Hello Kant, I have finally got around to making a test flight in the Polikarpov_MR-1 and unfortunately I have to report a problem with this in my DBW 1916.

When I go to make a take off on water I get a engine inoperable message:

Here you see the propellor is broken:

My log:
[22.01.2014 8:59:39] ------------ BEGIN log session -------------
[8:59:40] OpenGL provider: Opengl32.dll
[8:59:40] OpenGL library:
[8:59:40] Vendor: NVIDIA Corporation
[8:59:40] Render: GeForce GTX 550 Ti/PCIe/SSE2
[8:59:40] Version: 4.3.0
[8:59:40] Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[8:59:40] Size: 1920x1080
[8:59:40] ColorBits: 32
[8:59:40] DepthBits: 24
[8:59:40] StencilBits: 8
[8:59:40] isDoubleBuffered: true
[8:59:40]
[8:59:40] *** Looking for Advanced CPU Instructions...
[8:59:40] [x] PentiumPro
[8:59:40] [x] Multimedia (MMX)
[8:59:40] [x] 3D (SSE)
[8:59:40] [x] 3D (SSE2)
[8:59:40] [x] 3D (3DNow)
[8:59:40] ColourBits 32, ABits 0, ZBits 24
[8:59:40]
[8:59:40] *** Looking for Render API Extensions ...
[8:59:40] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[8:59:40] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[8:59:40] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[8:59:40] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[8:59:40] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[8:59:40] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[8:59:40] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[8:59:40] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[8:59:40] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[8:59:40] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[8:59:40] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[8:59:40] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[8:59:40] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[8:59:40]
[8:59:40] Maximum texture size : 16384
[8:59:40] Maximum simultaneous textures :4
[8:59:40] MaxAnisotropic (1.0 = none) : 16.000000
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 100 (delta = -100) to Range 0..100
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 300 -> 100 (delta = -200) to Range 0..100
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[8:59:41] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[8:59:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[8:59:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[8:59:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[8:59:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[8:59:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 200 -> 128 (delta = -72) to Range 0.01..128
[8:59:42] INTERNAL ERROR: Str2FloatClamp() - Clamped 350 -> 128 (delta = -222) to Range 0.01..128
[8:59:44] Ship: Value of [Petropavlovsk]:<Mesh> not foundCan't set property
[8:59:44] java.lang.RuntimeException: Can't set property
[8:59:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:4396)
[8:59:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:4499)
[8:59:44] at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:4727)
[8:59:44] at com.maddox.il2.objects.ships.RusNavy.<clinit>(RusNavy.java:110)
[8:59:44] at java.lang.Class.forName0(Native Method)
[8:59:44] at java.lang.Class.forName(Class.java:115)
[8:59:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[8:59:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[8:59:44] at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:192)
[8:59:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:434)
[8:59:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[8:59:44] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[8:59:44] at com.maddox.il2.game.Main.exec(Main.java:420)
[8:59:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:59:44] Problem in spawn: com.maddox.il2.objects.ships.RusNavy$Petropavlovsk
[8:59:44] Plane: Parameter [SB_Bomber_Germany]:<Class> not found
[8:59:44] Can't set property
[8:59:44] java.lang.RuntimeException: Can't set property
[8:59:44] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:735)
[8:59:44] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:761)
[8:59:44] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:804)
[8:59:44] at com.maddox.il2.objects.vehicles.planes.PlaneWWISYp.<clinit>(PlaneWWISYp.java:181)
[8:59:44] at java.lang.Class.forName0(Native Method)
[8:59:44] at java.lang.Class.forName(Class.java:115)
[8:59:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[8:59:44] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[8:59:44] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:210)
[8:59:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:436)
[8:59:44] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
[8:59:44] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
[8:59:44] at com.maddox.il2.game.Main.exec(Main.java:420)
[8:59:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[8:59:44] Problem in spawn: com.maddox.il2.objects.vehicles.planes.PlaneWWISYp$SB_Bomber_Germany
[8:59:45] sFMDir = hb_w_fm
[8:59:45] s1 = flightmodels/hb_w29.fmd
[8:59:45] s = FlightModels/HB_W29.fmd:HB_W_FM
[8:59:45] m_lastFMFile = null
[8:59:45] opening new fm file hb_w_fm
[8:59:45] sFMDir = oeffag_fm
[8:59:45] s1 = flightmodels/oeffag_cii.fmd
[8:59:45] s = FlightModels/Oeffag_CII.fmd:Oeffag_FM
[8:59:45] m_lastFMFile = hb_w_fm
[8:59:45] opening new fm file oeffag_fm
[8:59:45] sFMDir = sopwith
[8:59:45] s1 = flightmodels/camel.fmd
[8:59:45] s = FlightModels/Camel.fmd:SOPWITH
[8:59:45] m_lastFMFile = oeffag_fm
[8:59:45] opening new fm file sopwith
[8:59:45] sFMDir = strutter_fm
[8:59:45] s1 = flightmodels/sopwith_strutter1b1.fmd
[8:59:45] s = FlightModels/Sopwith_Strutter1B1.fmd:STRUTTER_FM
[8:59:45] m_lastFMFile = sopwith
[8:59:45] opening new fm file strutter_fm
[8:59:45] sFMDir = strutter_fm
[8:59:45] s1 = flightmodels/sopwith_strutter9700.fmd
[8:59:45] s = FlightModels/Sopwith_Strutter9700.fmd:STRUTTER_FM
[8:59:45] m_lastFMFile = strutter_fm
[8:59:45] sFMDir = strutter_fm
[8:59:45] s1 = flightmodels/sopwith_strutter9700l.fmd
[8:59:45] s = FlightModels/Sopwith_Strutter9700L.fmd:STRUTTER_FM
[8:59:45] m_lastFMFile = strutter_fm
[8:59:45] sFMDir = strutter_fm
[8:59:45] s1 = flightmodels/sopwith_strutter9700s.fmd
[8:59:45] s = FlightModels/Sopwith_Strutter9700S.fmd:STRUTTER_FM
[8:59:45] m_lastFMFile = strutter_fm
[8:59:45] sFMDir = pup_fm
[8:59:45] s1 = flightmodels/sopwith_pup.fmd
[8:59:45] s = FlightModels/Sopwith_Pup.fmd:PUP_FM
[8:59:45] m_lastFMFile = strutter_fm
[8:59:45] opening new fm file pup_fm
[8:59:45] sFMDir = triplane_fm
[8:59:45] s1 = flightmodels/sopwith_triplane.fmd
[8:59:45] s = FlightModels/Sopwith_Triplane.fmd:TRIPLANE_FM
[8:59:45] m_lastFMFile = pup_fm
[8:59:45] opening new fm file triplane_fm
[8:59:45] sFMDir = aircodh9_fm
[8:59:45] s1 = flightmodels/polikarpovmr_1.fmd
[8:59:45] s = FlightModels/PolikarpovMR_1.fmd:AircoDH9_FM
[8:59:45] m_lastFMFile = triplane_fm
[8:59:45] opening new fm file aircodh9_fm
[8:59:45] sFMDir = aircodh9_fm
[8:59:45] s1 = flightmodels/polikarpovr_1.fmd
[8:59:45] s = FlightModels/PolikarpovR_1.fmd:AircoDH9_FM
[8:59:45] m_lastFMFile = aircodh9_fm
[8:59:45] sFMDir = aircodh9_fm
[8:59:45] s1 = flightmodels/polikarpovp_1.fmd
[8:59:45] s = FlightModels/PolikarpovP_1.fmd:AircoDH9_FM
[8:59:45] m_lastFMFile = aircodh9_fm
[8:59:45] sFMDir = aircodh9_fm
[8:59:45] s1 = flightmodels/aircodh9.fmd
[8:59:45] s = FlightModels/AircoDH9.fmd:AircoDH9_FM
[8:59:45] m_lastFMFile = aircodh9_fm
[8:59:45] sFMDir = aircodh9_fm
[8:59:45] s1 = flightmodels/aircodh9a.fmd
[8:59:45] s = FlightModels/AircoDH9a.fmd:AircoDH9_FM
[8:59:45] m_lastFMFile = aircodh9_fm
[8:59:45] sFMDir = fokkere3
[8:59:45] s1 = flightmodels/fokkereiii.fmd
[8:59:45] s = FlightModels/FokkerEIII.fmd:FokkerE3
[8:59:45] m_lastFMFile = aircodh9_fm
[8:59:45] opening new fm file fokkere3
[8:59:45] sFMDir = albatrosd3
[8:59:45] s1 = flightmodels/albatrosd3.fmd
[8:59:45] s = FlightModels/AlbatrosD3.fmd:AlbatrosD3
[8:59:45] m_lastFMFile = fokkere3
[8:59:45] opening new fm file albatrosd3
[8:59:45] sFMDir = albatrosdva
[8:59:45] s1 = flightmodels/albatrosdva.fmd
[8:59:45] s = FlightModels/AlbatrosDVa.fmd:AlbatrosDVa
[8:59:45] m_lastFMFile = albatrosd3
[8:59:45] opening new fm file albatrosdva
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/u-2vslbb.fmd
[8:59:45] s = FlightModels/U-2VSLBB.fmd
[8:59:45] m_lastFMFile = albatrosdva
[8:59:45] opening new fm file gui/game/buttons
[8:59:45] sFMDir = oeffagdiii
[8:59:45] s1 = flightmodels/oeffagd3_153.fmd
[8:59:45] s = FlightModels/OeffagD3_153.fmd:OeffagDIII
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] opening new fm file oeffagdiii
[8:59:45] sFMDir = oeffagdiii
[8:59:45] s1 = flightmodels/oeffagd3_253.fmd
[8:59:45] s = FlightModels/OeffagD3_253.fmd:OeffagDIII
[8:59:45] m_lastFMFile = oeffagdiii
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/u-2vslbs21b.fmd
[8:59:45] s = FlightModels/U-2VSLBs21b.fmd
[8:59:45] m_lastFMFile = oeffagdiii
[8:59:45] getting fm file gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/rolland.fmd
[8:59:45] s = FlightModels/Rolland.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] sFMDir = fokker
[8:59:45] s1 = flightmodels/fokkerdr1.fmd
[8:59:45] s = FlightModels/FokkerDr1.fmd:FOKKER
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] opening new fm file fokker
[8:59:45] sFMDir = ck2009
[8:59:45] s1 = flightmodels/ck_fokkerdvii_mercedes.fmd
[8:59:45] s = FlightModels/CK_FokkerDVII_Mercedes.fmd:CK2009
[8:59:45] m_lastFMFile = fokker
[8:59:45] opening new fm file ck2009
[8:59:45] sFMDir = ck2009
[8:59:45] s1 = flightmodels/ck_fokkerdvii_bmw.fmd
[8:59:45] s = FlightModels/CK_FokkerDVII_BMW.fmd:CK2009
[8:59:45] m_lastFMFile = ck2009
[8:59:45] sFMDir = fokkerdviii
[8:59:45] s1 = flightmodels/fokkerdviii.fmd
[8:59:45] s = FlightModels/FokkerDVIII.fmd:FokkerDVIII
[8:59:45] m_lastFMFile = ck2009
[8:59:45] opening new fm file fokkerdviii
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/u-2vs.fmd
[8:59:45] s = FlightModels/U-2VS.fmd
[8:59:45] m_lastFMFile = fokkerdviii
[8:59:45] getting fm file gui/game/buttons
[8:59:45] sFMDir = aegj
[8:59:45] s1 = flightmodels/aegji.fmd
[8:59:45] s = FlightModels/AEGJI.fmd:AEGJ
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] opening new fm file aegj
[8:59:45] sFMDir = aegj
[8:59:45] s1 = flightmodels/aegjii.fmd
[8:59:45] s = FlightModels/AEGJII.fmd:AEGJ
[8:59:45] m_lastFMFile = aegj
[8:59:45] sFMDir = brandenburgc1
[8:59:45] s1 = flightmodels/brandenburgc1s26.fmd
[8:59:45] s = FlightModels/BrandenburgC1s26.fmd:BrandenburgC1
[8:59:45] m_lastFMFile = aegj
[8:59:45] opening new fm file brandenburgc1
[8:59:45] sFMDir = brandenburgc1
[8:59:45] s1 = flightmodels/brandenburgc1s26mod.fmd
[8:59:45] s = FlightModels/BrandenburgC1s26Mod.fmd:BrandenburgC1
[8:59:45] m_lastFMFile = brandenburgc1
[8:59:45] sFMDir = brandenburgc1
[8:59:45] s1 = flightmodels/brandenburgc1s27.fmd
[8:59:45] s = FlightModels/BrandenburgC1s27.fmd:BrandenburgC1
[8:59:45] m_lastFMFile = brandenburgc1
[8:59:45] sFMDir = brandenburgc1
[8:59:45] s1 = flightmodels/brandenburgc1s29.fmd
[8:59:45] s = FlightModels/BrandenburgC1s29.fmd:BrandenburgC1
[8:59:45] m_lastFMFile = brandenburgc1
[8:59:45] sFMDir = brandenburgc1
[8:59:45] s1 = flightmodels/brandenburgc1s61.fmd
[8:59:45] s = FlightModels/BrandenburgC1s61.fmd:BrandenburgC1
[8:59:45] m_lastFMFile = brandenburgc1
[8:59:45] sFMDir = brandenburgc1
[8:59:45] s1 = flightmodels/brandenburgc1s64.fmd
[8:59:45] s = FlightModels/BrandenburgC1s64.fmd:BrandenburgC1
[8:59:45] m_lastFMFile = brandenburgc1
[8:59:45] sFMDir = brandenburgc1
[8:59:45] s1 = flightmodels/brandenburgc1s169.fmd
[8:59:45] s = FlightModels/BrandenburgC1s169.fmd:BrandenburgC1
[8:59:45] m_lastFMFile = brandenburgc1
[8:59:45] sFMDir = brandenburgc1
[8:59:45] s1 = flightmodels/brandenburgc1s329.fmd
[8:59:45] s = FlightModels/BrandenburgC1s329.fmd:BrandenburgC1
[8:59:45] m_lastFMFile = brandenburgc1
[8:59:45] sFMDir = brandenburgc1
[8:59:45] s1 = flightmodels/brandenburgc1s369.fmd
[8:59:45] s = FlightModels/BrandenburgC1s369.fmd:BrandenburgC1
[8:59:45] m_lastFMFile = brandenburgc1
[8:59:45] sFMDir = brandenburgc1
[8:59:45] s1 = flightmodels/brandenburgc1s429.fmd
[8:59:45] s = FlightModels/BrandenburgC1s429.fmd:BrandenburgC1
[8:59:45] m_lastFMFile = brandenburgc1
[8:59:45] sFMDir = brandenburgc1
[8:59:45] s1 = flightmodels/aeroa26.fmd
[8:59:45] s = FlightModels/AeroA26.fmd:BrandenburgC1
[8:59:45] m_lastFMFile = brandenburgc1
[8:59:45] sFMDir = sm_s55m4101fm
[8:59:45] s1 = flightmodels/sm_s55m.fmd
[8:59:45] s = FlightModels/SM_S55m.fmd:SM_S55m4101FM
[8:59:45] m_lastFMFile = brandenburgc1
[8:59:45] opening new fm file sm_s55m4101fm
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/tb-3-4m-17x.fmd
[8:59:45] s = FlightModels/TB-3-4M-17x.fmd
[8:59:45] m_lastFMFile = sm_s55m4101fm
[8:59:45] getting fm file gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/fokfe.fmd
[8:59:45] s = FlightModels/FokFE.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/simdii.fmd
[8:59:45] s = FlightModels/SimDII.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/simdv.fmd
[8:59:45] s = FlightModels/SimDV.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/u-2vslbs21bpug.fmd
[8:59:45] s = FlightModels/U-2VSLBs21bPug.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/fokd.fmd
[8:59:45] s = FlightModels/FokD.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/u-2vslbs21bsedln.fmd
[8:59:45] s = FlightModels/U-2VSLBs21bSEDLN.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/u_syp1.fmd
[8:59:45] s = FlightModels/U_SYP1.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/lodkag.fmd
[8:59:45] s = FlightModels/LodkaG.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/generic.fmd
[8:59:45] s = FlightModels/Generic.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] sFMDir = farman_fm
[8:59:45] s1 = flightmodels/mf11.fmd
[8:59:45] s = FlightModels/MF11.fmd:Farman_FM
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] opening new fm file farman_fm
[8:59:45] sFMDir = farman_fm
[8:59:45] s1 = flightmodels/mf11recco.fmd
[8:59:45] s = FlightModels/MF11recco.fmd:Farman_FM
[8:59:45] m_lastFMFile = farman_fm
[8:59:45] sFMDir = farman_fm
[8:59:45] s1 = flightmodels/mf11bis.fmd
[8:59:45] s = FlightModels/MF11bis.fmd:Farman_FM
[8:59:45] m_lastFMFile = farman_fm
[8:59:45] sFMDir = farman_fm
[8:59:45] s1 = flightmodels/hf30.fmd
[8:59:45] s = FlightModels/HF30.fmd:Farman_FM
[8:59:45] m_lastFMFile = farman_fm
[8:59:45] sFMDir = farman_fm
[8:59:45] s1 = flightmodels/ff40.fmd
[8:59:45] s = FlightModels/FF40.fmd:Farman_FM
[8:59:45] m_lastFMFile = farman_fm
[8:59:45] sFMDir = farman_fm
[8:59:45] s1 = flightmodels/ff4020.fmd
[8:59:45] s = FlightModels/FF4020.fmd:Farman_FM
[8:59:45] m_lastFMFile = farman_fm
[8:59:45] sFMDir = be2c
[8:59:45] s1 = flightmodels/be2c.fmd
[8:59:45] s = FlightModels/BE2c.fmd:BE2c
[8:59:45] m_lastFMFile = farman_fm
[8:59:45] opening new fm file be2c
[8:59:45] sFMDir = spad7_fm
[8:59:45] s1 = flightmodels/spad7.fmd
[8:59:45] s = FlightModels/SPAD7.fmd:SPAD7_FM
[8:59:45] m_lastFMFile = be2c
[8:59:45] opening new fm file spad7_fm
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/u-2vslbs21bsed.fmd
[8:59:45] s = FlightModels/U-2VSLBs21bSED.fmd
[8:59:45] m_lastFMFile = spad7_fm
[8:59:45] getting fm file gui/game/buttons
[8:59:45] sFMDir = snipe
[8:59:45] s1 = flightmodels/snipe.fmd
[8:59:45] s = FlightModels/Snipe.fmd:SNIPE
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] opening new fm file snipe
[8:59:45] sFMDir = niu17_fm
[8:59:45] s1 = flightmodels/niu17.fmd
[8:59:45] s = FlightModels/Niu17.fmd:Niu17_FM
[8:59:45] m_lastFMFile = snipe
[8:59:45] opening new fm file niu17_fm
[8:59:45] sFMDir = niu23_fm
[8:59:45] s1 = flightmodels/niu23.fmd
[8:59:45] s = FlightModels/Niu23.fmd:Niu23_FM
[8:59:45] m_lastFMFile = niu17_fm
[8:59:45] opening new fm file niu23_fm
[8:59:45] sFMDir = nie28c1
[8:59:45] s1 = flightmodels/nie28.fmd
[8:59:45] s = FlightModels/NIE28.fmd:NIE28C1
[8:59:45] m_lastFMFile = niu23_fm
[8:59:45] opening new fm file nie28c1
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/u-2vslbs21b1.fmd
[8:59:45] s = FlightModels/U-2VSLBs21b1.fmd
[8:59:45] m_lastFMFile = nie28c1
[8:59:45] getting fm file gui/game/buttons
[8:59:45] sFMDir = ca32ca33_4101fm
[8:59:45] s1 = flightmodels/capronica31.fmd
[8:59:45] s = FlightModels/CaproniCA31.fmd:CA32CA33_4101FM
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] opening new fm file ca32ca33_4101fm
[8:59:45] sFMDir = ca32ca33_4101fm
[8:59:45] s1 = flightmodels/capronica32.fmd
[8:59:45] s = FlightModels/CaproniCA32.fmd:CA32CA33_4101FM
[8:59:45] m_lastFMFile = ca32ca33_4101fm
[8:59:45] sFMDir = ca32ca33_4101fm
[8:59:45] s1 = flightmodels/capronica32_350hp.fmd
[8:59:45] s = FlightModels/CaproniCA32_350hp.fmd:CA32CA33_4101FM
[8:59:45] m_lastFMFile = ca32ca33_4101fm
[8:59:45] sFMDir = ca32ca33_4101fm
[8:59:45] s1 = flightmodels/capronica33.fmd
[8:59:45] s = FlightModels/CaproniCA33.fmd:CA32CA33_4101FM
[8:59:45] m_lastFMFile = ca32ca33_4101fm
[8:59:45] sFMDir = iliamg3_fm
[8:59:45] s1 = flightmodels/iliamg3.fmd
[8:59:45] s = FlightModels/IliaMG3.fmd:IliaMG3_FM
[8:59:45] m_lastFMFile = ca32ca33_4101fm
[8:59:45] opening new fm file iliamg3_fm
[8:59:45] sFMDir = iliamv_fm
[8:59:45] s1 = flightmodels/iliamv.fmd
[8:59:45] s = FlightModels/IliaMV.fmd:IliaMV_FM
[8:59:45] m_lastFMFile = iliamg3_fm
[8:59:45] opening new fm file iliamv_fm
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/niu4.fmd
[8:59:45] s = FlightModels/Niu4.fmd
[8:59:45] m_lastFMFile = iliamv_fm
[8:59:45] getting fm file gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/niu17.fmd
[8:59:45] s = FlightModels/Niu17.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/sop3p.fmd
[8:59:45] s = FlightModels/Sop3p.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] sFMDir = u2scout2_1b2_fm
[8:59:45] s1 = flightmodels/u-2vslbs21b2.fmd
[8:59:45] s = FlightModels/U-2VSLBs21b2.fmd:U2scout2_1B2_FM
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] opening new fm file u2scout2_1b2_fm
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/u-2vslbc.fmd
[8:59:45] s = FlightModels/U-2VSLBC.fmd
[8:59:45] m_lastFMFile = u2scout2_1b2_fm
[8:59:45] getting fm file gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/u-2vslbbc.fmd
[8:59:45] s = FlightModels/U-2VSLBBC.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[8:59:45] sFMDir = gui/game/buttons
[8:59:45] s1 = flightmodels/lodkam.fmd
[8:59:45] s = FlightModels/LodkaM.fmd
[8:59:45] m_lastFMFile = gui/game/buttons
[9:00:08] Initializing DirectSound playback device...
[9:00:08] Primary buffer created.
[9:00:08] Playback format is set : sampling rate = 44100, num channels = 2.
[9:00:08] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[9:00:08] Default speaker config is : 1310724.
[9:00:08] Direct sound audio device initialized successfully :
[9:00:08] DX Version : 7
[9:00:08] Hardware - disabled [buffers : 0]
[9:00:08] Extensions - disabled :
[9:00:08] EAX ver. 1 [ ] - disabled
[9:00:08] EAX ver. 2 [ ] - disabled
[9:00:08] EAX ver. 3 [ ] - disabled
[9:00:08] I3D ver. 2 [ ] - disabled
[9:00:08] ZoomFX [ ] - disabled
[9:00:08] MacroFX [ ] - disabled
[9:00:08] SIMD render [X]
[9:00:08] num channels 16
[9:00:08]
[9:00:15] Loading mission QuickQMBPro/WWI_Gallipoli/WWI_GallipoliRedScramble00.mis...
[9:00:15] Detected Vertex Shaders 3.0.
[9:00:15] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[9:00:15] Vertex texture units: 32
[9:00:15]
[9:00:20] PBuffer: suitable formats: 6
[9:00:20]
[9:00:20] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[9:00:20] Depth = 24, stencil = 8
[9:00:20] PBuffer: suitable formats: 6
[9:00:20]
[9:00:20] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[9:00:20] Depth = 24, stencil = 8
[9:00:22] Loading vertex/fragment programs: *1271982072*
[9:00:22] *** Loading: [vpFogFar2Tex2D]
[9:00:22] *** Loading: [vpFog2Tex2DBlend]
[9:00:22] *** Loading: [vpFogFar4Tex2D]
[9:00:22] *** Loading: [vpFogFar8Tex2D]
[9:00:22] *** Loading: [vpFogNoTex]
[9:00:22] *** Loading: [vpFog4Tex2D]
[9:00:22] *** Loading: [vpFog4Tex2D_UV2]
[9:00:22] *** Loading: [vp4Tex2D]
[9:00:22] *** Loading: [vp6Tex2D]
[9:00:22] *** Loading: [vpTexUVTex2D]
[9:00:22] *** Loading: [vpWaterGrid_NV]
[9:00:22] *** Loading: [vpWaterSunLight_NV]
[9:00:22] *** Loading: [vpWaterSunLight_ATI]
[9:00:22] *** Loading: [vpWaterSunLight_FP]
[9:00:22] *** Loading: [vpTreeSprite]
[9:00:22] *** Loading: [vpTreeTrunk]
[9:00:22] *** Loading: [vpVAObjectsN]
[9:00:22] *** Loading: [vpVAObjectsL0]
[9:00:22] *** Loading: [vpSprites]
[9:00:22] *** Loading: [vpSimpleGL]
[9:00:22] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[9:00:22] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[9:00:22] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[9:00:22] *** Loading: [fpCoastBump] -> NV3X Optimized!
[9:00:22] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[9:00:22] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[9:00:22] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[9:00:22] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[9:00:22] *** Loading: [fpCaustic] -> NV3X Optimized!
[9:00:22] *** Loading: [fpSprites] -> NV3X Optimized!
[9:00:22] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[9:00:22] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[9:00:22] *** Loading: [fpSimpleGL]
[9:00:22] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[9:00:22] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[9:00:22] *** Loading: [fpRiverCoastAA]
[9:00:22] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[9:00:22] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[9:00:22] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[9:00:22] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[9:00:22] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[9:00:22] *** Loading: [vpWaterDM_CPU]
[9:00:22] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[9:00:22] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[9:00:22] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[9:00:22] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[9:00:22] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[9:00:22] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[9:00:22] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[9:00:22] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[9:00:22] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[9:00:22] *** Loading: [fpWaterLFogDM]
[9:00:22] *** Loading: [fpIceWater] -> NV3X Optimized!
[9:00:22] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[9:00:22] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[9:00:22] *** Loading: [fpNearBlend] -> NV3X Optimized!
[9:00:22] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[9:00:22] *** Loading: [fpFarBlend] -> NV3X Optimized!
[9:00:22] *** Loading: [fpForestPlane] -> NV3X Optimized!
[9:00:22] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[9:00:22] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[9:00:22] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[9:00:23] Load bridges
[9:00:23] Load static objects
[9:00:23] ##### House without collision (3do/Tree/Tree2.sim)
[9:00:24] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[9:00:25] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[9:00:26] sFMDir = iliamg3_fm
[9:00:26] s1 = flightmodels/m17.emd
[9:00:26] s = FlightModels/M17:IliaMG3_FM.emd
[9:00:26] m_lastFMFile = gui/game/buttons
[9:00:26] getting fm file iliamg3_fm
[9:00:27] Tank com.maddox.il2.objects.vehicles.tanks.Tank$BA_64: hook SmokeHead not found
[9:00:27] Tank com.maddox.il2.objects.vehicles.tanks.TankWWI$WWI_Lanchester: hook SmokeHead not found
[9:00:27] ##### House without collision (3do/Buildings/46/Trench1/live.sim)
[9:00:27] ##### House without collision (3do/Buildings/46/Trench3/live.sim)
[9:00:27] ##### House without collision (3do/Buildings/46/Trench5/live.sim)
[9:00:27] ##### House without collision (3do/Buildings/46/Trench6/live.sim)
[9:00:27] ##### House without collision (3do/Buildings/46/Trench8/live.sim)
[9:00:27] ##### House without collision (3do/Buildings/Trench/Weapons/live.sim)
[9:00:27] ##### House without collision (3do/Buildings/Trench/Long/live.sim)
[9:00:28] ##### House without collision (3do/Buildings/Troops/uk/uk_officer/live.sim)
[9:00:43] Mission: QuickQMBPro/WWI_Gallipoli/WWI_GallipoliRedScramble00.mis is Playing
[9:00:44] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Tangage1'
[9:00:44] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Tangage2'
[9:00:44] INTERNAL ERROR: HierMesh: Can't find chunk 'GearL3_D0'
[9:00:44] INTERNAL ERROR: HierMesh: Can't find chunk 'GearR3_D0'
[9:00:44] warning: no files : music/takeoff
[9:02:23] Loading mission QuickQMBPro/WWI_Gallipoli/WWI_Gallipoliredscramble01.mis...
[9:02:23] WARNING: ObjectVACache_Clear()
[9:02:23] WARNING: * Buf0 : Obj: 113, Vert 15637, Ind 51135
[9:02:23] WARNING: * Buf1 : Obj: 459, Vert 141640, Ind 368823
[9:02:23] WARNING: * Buf2 : Obj: 13, Vert 13868, Ind 27804
[9:02:23] Load bridges
[9:02:23] Load static objects
[9:02:29] sFMDir = aircodh9_fm
[9:02:29] s1 = flightmodels/engin-aircodh9.emd
[9:02:29] s = FlightModels/ENGIN-AircoDH9:AircoDH9_FM.emd
[9:02:29] m_lastFMFile = iliamg3_fm
[9:02:29] getting fm file aircodh9_fm
[9:02:32] Tank com.maddox.il2.objects.vehicles.tanks.Tank$BA_64: hook SmokeHead not found
[9:02:32] Tank com.maddox.il2.objects.vehicles.tanks.TankWWI$WWI_Lanchester: hook SmokeHead not found
[9:02:48] Mission: QuickQMBPro/WWI_Gallipoli/WWI_Gallipoliredscramble01.mis is Playing
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'ritedoor'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'Ped_Base'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'PedalL'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'PedalR'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zAlt1a'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zAlt1b'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zAzimuth1a'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zAzimuth1b'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zSpeed1a'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zTurn1a'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zSlide1a'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zVariometer1a'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zRPS1a'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zClock1a'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'zClock1b'
[9:02:48] INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Green1'
[9:02:49] warning: no files : music/takeoff
[9:02:54] Time overflow (180): speed 0.77720207
[22.01.2014 9:03:15] -------------- END log session -------------
Could you please tell me if there is a solution to this problem.
Wishing you all the very best, Pete.
