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Author Topic: SAS~Tom2's (small rework) of redko's MTO map.  (Read 7329 times)

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SAS~Tom2

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SAS~Tom2's (small rework) of redko's MTO map.
« on: January 03, 2014, 01:15:50 PM »

Good day!
Here is a reload of redko's MTO map. [
..it contains  the slightly modified textures. And added stuff, see below ;D :

https://www.mediafire.com/download/uvx0ac29roa72qj/MTO+with+trees+plus+red.rar


What I did:
Started a few years ago and slightly recoloured redko's textures to be a bit more reddish, but not excessively.

Somewhere along the line I also added one jet capable airfield and last night I found out I must have added that same field also to the little island north west. :P

Most important to me: I wanted the random trees back in since in the meantime desert compatible random trees had been fabricated a.o. by Uufflakke and SAS~Boomer.
So I added them back in, tried to exclude mountains and airfields.

Plus I recoloured the tex again a tad and included in a rework of said airfield and landlight+cloudshad. mat files.
To be able to take off from the jet field:
Added an additional Quick mission named "MTORedScramble03".


A few Options:
-Some people prefer the DESERT camouflage setting. I wanted to honour redko, so I kept his setting.
You can open the load.ini and change:
[WORLDPOS]
CAMOUFLAGE = SUMMER
...

To
[WORLDPOS]
CAMOUFLAGE = DESERT

Done. ;)

-If you want the random trees and textures changed to appear in The _Alaska_Man's version of redko's MTO redo, you can use the load.ini from the "MTO" map folder and the textures in the download "...\MAPS\_Tex".
I wanted the version to be rather WWII style, his definately contains more bases with concrete.

-If you do not like the landlight and cloudshadows files I used and the slightly new water colour, you can rename the load.ini to "-load.ini" and name the other one "-default waterlightload.ini" into "load.ini".

-And if you dislike the repaint colours, you can use redko's default "..\_Tex\redko_tex\Lybia" files..back them up, which you should do anyway, and open the load.ini inside my MTO map folder:
Find all mentioned textures and rename them in the following manner
redkolybia98_fields.tga
to
redkolybia98.tga -without fields.


Optional trees:
https://www.mediafire.com/download/8q0bcuj0c10mfdn/-Extra+trees+SAS~Boomer+and+WhiteCat%283%29.rar

Before (already slightly edited)


Shots from 15.00 hazy















Credits

A.o.
redko for map
Uufflakke for trees
SAS+Boomer for extra trees (added one brownish version to fit the map as well)
WhiteCat for extra trees
SAS~Bombsaway and SAS~Boomer as well as SAS~vpmedia for tips.
me for redundant mod job

 :)






Cheers


Tom/Thorsten

PS
This is just for fun, and I made this mainly for myself lol.
So I hope no edits, no claim of geniality etc etc, not being pissed off if you don't like it.
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BravoFxTrt

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Re: Re: Redko's Afrika new textures ...
« Reply #1 on: January 03, 2014, 01:38:42 PM »

Way to go Thorst, Thanks Buddy!!!
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SAS~Tom2

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Re: Re: Redko's Afrika new textures ...
« Reply #2 on: January 03, 2014, 01:49:57 PM »

You're welcome mate! :)
Feel free to report a bug of you see one. This was for fun but I hope I nailed all loading issues. No additional objects outside the DBW arena needed in my tests.
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cgagan

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Re: Re: Redko's Afrika new textures ...
« Reply #3 on: January 03, 2014, 02:20:36 PM »

Great job, Thorsten!
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SAS~Tom2

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Re: Re: Redko's Afrika new textures ...
« Reply #4 on: January 03, 2014, 02:38:48 PM »

Thank you, Costas!  :)

Next I hope either a USA map with Boomer's asistance or Puerto a bit modded.
Well, with a lot of time and patience from me. :o
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Mick

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Re: Re: Redko's Afrika new textures ...
« Reply #5 on: January 03, 2014, 04:12:02 PM »

Many THX Thorsten ...!!  ;)

May be instead of:

[WORLDPOS]
CAMOUFLAGE = SUMMER

we should have :

[WORLDPOS]
CAMOUFLAGE = DESERT

... in the load.ini, in order to automatically get the Trop filters on certain AC (Bf109 for ex) and also desert camo on static AC and vehicles  ;)
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BravoFxTrt

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Re: Re: Redko's Afrika new textures ...
« Reply #6 on: January 03, 2014, 04:18:15 PM »

+1 Mick, Iv had to change Camo to = DESERT on a few Desert Maps.
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SAS~Bombsaway

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Re: SAS~Tom2's rework of redko's MTO map.
« Reply #7 on: January 04, 2014, 08:22:13 AM »

Very nice Thorsten. Thank you. :)
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SAS~Tom2

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Re: SAS~Tom2's rework of redko's MTO map.
« Reply #8 on: January 04, 2014, 08:30:47 AM »

Thanks a lot my friend for posting it over, will add a note on camouflage there in the first post.
Like I said, a minor mod.

Cheers

Thorsten
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BravoFxTrt

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Re: SAS~Tom2's (small rework) of redko's MTO map.
« Reply #9 on: January 04, 2014, 12:39:17 PM »

Minor?, "A good Mod", Thank You Tman! ;)
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SAS~Tom2

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Re: SAS~Tom2's (small rework) of redko's MTO map.
« Reply #10 on: January 04, 2014, 01:01:16 PM »

Thanks bro! ;D
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SAS~Tom2

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Re: SAS~Tom2's (small rework) of redko's MTO map.
« Reply #11 on: January 05, 2014, 11:41:28 AM »

Will now reupload the links due to a wrong made credit wrt trees.  :P :-[
While I do like Kirby a lot hehe, the extra jungle trees are by WHC aka WhiteCat.  ;D

Cheerio

Thorsten
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