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Author Topic: Su-25 v3.1  (Read 131179 times)

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Koty

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Re: Su-25 v2.2
« Reply #276 on: October 05, 2015, 12:15:34 PM »

Yeah thanks Western its working now it requires the L-159G and it flies very nicely but it has a weird tail heavy behavior with flaps on a light loadout (only 4 of pylons used for the K-29L and the air to air missles) at takeoff flaps i only had to go about 40 meters down the runway before i took off like a rocket, proceeded to backflip and land back on my wheels perfectly fine XD. (only happened once so may have been a weird bug?)

All in all great mod though. my thanks to everyone involved in bringing this warbird to life.

Yep, it is not realistic behavior, but (AFAIK) hard to repair...
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TeamFlyingAce162

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Re: Su-25 v2.2
« Reply #277 on: October 09, 2015, 01:00:56 AM »

Reporting a slight issue here; I've got no engine sound with Version 2.2. Older versions work fine, its just 2.2 that doesn't work.

Game ver. is CUP 4.12. Log below:

Code: [Select]
[/INTERNAL ERROR: HierMesh: Can't find chunk 'Hook1_D0'
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
at com.maddox.il2.objects.sounds.MotorSound.<init>(MotorSound.java:53)
at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:388)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2135)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2091)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2603)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

please use code instead quote option next time please.
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Vampire_pilot

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Re: Su-25 v2.2
« Reply #278 on: October 12, 2015, 09:20:18 AM »

Quote
Press Misc Key 5 to turn on the laser, and you will see a dot in front of the plane. You can move it around with bombsight keys, when positioned on target, you press Misc key 6 and laser beam will be locked and stay at same spot all the time. Now select the Kh-29 missile, press B key few times, to get it engaged and fire and it will follow the laser beam strictly.

To reset the beam you can turn the laser off and on by the Misc Key 5 or unlock it again by Misc Key 6.

Autopilot Modes:

Misc Key 1 engages the Altitude mode
Misc Key 2 engages Heading mode
Misc key 3 engages the Route mode
Misc key 4 is an Autopilot Master key and turns off all autopilot modes.

Could someone enlighten an old guy what "Misc Key 1, 2, 3, 4...." actually is?

I have no idea what a "Misc Key" is in the game....

western0221

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Re: Su-25 v2.2
« Reply #279 on: October 12, 2015, 09:31:52 AM »

Quote
Press Misc Key 5 to turn on the laser, and you will see a dot in front of the plane. You can move it around with bombsight keys, when positioned on target, you press Misc key 6 and laser beam will be locked and stay at same spot all the time. Now select the Kh-29 missile, press B key few times, to get it engaged and fire and it will follow the laser beam strictly.

To reset the beam you can turn the laser off and on by the Misc Key 5 or unlock it again by Misc Key 6.

Autopilot Modes:

Misc Key 1 engages the Altitude mode
Misc Key 2 engages Heading mode
Misc key 3 engages the Route mode
Misc key 4 is an Autopilot Master key and turns off all autopilot modes.

Could someone enlighten an old guy what "Misc Key 1, 2, 3, 4...." actually is?

I have no idea what a "Misc Key" is in the game....

4.12.2m + JetEra v1.33 + SAS Engine MOD 2.7's new keysets.

In Controls menu, MISC section....
Toggle Bomb Fuze Mode -- Toggle Reticle Brightness -- Toggle Taxing Guide Line -- Open/Close Bomb Bay Doors ----
Misc_1 , Misc_2, ,,,,, Misc_9 , Misc_10 ----
Quick Start/Save Track -- Radio Mute Key

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Vampire_pilot

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Re: Su-25 v2.2
« Reply #280 on: October 12, 2015, 10:03:57 AM »

Welp. No me then.

Since I am running 4.10

sad story today. Still, thanks for the help.

Koty

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Re: Su-25 v2.2
« Reply #281 on: October 15, 2015, 08:04:51 AM »

Ever since installing the so-called "weapons pack" by Vega, the Kh-23L (didn't test the R so far) acts a bit FUBAR, at first sight the launches are totally random, sometimes the missile disappears, sometimes it appears. Really weird stuff - like - you press launch button fourtimes, two missiles on right disappear, two last actually fly to the target. Then you press it once more, third missile flies towards the target, but you still have two missiles under your plane - this time even on the opposite side o.O Then I launched one more (fourth of four), but when I accidentally hit the button once more, it did not tell me that there was no more missiles, but instead, it told me about the next missile not being ready - meaning there had to be at least one more (next thing I remember was me crashing into ground, sadly).

Also, S-8's have quite big dispersion...

Tested with last Su-25 + MA 5.3
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4S_Vega

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Re: Su-25 v2.2
« Reply #282 on: October 15, 2015, 10:29:27 AM »

Ever since installing the so-called "weapons pack" by Vega, the Kh-23L (didn't test the R so far) acts a bit FUBAR, at first sight the launches are totally random, sometimes the missile disappears, sometimes it appears. Really weird stuff - like - you press launch button fourtimes, two missiles on right disappear, two last actually fly to the target. Then you press it once more, third missile flies towards the target, but you still have two missiles under your plane - this time even on the opposite side o.O Then I launched one more (fourth of four), but when I accidentally hit the button once more, it did not tell me that there was no more missiles, but instead, it told me about the next missile not being ready - meaning there had to be at least one more (next thing I remember was me crashing into ground, sadly).

Also, S-8's have quite big dispersion...

Tested with last Su-25 + MA 5.3

strange, classfiles in weapon pack are the same that you have in main Su-25 folder, only Kh-29 change a bit
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Koty

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Re: Su-25 v2.2
« Reply #283 on: October 15, 2015, 01:33:08 PM »

Ever since installing the so-called "weapons pack" by Vega, the Kh-23L (didn't test the R so far) acts a bit FUBAR, at first sight the launches are totally random, sometimes the missile disappears, sometimes it appears. Really weird stuff - like - you press launch button fourtimes, two missiles on right disappear, two last actually fly to the target. Then you press it once more, third missile flies towards the target, but you still have two missiles under your plane - this time even on the opposite side o.O Then I launched one more (fourth of four), but when I accidentally hit the button once more, it did not tell me that there was no more missiles, but instead, it told me about the next missile not being ready - meaning there had to be at least one more (next thing I remember was me crashing into ground, sadly).

Also, S-8's have quite big dispersion...

Tested with last Su-25 + MA 5.3

strange, classfiles in weapon pack are the same that you have in main Su-25 folder, only Kh-29 change a bit

Ah, I forgot - I did it in DF mode... but it shouldn't do that, it never did o.O I may try to dig out some log, but... not today :D Too tired and too lazy to do that... :D
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4S_Vega

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Re: Su-25 v2.2
« Reply #284 on: October 16, 2015, 12:57:00 PM »

next version of weapons pack will resolve it, be sure!  ;)
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Koty

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Re: Su-25 v2.2
« Reply #285 on: October 16, 2015, 01:06:42 PM »

next version of weapons pack will resolve it, be sure!  ;)

Well well, sounds great :)
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4S_Vega

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Re: Su-25 v2.2
« Reply #286 on: October 16, 2015, 03:20:51 PM »

i had also to release a new Su-25 mod version, without weapons inside, because goes in conflict with weapons pach
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4S_Vega

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Re: Su-25 v2.2
« Reply #287 on: October 17, 2015, 07:17:25 AM »

VERSION 2.3 IS AT FIRST POST!!

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