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Author Topic: IJN Yokosuka R2Y1 "Keiun" Version 1.0  (Read 21461 times)

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adampolska7

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Re: IJN Yokosuka R2Y1 "Keiun" Version 1.0
« Reply #12 on: January 01, 2014, 05:59:23 AM »

You are indefatigable thx  :) .
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mikoyan99

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Re: IJN Yokosuka R2Y1 "Keiun" Version 1.0
« Reply #13 on: January 01, 2014, 08:26:04 AM »



WOW man! This is a Worlds Record! Six Brand-New Mod-aircraft in 15 days time! :)
A most excellent gift from you to all of us Matt. I must give aplause to your quick
craftsmanship and artistic genious to make these things in such a short time.
From now on I shall call you Obi-wan Matt-Kenobi!... or do you prefer Yoda-Mikoyan :D
THANK YOU Good friend for these wonderful aircraft and I wish you a Happy New years

Cheers; most of the recent aircraft have been axis, so perhaps Darth Mikoyan would be more appropriate!

Quote
I got a crash with mine. I'll have to look at the log and see what happened.

Let me know mate, i'll take a look.

Quote
Thank you.
It is a beautiful airplane.  :)
However, it is if Japanese of the body is read. --
Mr. Sparkle (mr.super koru) ???

I was wondering if anyone would notice that! I was going to put the "fishbulb" on the tail but I thought it might make it too obvious.
-Matt
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Full Metal Jacket

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Re: IJN Yokosuka R2Y1 "Keiun" Version 1.0
« Reply #14 on: January 01, 2014, 02:22:03 PM »

matt i really like this craft but it doesnt show up in game, i did everything listed but it dont work, i have 4.12.2 with Modact 5.3
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It is what it is

mikoyan99

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Re: IJN Yokosuka R2Y1 "Keiun" Version 1.0
« Reply #15 on: January 01, 2014, 05:17:11 PM »

What's the issue exactly? Can you post an error log?
-Matt
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DarkBlueBoy

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Re: IJN Yokosuka R2Y1 "Keiun" Version 1.0
« Reply #16 on: January 02, 2014, 03:32:15 AM »

Thanks Matt. Looks awesome.
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Full Metal Jacket

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Re: IJN Yokosuka R2Y1 "Keiun" Version 1.0
« Reply #17 on: January 02, 2014, 06:04:43 AM »

What's the issue exactly? Can you post an error log?
-Matt
no ,wait, i mixed up some files during install, no problem here
a really good job on the aircraft matt!
FMJ
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flightdok74

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Re: IJN Yokosuka R2Y1 "Keiun" Version 1.0
« Reply #18 on: January 02, 2014, 12:34:33 PM »

Help please..... :(.....not showing any loadouts for this jewel, but shows up in my menu?......using 4.12.2 and SAS Modact 5.3......thanks
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mikoyan99

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Re: IJN Yokosuka R2Y1 "Keiun" Version 1.0
« Reply #19 on: January 02, 2014, 01:01:33 PM »

Shouldn't have any save the default guns. I've overlooked something in the code - will try and take a look later.
-Matt
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flightdok74

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Re: IJN Yokosuka R2Y1 "Keiun" Version 1.0
« Reply #20 on: January 03, 2014, 06:41:52 PM »

Do you have to have the A7M2 loaded in your game to have this one work?.........have no loadouts at all........4.12.2 with Modact 5.3.
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mikoyan99

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Re: IJN Yokosuka R2Y1 "Keiun" Version 1.0
« Reply #21 on: January 04, 2014, 02:48:23 AM »

No, it's free-standing. You should have only a default warload.
-Matt
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flightdok74

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Re: IJN Yokosuka R2Y1 "Keiun" Version 1.0
« Reply #22 on: January 04, 2014, 05:16:48 PM »

Found the problem for no loadouts......needed the japan weapons.......works like a charm now thanks....... ;)
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mikoyan99

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Re: IJN Yokosuka R2Y1 "Keiun" Version 1.0
« Reply #23 on: January 04, 2014, 05:20:14 PM »

You really shouldn't have any loadouts apart from the default guns - i'll check the Java.
-Matt
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