Excellent! Much improved performaces Mike. Thanks for solving all the bugs. Glad you put your heart into it !
Like a rocket blast take off at sea level. ( 412.2m SAS Modact.V5.3 )At 2000m (51) had to bend forward 35' , and go towards HZ flight more quickly: ( .. note it was near impossible before.. ). 412 ok running 4.12.2 with modact 5.3 and jetman cant take off haha but in flight so far i have not found any issues
Tips to take- off : - remember it is
two engine craft. Engage
both engines and insure both
are running.
- 412.2m
often miss-start an engine; so you need to
verify with separate engine trust test. ( or use an autopilot start ).
- although I managed to ATOMIC jump start towards horizontal without airbrakes on...
- using
air-brakes allows VTOL flight, like LercheIII.
Tips VTOL Landing - engage airbrakes; this gives stable VTOL. + Use 3rd person view.
- use ONLY rudder to rotate or correct unwanted rotation; to point/vector towards the runway lenght.
- precision is key; slightly and momentarily push ( tiny hits ) forward or backward on elevator to hz-move or stop motion.
- Avoid ailerons at all cost: if engaged, you will need to abort.
- LercheIII lands with 53% power at sealevel. Jetw'man with 57% at 2000m altitude.
- you need to achieve vertical air immobility (hover)
at any power needed, before U can easedown slowly.
( usually hovering
finally settles in at and around 55% of power, over low altitude lands ).