I made GAZ-66 truck and attached to ZU-23-2
But now serious problem!
set this combi on a map in FMB ... OK
Mission starting ... OK
ZU-23-2 begin to fire ... screen begin stutter and the game stops
error log is here
ERROR: CARSLPFG: Too many facess (3606)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3606)
at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.engine.Render.draw(Render.java:274)
at com.maddox.il2.engine.Render.draw(Render.java:349)
at com.maddox.il2.game.Main3D$Render3D0R.render(Main3D.java:1108)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR: CARSLPFG: Too many facess (3606)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3606)
at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.engine.Render.draw(Render.java:274)
at com.maddox.il2.engine.Render.draw(Render.java:349)
at com.maddox.il2.game.Main3D$Render3D0R.render(Main3D.java:1108)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR: CARSLPFG: Too many facess (3606)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3606)
at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.engine.Render.draw(Render.java:274)
at com.maddox.il2.engine.Render.draw(Render.java:349)
at com.maddox.il2.game.Main3D$Render3D0R.render(Main3D.java:1108)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
log shows "Too many faces".
I made whole (ZU-23-2 and GAZ-66) in one Body.msh.
That may cause it.
I will divide Body into 3 or 4 parts.