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Author Topic: Su-25 v3.1  (Read 131109 times)

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RooMan296

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Re: Su-25
« Reply #108 on: December 30, 2013, 10:00:29 AM »

finally found the laser pipper.its kind of picky as to when it shows up.plane has to be in level flight or nose down for it to show.if you pull the nose up to far it disappears from the hud.now the kh-29 won't fire. I just slewed the laser to a spot on the ground and locked it to see if the missile would fire and it gives me the launch cancelled message.maybe it has to be locked on an actual vehicle or building?

You have to make sure you've hit your B key a couple of times to choose the missile. You might also have to hit your rocket/missile select key as well but I think B is enough. You'll see a text notification that the missile is ready.

Man, this thing works beautifully. Yes, the dot can sometimes seem to vanish but its usually because you've pointed the laser into space or on a spot too far away. I turn the laser on and off a couple of times if the dot isnt immediately visible and it pops on consistently. Once locked on something, there is no escape!

Oh..and no, it will go to wherever you've locked the laser. It does not have to be an actual object. I've cratered a lot of farmland while learning to fire this thing.
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Ultramig688

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Re: Su-25
« Reply #109 on: December 30, 2013, 06:07:28 PM »

So what is the difference between the B key and the rocket missile key?i have been trying for an hour to get it too work.here's what I do.
1. Find what I want to target
2  slew laser on it
3. Lock laser
4. Select kh-29 with Missile key
5  push launch key and get the launch cancelled message.
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4.12.2m+modact 5.3+eng2.7w/western fix+jetera1.33+buttons10.1

Ultramig688

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Re: Su-25
« Reply #110 on: December 30, 2013, 06:12:43 PM »

So what is the difference between the B key and the rocket missile key?i have been trying for an hour to get it too work.here's what I do.
1. Find what I want to target
2  slew laser on it
3. Lock laser
4. Select kh-29 with Missile key
5  push launch key and get the launch cancelled message.
i think I found the problem.after I select the kh-29 with the missile key I am not pushing the B key.what is the B key anyway?i don't see it in the control section.
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4.12.2m+modact 5.3+eng2.7w/western fix+jetera1.33+buttons10.1

RooMan296

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Re: Su-25
« Reply #111 on: December 30, 2013, 06:42:18 PM »

I'm not sure why the B key works..I know there are some other mods (the Hind I believe) that also uses the B key once you are in the air. (My B key is my brakes when I'm taxiing but once up, it cycles thru missiles.) Dunno why but hey, it works.
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Ultramig688

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Re: Su-25
« Reply #112 on: December 30, 2013, 09:02:13 PM »

I'm not sure why the B key works..I know there are some other mods (the Hind I believe) that also uses the B key once you are in the air. (My B key is my brakes when I'm taxiing but once up, it cycles thru missiles.) Dunno why but hey, it works.
that was the problem I wasn't pushing the B key works great now.I found the B key after my previous post and yes it does work the brakes on the ground and the missile in the air.in the air it acts like a missile seeker head cage/uncage.thanks for all your help RooMan296. ;D
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4.12.2m+modact 5.3+eng2.7w/western fix+jetera1.33+buttons10.1

RooMan296

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Re: Su-25
« Reply #113 on: December 30, 2013, 10:28:40 PM »

Glad to be of help!
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Toobone

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Re: Su-25
« Reply #114 on: January 02, 2014, 05:53:43 AM »

Hi,western0221! Thanx for your attention & help! Happy New year for all mates & modders! ;D
------------------------------------------------------------------------------
Using 4.10.1+JetWar1.32+Modact3.06 only with 32bit Win3sp OS. Thanx a lot 2 SAS modders, reskining the tgb-files in 1024 - works :)Look here @ take (if U need it 4 32bit OS):

http://forum.aviaskins.com/showthread.php?t=2822&page=3,

Post #53 ( 8.01.2014, 18:56)

Instruction inside :)
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starling

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Re: Su-25
« Reply #115 on: January 03, 2014, 04:25:42 AM »

Code: [Select]
[11:22:09] FM called 'FlightModels/SU-25.fmd:SU25FM' is being loaded from File: 'su25fm'
[11:22:09] FM called 'FlightModels/R195:SU25FM.emd' is being loaded from File: 'su25fm'
[11:22:09] FM called 'FlightModels/R195:SU25FM.emd' is being loaded from File: 'su25fm'
[11:22:09] java.util.NoSuchElementException
[11:22:09] at java.util.StringTokenizer.nextToken(Unknown Source)
[11:22:09] at com.maddox.il2.fm.Polares.loadMachParams(Polares.java:789)
[11:22:09] at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:715)
[11:22:09] at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:982)
[11:22:09] at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:131)
[11:22:09] at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:19)
[11:22:09] at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:591)
[11:22:09] at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:98)
[11:22:09] at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:72)
[11:22:09] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2112)
[11:22:09] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2097)
[11:22:09] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2615)
[11:22:09] at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
[11:22:09] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[11:22:09] at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
[11:22:09] at com.maddox.il2.game.Mission._load(Mission.java:761)
[11:22:09] at com.maddox.il2.game.Mission.access$6(Mission.java:732)
[11:22:09] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
[11:22:09] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:22:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:22:09] at com.maddox.il2.game.Main.exec(Main.java:1253)
[11:22:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:22:09] FM called 'FlightModels/SU-25.fmd:SU25FM' is being loaded from File: 'su25fm'
[11:22:09] INTERNAL ERROR: HierMesh: Can't find chunk 'Hook1_D0'
[11:22:09] java.lang.NoSuchFieldError: armingTime
[11:22:09] at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:294)
[11:22:09] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:331)
[11:22:09] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:311)
[11:22:09] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3097)
[11:22:09] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3060)
[11:22:09] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2699)
[11:22:09] at com.maddox.il2.game.Mission.loadAir(Mission.java:1665)
[11:22:09] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[11:22:09] at com.maddox.il2.game.Mission.loadWings(Mission.java:1343)
[11:22:09] at com.maddox.il2.game.Mission._load(Mission.java:761)
[11:22:09] at com.maddox.il2.game.Mission.access$6(Mission.java:732)
[11:22:09] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
[11:22:09] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:22:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:22:09] at com.maddox.il2.game.Main.exec(Main.java:1253)
[11:22:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Toobone

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Re: Su-25
« Reply #116 on: January 03, 2014, 05:15:42 AM »

Hi, Starling!
I guess, Su-25 field model haven't the hook in this version, it's in navy version only. Not fly?
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steph12

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Re: Su-25
« Reply #117 on: January 03, 2014, 02:04:36 PM »

It is Christmas all over again! Thanks a lot Ranwers and Wasted! A wonderful new addition to the IL-2 Hangar!

Happy new Year to you all folks! I hope the very best for everyone of you for 2014!!!

Cheers!
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MiShot

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Re: Su-25
« Reply #118 on: January 07, 2014, 09:03:48 AM »

Hello! I have 4.12.2m with SAS Modact 5.3 Engine mod and buttons, the L159G mod and the HD mod, but i have only 2*R-60 on the loadout menu, but i have the autopilot modes. I've placed the !0000_Countermeasures file, which i downloaded , but still the same thing. Do i need JetWar?
Please help!
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tarakan67

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Re: Su-25
« Reply #119 on: January 07, 2014, 10:08:40 AM »

Yes, you do
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