, in my mind.
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Oscarito

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Re: Animated Ground Object Destruction
« Reply #11 on: February 09, 2014, 03:00:34 PM »

with the advent of the 4.12.2 patch, it is now possible to park 'live' aircraft on your bases, and these can be shot to pieces with great effect.
Hei! How do You do this?
I've already tried to do such a thing but problem is that when I set planes with fuel=0 and weapons=empty in a "taxi to takeoff" waypoint they simply disappear some seconds after the pilots bail out...
 :-X
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