Thanks ! I put it in my 4.12.2m/ModAct 5.3 version. Game loads fine, no crash, but when I want to see in in the QMB, it does not appear. It is in the list, but if I select it, nothing happens.
End of log file :
[15:36:37] Loading vertex/fragment programs: *176893536*
[15:36:37] *** Loading: [vpFogFar2Tex2D]
[15:36:37] *** Loading: [vpFog2Tex2DBlend]
[15:36:37] *** Loading: [vpFogFar4Tex2D]
[15:36:37] *** Loading: [vpFogFar8Tex2D]
[15:36:37] *** Loading: [vpFogNoTex]
[15:36:37] *** Loading: [vpFog4Tex2D]
[15:36:37] *** Loading: [vpFog4Tex2D_UV2]
[15:36:37] *** Loading: [vp4Tex2D]
[15:36:37] *** Loading: [vp6Tex2D]
[15:36:37] *** Loading: [vpTexUVTex2D]
[15:36:37] *** Loading: [vpWaterGrid_NV]
[15:36:37] *** Loading: [vpWaterSunLight_NV]
[15:36:37] *** Loading: [vpWaterSunLight_ATI]
[15:36:37] *** Loading: [vpWaterSunLight_FP]
[15:36:37] *** Loading: [vpTreeSprite]
[15:36:37] *** Loading: [vpTreeTrunk]
[15:36:37] *** Loading: [vpVAObjectsN]
[15:36:37] *** Loading: [vpVAObjectsL0]
[15:36:37] *** Loading: [vpSprites]
[15:36:37] *** Loading: [vpSimpleGL]
[15:36:37] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastBump] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[15:36:37] *** Loading: [fpCaustic] -> NV3X Optimized!
[15:36:37] *** Loading: [fpSprites] -> NV3X Optimized!
[15:36:37] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[15:36:37] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[15:36:37] *** Loading: [fpSimpleGL]
[15:36:37] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[15:36:37] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[15:36:37] *** Loading: [fpRiverCoastAA]
[15:36:37] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[15:36:37] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[15:36:37] *** Loading: [vpWaterDM_CPU]
[15:36:37] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[15:36:37] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[15:36:37] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[15:36:37] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[15:36:37] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[15:36:37] *** Loading: [fpWaterLFogDM]
[15:36:37] *** Loading: [fpIceWater] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearBlend] -> NV3X Optimized!
[15:36:37] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[15:36:37] *** Loading: [fpFarBlend] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlane] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[15:36:37] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[15:36:37] Load bridges
[15:36:37] Load static objects
[15:36:37] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[15:36:37] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[15:36:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[15:36:37] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[15:36:58] INTERNAL ERROR: Can't open file '3do/Ships/shipstextures/samurai.tga'
[15:36:58] WARNING: object '3do/Ships/shipstextures/samurai.tga' of class 'TTexture2D' not loaded
[15:36:58] INTERNAL ERROR: Texture required
[15:36:58] WARNING: object '3do/Ships/Shinano/samurai.mat' of class 'TMaterial' not loaded
[15:36:58] INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:36:58] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:36:58]
[15:36:58] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[15:36:58] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[15:36:58] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[15:36:58] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[15:36:58] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[15:36:58] at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:149)
[15:36:58] at com.maddox.il2.builder.WSelect.setMesh(WSelect.java:119)
[15:36:58] at com.maddox.il2.builder.WSelect$3.notify(WSelect.java:227)
[15:36:58] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[15:36:58] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[15:36:58] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[15:36:58] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:36:58] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:36:58] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:36:58] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:36:58] at com.maddox.rts.Message._send(Message.java:1217)
[15:36:58] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:36:58] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:36:58] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:36:58] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:36:58] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:36:58] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:36:58] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:36:58] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:36:58] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:37:21] INTERNAL ERROR: Can't open file '3do/Ships/shipstextures/samurai.tga'
[15:37:21] WARNING: object '3do/Ships/shipstextures/samurai.tga' of class 'TTexture2D' not loaded
[15:37:21] INTERNAL ERROR: Texture required
[15:37:21] WARNING: object '3do/Ships/Shinano/samurai.mat' of class 'TMaterial' not loaded
[15:37:21] INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21] INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21]
[15:37:21] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21]
[15:37:21] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[15:37:21] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[15:37:21] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[15:37:21] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[15:37:21] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[15:37:21] at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:249)
[15:37:21] at com.maddox.il2.builder.PlMisChief.changeType(PlMisChief.java:571)
[15:37:21] at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:199)
[15:37:21] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[15:37:21] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[15:37:21] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[15:37:21] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:37:21] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:37:21] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:37:21] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:37:21] at com.maddox.rts.Message._send(Message.java:1217)
[15:37:21] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:37:21] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:37:21] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:37:21] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:37:21] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:37:21] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:37:21] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:37:21] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:37:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:37:21] java.lang.RuntimeException: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'samurai.mat'
[15:37:21]
[15:37:21] at com.maddox.il2.builder.PathChief.setUnits(PathChief.java:258)
[15:37:21] at com.maddox.il2.builder.PlMisChief.changeType(PlMisChief.java:571)
[15:37:21] at com.maddox.il2.builder.WSelect$2.notify(WSelect.java:199)
[15:37:21] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[15:37:21] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[15:37:21] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[15:37:21] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[15:37:21] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[15:37:21] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[15:37:21] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[15:37:21] at com.maddox.rts.Message._send(Message.java:1217)
[15:37:21] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:37:21] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[15:37:21] at com.maddox.rts.Message.sendTo(Message.java:1128)
[15:37:21] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:37:21] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:37:21] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:37:21] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:37:21] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:37:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[29 déc. 13 15:37:32] -------------- END log session -------------
There seems to be an error with the samurai.mat, which can't be loaded.