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Author Topic: Nifty mission building trick - new objectives in-flight  (Read 4190 times)

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Checkyersix

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Nifty mission building trick - new objectives in-flight
« on: February 21, 2010, 10:07:08 PM »

I'm sure someone must have thought of this already, but I've just discovered it for myself and I thought I'd share.

One of the limitations of the game has always been that you have to plot waypoints in advance - you can't really surprise the player with new objectives. For most purposes this is fine - go to X and bomb Y. But what about scenarios where you don't want the player to know ahead of time exactly where to go or what to do? GCI is a good example - nightfighter pilots would climb to altitude and wait "on call" before getting their assigned waypoints. In Korea, the USMC would send up standing patrols of ground attack aircraft, and dispense them to the front as needed - the pilots wouldn't always know their targets before takeoff.

One way to get around this problem is to use a time-delayed escort flight. For example, say you want to set up a flight of F4U's to patrol south of the MLR, but you don't want to the player to know where the hotspot is going to be. You set up a flight with an endpoint at the place you want the player to orbit. At another airbase (somewhere the player won't see), you set up another plane (gliders work well) with the second waypoint at the same spot as the orbit point, then a ground attack waypoint where the battle is going to be, and so on. Set the glider's takeoff waypoint with a time delay of say, 10 minutes. Then, set the player's orbit waypoint to target the second glider waypoint.

When the player runs the mission, they'll go to their orbit point. Ten minutes into the flight, their waypoints will change to those of the glider's, with attack coordinates and everything. AI planes will follow the new flight path, so this can be a good way of getting planes to "hold" at a certain place for a period of time. It's a little crude, but it could be a good way of simulating GCI, Carrier CAP, or spontaneous calls for air support, without giving everything away in the briefing. This could work especially well for variety in random campaigns, where every "routine" patrol looks the same on the map, but could be a different situation every time.

EDIT: Make sure to get rid of the gliders after they've spawned, or you'll have problems with the AI trying to follow them on the ground. The best way is to spawn another glider on top of them after one minute. Their waypoints will remain. By connecting one set of waypoints with another delayed-spawn glider flight, you can actually create a series of waypoints (as long as the previous glider has been destroyed). This can be used to simulate a series of GCI contacts, for instance. Just make sure to turn off the gliders' radio ;)

CY6.
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Whiskey_Sierra_972

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Re: Nifty mission building trick - new objectives in-flight
« Reply #1 on: February 21, 2010, 11:52:52 PM »

Nice mate!

Really appreciated suggestion!!

cheers

walter
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SAS~Poltava

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Re: Nifty mission building trick - new objectives in-flight
« Reply #2 on: February 22, 2010, 11:20:56 AM »

Smart move!!!  8) Thanks for the tip!
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londo16

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Re: Nifty mission building trick - new objectives in-flight
« Reply #3 on: August 18, 2010, 01:13:11 PM »

This is a really awesome trick especially when trying to set up a mission where there is a forward position on the verge of being overrun by the enemy, but for some reason i cant get fighters(not armed with ground ordances) to follow the gliders waypoint for missions like a carrier CAP being directed to intercept a flight of kamakaze that the carrier's radar picked up
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Checkyersix

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Re: Nifty mission building trick - new objectives in-flight
« Reply #4 on: August 18, 2010, 01:31:59 PM »

That's because fighters want to escort the glider, rather than follow it to a target. I don't think there's a simple solution for that (believe me I wish there was...).
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londo16

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Re: Nifty mission building trick - new objectives in-flight
« Reply #5 on: August 18, 2010, 02:38:00 PM »

yeah i figured that was the problem but it is still cool trick for the ground attack aircraft
 
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Ambassador Londo Mollari: Do you really want to know what I want? Do you really want to know the truth? I want my people to reclaim their rightful place in the galaxy. I want to see the Centauri stretch forth their hand again and command the stars. I want a rebirth of glory, a renaissance of power! I want to stop running through my life like a man late for an appointment, afraid to look back or look forward. I want us to be what we used to be! I want... I want it all back the way it was. Does that answer your question?

Whiskey_Sierra_972

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Re: Nifty mission building trick - new objectives in-flight
« Reply #6 on: August 18, 2010, 02:45:35 PM »

But this isn't a coventional interception?

Have you test to set the spawn point of the Kamikaze with needed delay , then set your fighters to intercept the kamikaze waypoint you like to merge?
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londo16

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Re: Nifty mission building trick - new objectives in-flight
« Reply #7 on: August 18, 2010, 05:18:34 PM »

that works but i was thinking like a mission were you flew CAP over a radar picket station near Okinawa only to have the near by picket station be the one that is under massive kamikaze attack and you are redirected there to help the destroyers. something that is suprise for the player, you know?
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Whiskey_Sierra_972

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Re: Nifty mission building trick - new objectives in-flight
« Reply #8 on: August 18, 2010, 08:38:36 PM »

Can you post a mission file of the trouble so I can test it please?

I'm not understanding well what you mean about!

The trouble is to get the change of flight plan due 'popped' new waypoint or not?
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londo16

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Re: Nifty mission building trick - new objectives in-flight
« Reply #9 on: August 19, 2010, 06:17:41 AM »

yes that is the exact problem, i've tried using the glider method that has work really well when setting up air support for ground forces type missions, but i cant get the fighters to follow the waypoints(do to AI problem, i think). and the other radar picket station is to far for the F4U's to see the enemy fighters. I would post the mission but i dont know how so... and i'm sorry i sometimes have trouble understanding myself.
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Ambassador Londo Mollari: Do you really want to know what I want? Do you really want to know the truth? I want my people to reclaim their rightful place in the galaxy. I want to see the Centauri stretch forth their hand again and command the stars. I want a rebirth of glory, a renaissance of power! I want to stop running through my life like a man late for an appointment, afraid to look back or look forward. I want us to be what we used to be! I want... I want it all back the way it was. Does that answer your question?

Whiskey_Sierra_972

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Re: Nifty mission building trick - new objectives in-flight
« Reply #10 on: August 19, 2010, 08:55:55 AM »

Copy and paste the mission file on a PM and send it to me!
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