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Author Topic: DGen mission loading error  (Read 2224 times)

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Oscarito

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DGen mission loading error
« on: December 15, 2013, 01:30:16 PM »

Hi!

I am receiving this error message when some DGen campaign missions are being loaded on my v4.09+UP install


Since the message is clearly related to Ju-87 (AI) I guess it has something to do with the "Ju-87_Family_v0.91" modpack that I have installed in order to get the "Bomb release gear" mod working but I'm not sure...
Missing "ru.entries" maybe? Well, this is the first thing I skip when I add some new stuff because everyone says it's not mandatory. But...

Here is the log (edited). I suppose the relevant lines are close to the end.

Code: [Select]
sFMDir = gui/game/buttons
[19:52:23] s1 = flightmodels/yak-9uearly.fmd
[19:52:23] s = FlightModels/Yak-9UEarly.fmd
[19:52:23] m_lastFMFile = gui/game/buttons
[19:52:23] sFMDir = gui/game/buttons
[19:52:23] s1 = flightmodels/yak-9u.fmd
[19:52:23] s = FlightModels/Yak-9U.fmd
[19:52:23] m_lastFMFile = gui/game/buttons
[19:52:23] sFMDir = gui/game/buttons
[19:52:23] s1 = flightmodels/yak-9ut.fmd
[19:52:23] s = FlightModels/Yak-9UT.fmd
[19:52:23] m_lastFMFile = gui/game/buttons
[19:52:23] sFMDir = gui/game/buttons
[19:52:23] s1 = flightmodels/yak-15.fmd
[19:52:23] s = FlightModels/Yak-15.fmd
[19:52:23] m_lastFMFile = gui/game/buttons
[19:52:35] Initializing DirectSound playback device...
[19:52:35] Primary buffer created.
[19:52:35] Playback format is set : sampling rate = 22050, num channels = 2.
[19:52:35] Not enought hardware buffers (0), hardware disabled
[19:52:35] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[19:52:35] Default speaker config is : 1310724.
[19:52:35] Direct sound audio device initialized successfully :
[19:52:35] DX Version : 7
[19:52:35] Hardware    - disabled [buffers : 0]
[19:52:35] Extensions  - enabled :
[19:52:35]   EAX ver. 1 [ ]  - disabled
[19:52:35]   EAX ver. 2 [ ]  - disabled
[19:52:35]   EAX ver. 3 [ ]  - disabled
[19:52:35]   I3D ver. 2 [ ]  - disabled
[19:52:35]   ZoomFX     [ ]  - disabled
[19:52:35]   MacroFX    [ ]  - disabled
[19:52:35] SIMD render [X]
[19:52:35] num channels 16
[19:52:35]
[19:52:35] 1>mp_dotrange FOE DOT 25.000 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 1.0 NAME 0.1
[19:52:35] Foe Dot Ranges:
[19:52:35]   DOT 14.0 km
[19:52:35]   COLOR 6.0 km
[19:52:35]   TYPE 6.0 km
[19:52:35]   NAME 6.0 km
[19:52:35]   ID 6.0 km
[19:52:35]   RANGE 6.0 km
[19:52:35] 1>mp_dotrange FRIENDLY DOT 25.000 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 0.1 NAME 0.1
[19:52:35] Friendly Dot Ranges:
[19:52:35]   DOT 14.0 km
[19:52:35]   COLOR 6.0 km
[19:52:35]   TYPE 6.0 km
[19:52:35]   NAME 6.0 km
[19:52:35]   ID 6.0 km
[19:52:35]   RANGE 6.0 km
[19:52:35] 1>timeout 60000 file icons.rcu
[19:52:44] Loading mission campaign/de/DGen_C_Lvov41doe0/10622.mis...
[19:52:49] Load bridges
[19:52:49] Load static objects
[19:52:51] sFMDir = gui/game/buttons
[19:52:51] s1 = flightmodels/db-600_series.emd
[19:52:51] s = FlightModels/DB-600_Series.emd
[19:52:51] m_lastFMFile = gui/game/buttons
[19:52:55] sFMDir = gui/game/buttons
[19:52:55] s1 = flightmodels/ju-87b-2.fmd
[19:52:55] s = FlightModels/Ju-87B-2.fmd
[19:52:55] m_lastFMFile = gui/game/buttons
[19:52:55] sFMDir = gui/game/buttons
[19:52:55] s1 = flightmodels/jumo211f.emd
[19:52:55] s = FlightModels/Jumo211F.emd
[19:52:55] m_lastFMFile = gui/game/buttons
[19:52:55] Weapon set '1xSC250_4xSC50' not registered in air.JU_87B2
[19:52:55] java.lang.RuntimeException: Weapon set '1xSC250_4xSC50' not registered in air.JU_87B2
[19:52:55] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2749)
[19:52:55] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2394)
[19:52:55] at com.maddox.il2.game.Mission.loadAir(Mission.java:849)
[19:52:55] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[19:52:55] at com.maddox.il2.game.Mission.loadWings(Mission.java:644)
[19:52:55] at com.maddox.il2.game.Mission._load(Mission.java:278)
[19:52:55] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
[19:52:55] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
[19:52:55] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:52:55] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[19:52:55] at com.maddox.il2.game.Main.exec(Main.java:436)
[19:52:55] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:52:55] Weapon set '1xSC250_4xSC50' not registered in air.JU_87B2
[19:52:55] java.lang.RuntimeException: Weapon set '1xSC250_4xSC50' not registered in air.JU_87B2
[19:52:55] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2749)
[19:52:55] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2394)
[19:52:55] at com.maddox.il2.game.Mission.loadAir(Mission.java:849)
[19:52:55] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[19:52:55] at com.maddox.il2.game.Mission.loadWings(Mission.java:644)
[19:52:55] at com.maddox.il2.game.Mission._load(Mission.java:278)
[19:52:55] at com.maddox.il2.game.Mission.access$000(Mission.java:37)
[19:52:55] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:242)
[19:52:55] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[19:52:55] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[19:52:55] at com.maddox.il2.game.Main.exec(Main.java:436)
[19:52:55] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[19:53:35] 1>mp_dotrange FOE DOT 25.000 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 1.0 NAME 0.1
[19:53:35] 1>mp_dotrange FRIENDLY DOT 25.000 COLOR 4.0 RANGE 4.0 TYPE 2.0 ID 0.1 NAME 0.1
[19:53:35] 1>timeout 60000 file icons.rcu
[15.12.2013 19:54:09] -------------- END log session -------------
Logged
v4.12+MA 5.3 - Win 7

Epervier

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Re: DGen mission loading error
« Reply #1 on: December 16, 2013, 01:13:39 AM »

Quote
Since the message is clearly related to Ju-87 (AI) I guess it has something to do with the "Ju-87_Family_v0.91" modpack that I have installed in order to get the "Bomb release gear" mod working but I'm not sure...
99.99% Yes the BRG is the cause !  :-X
To make the correct animation cradle bombs I changed the loading Ju-87 (4.09).
Either you update missions DGen ...
Either disable the Mod BRG if you play only DGen.
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Oscarito

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Re: DGen mission loading error
« Reply #2 on: December 16, 2013, 11:08:35 AM »

Unfortunately, disabling the "Bomb Release Gear" mod seems to be not enough...
I did it but problem remains. Certainly there is a conflict with some of this packs:

*Ju-87_Weapons
*Weapons_DE
*Ju-87_Family_v0.91

Problem is that I can not simply disable them without a CTD when loading game because the multiple entries involved!
Indeed, its not a so serious problem since I can fly campaigns on my v4.12+HSFX install.
But I'm afraid that my old v4.09+UP campaigns got crazy with so many invasive changes, so that now this venerable version was relegated to movie making purposes only due to its unique features like such 3D animations, PAT Camera, etc... ;D
Logged
v4.12+MA 5.3 - Win 7
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