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Author Topic: IJN Battle Ship "Ise 1944-1945"  (Read 60154 times)

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D.Rasta

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Re: IJN Battle Ship "Ise 1944-1945"
« Reply #108 on: September 25, 2015, 01:25:47 PM »

I installed Ise and activated "True Color Textures for HSFX, Histomod, Ultrapack 2.x and other 'classic' style modded games", "High Resolution Texture DLLs" and "High Res True Color Sample Custom Skins", but I don't see Ise in game (4.12.2m + HSFX 7.03) although these three mods works nortmal.

When I installed this version...

Next question, can you use other ship mod that use HD texture?
If not, try this file.
https://www.mediafire.com/download/o984ucsid5jior5/Ise.rar
This file include Ise that textures are changed to under 1kx1k.

it works, but in FMB I see that:



and in game 3-rd turret doesn't shoot at any position of the enemy:








What's the problem?
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asheshouse

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Re: IJN Battle Ship "Ise 1944-1945"
« Reply #109 on: September 25, 2015, 02:22:40 PM »

Answer to pink deck in fmb is on page 8
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D.Rasta

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Re: IJN Battle Ship "Ise 1944-1945"
« Reply #110 on: September 25, 2015, 03:32:20 PM »

Answer to pink deck in fmb is on page 8
In what program should I  add "hidden" ?
When I tryed to do it in notepad - Ise doesn't work at all.

And what about High Resolution version of Ise?

And what about 3-rd turret?

And there is no 3d gunners near AA guns...
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damawo

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Re: IJN Battle Ship "Ise 1944-1945"
« Reply #111 on: September 26, 2015, 09:24:01 AM »


When HD texture mod isn't working, similar error comes.


Some PC environments (using not Intel CPU) may make strange behavior of HD texture mod --- enabling aircrafts HD textures, but not for others / ships , maps.
As weatern0221 said, I guess my 2k texture cause some problem.

>hideen
The pink deck is for shadow receiver and this deck doesn't show in playing scene.
Please ignore it in FMB if your rewrite cause trouble.

>3-rd turret
Aft turret can't train to both side around aft superstructure because of il-2 default system.
3rd turret train to starboard and 4th turret to portside in default setting.

If you make mission that enemy targets are on the one side of Ise and want her fire all main Gun.
You can change bellows parameter in Ship.ini.

Quote
[IJNIseBB:Part5] <--- this is for #3 main Gun and [part6] is for #4 main Gun
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_MkVII_356
 FireFastTaget                1
 PreferSlowTarget

 HeadMinYaw                60  <--- -60
 HeadMaxYaw                 150 <---- -150

 HeadMinYaw                60  <--- -150 (+direction is right direc. - is for left )
 HeadMaxYaw                 150 <---- -60 (sorry i mistake this value *edit on Dec. 29 2015 )
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3

This limitation will be solved by other mod made by weatern0221.

>no 3d gunners near AA guns
Yes, I didn't add gunner.
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asheshouse

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Re: IJN Battle Ship "Ise 1944-1945"
« Reply #112 on: September 26, 2015, 09:54:24 AM »

Damawo

You can make the 3rd and 4th turret fire on both sides.
Sample ships.ini text from Lexington_42 is below.
Use the NoFireMinYaw and NoFireMaxYaw to prevent gun firing on superstructure.

Code: [Select]
// mid-ship 28mm quad - existence not definte
 
[USSLexingtonCV2_42:Part76]
BaseChunk                Head58_x
AdditionalCollisionChunk0 Gun58_x
strengthBasedOnThisSection strength_GunSmall

gunBasedOnThisSection gun_28_75Mk1
 HeadMinYaw                -130             
 HeadMaxYaw                 130
 NoFireMinYaw               -50             /// Defines zone +/- 50deg where gun will not fire.
 NoFireMaxYaw                50
 GunHeadChunk            Head58_x
 GunBarrelChunk           Gun58_x
 GunShellStartHook ShellStart58
 FireFastTargets       
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damawo

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Re: IJN Battle Ship "Ise 1944-1945"
« Reply #113 on: September 26, 2015, 10:47:49 AM »

Damawo

You can make the 3rd and 4th turret fire on both sides.
Sample ships.ini text from Lexington_42 is below.
Use the NoFireMinYaw and NoFireMaxYaw to prevent gun firing on superstructure.
Thanks! I don't know this function.

Then bellow is what should we write.
Code: [Select]
[IJNIseBB:Part5]
BaseChunk                 Head3
AdditionalCollisionChunk0  Gun3
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_MkVII_356
 FireFastTaget                1
 PreferSlowTarget
 HeadMinYaw                -150
 HeadMaxYaw                 150
 NoFireMinYaw               -60         
 NoFireMaxYaw                60
 GunHeadChunk             Head3
 GunBarrelChunk            Gun3
 GunShellStartHook  ShellStart3

[IJNIseBB:Part6]
BaseChunk                 Head4
AdditionalCollisionChunk0  Gun4
strengthBasedOnThisSection strength_GunHuge

gunBasedOnThisSection gun_MkVII_356
 FireFastTaget                1
 PreferSlowTarget
 HeadMinYaw                -150
 HeadMaxYaw                 150
 NoFireMinYaw               -70         
 NoFireMaxYaw                70
 GunHeadChunk             Head4
 GunBarrelChunk            Gun4
 GunShellStartHook  ShellStart4


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western0221

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Re: IJN Battle Ship "Ise 1944-1945"
« Reply #114 on: September 26, 2015, 10:59:55 AM »

Damawo

You can make the 3rd and 4th turret fire on both sides.
Sample ships.ini text from Lexington_42 is below.
Use the NoFireMinYaw and NoFireMaxYaw to prevent gun firing on superstructure.

NoFireMinYaw / NoFireMaxYaw function is provided only by my Ship Extensions MOD.
https://www.sas1946.com/main/index.php/topic,39077.0.html - 4.12.2m
https://www.sas1946.com/main/index.php/topic,18742.0.html - 4.11.1m / 4.10.1m
Without this MOD, those 2 lines mean nothing and the guns fire to rear structures.

So, when you are OK that your ship dependents on Ship Extensions MOD, set those parameters.
But not .... need working on each Stock games .... not to set. damawo's first parameters are safe.
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Meaker

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Re: IJN Battle Ship "Ise 1944-1945"
« Reply #115 on: December 28, 2015, 12:12:50 PM »

Wow,have just downloaded and installed this wonderful Mod,what a ship !,thank you very much damawo,excellent work sir !


Love this hybrid ship..........but would also like the E16A 'Paul' Seaplane featured on this thread,can someone please point me in the right direction to where it's located.can't find it,thanks.
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Meaker

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Re: IJN Battle Ship "Ise 1944-1945"
« Reply #116 on: October 03, 2018, 03:11:43 AM »

Love this hybrid ship..........but would also like the E16A 'Paul' Seaplane featured on this thread,can someone please point me in the right direction to where it's located.can't find it,thanks.
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Epervier

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Re: IJN Battle Ship "Ise 1944-1945"
« Reply #117 on: October 03, 2018, 05:19:16 AM »

Love this hybrid ship..........but would also like the E16A 'Paul' Seaplane featured on this thread,can someone please point me in the right direction to where it's located.can't find it,thanks.

Love this hybrid ship..........but would also like the E16A 'Paul' Seaplane featured on this thread,can someone please point me in the right direction to where it's located.can't find it,thanks.
If you have not received an answer for 3 years it may be because there has been no change!
 http://damawo.blog99.fc2.com/
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western0221

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Re: IJN Battle Ship "Ise 1944-1945"
« Reply #118 on: October 03, 2018, 05:23:01 AM »

Love this hybrid ship..........but would also like the E16A 'Paul' Seaplane featured on this thread,can someone please point me in the right direction to where it's located.can't find it,thanks.

E16A 'Paul' (Zuiun) is not finished, not published.

Only in damawo's hand .... Works In Progress.
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Meaker

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Re: IJN Battle Ship "Ise 1944-1945"
« Reply #119 on: October 03, 2018, 07:29:44 AM »

Love this hybrid ship..........but would also like the E16A 'Paul' Seaplane featured on this thread,can someone please point me in the right direction to where it's located.can't find it,thanks.

Love this hybrid ship..........but would also like the E16A 'Paul' Seaplane featured on this thread,can someone please point me in the right direction to where it's located.can't find it,thanks.
If you have not received an answer for 3 years it may be because there has been no change!
 http://damawo.blog99.fc2.com/


Lol.....yes I can see how it looks,sorry,I added that comment to my message of three years ago,before realising obviously that it would be better to create new message today,I meant to modify/delete that bit.......Sorry to confuse  :-[
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