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Author Topic: He 177 SAS Flyable Edition v1.01  (Read 94733 times)

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rkalhorn109

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Re: He 177 SAS Flyable Edition v1.01
« Reply #156 on: July 27, 2014, 06:55:49 PM »

Is anyone else having trouble opening the bomb bay doors?  I notice the doors opening on AI 177's, but nothing happens when I press the assigned button (Open Bay Doors, in the game's Control section).
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Epervier

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Re: He 177 SAS Flyable Edition v1.01
« Reply #157 on: July 28, 2014, 05:13:51 AM »

Is anyone else having trouble opening the bomb bay doors?  I notice the doors opening on AI 177's, but nothing happens when I press the assigned button (Open Bay Doors, in the game's Control section).
You are Rebel ?
So this is normal.
To manually open the doors in a version 409 must modify generic Class Game: AircraftHotKeys
I stopped updating because I realized to do many version of this mod based on existing mods in your game ...
https://www.sas1946.com/main/index.php/topic,36732.0.html
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Royzewic

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Re: He 177 SAS Flyable Edition v1.01
« Reply #158 on: July 28, 2014, 10:06:54 AM »

i always use "Limited Ammo" difficulty setting, but thanks for the reply!
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OberstDanjeje

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Re: He 177 SAS Flyable Edition v1.01
« Reply #159 on: September 19, 2014, 12:56:21 AM »

Hi guys, I put this mod in pre-DBW2 but it's still unflyable.
No one tried this too?
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Whiskey_Sierra_972

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Re: He 177 SAS Flyable Edition v1.01
« Reply #160 on: May 28, 2015, 07:48:30 AM »

Hi walter,

I've put your report on the "have to recheck" list. There are currently so many things to be done... I'm afraid this one isn't the most important one.
However you could do me one favour: I understand that you're missing the Kommandogerät. That's what I'll check. But I don't understand what you expect when looking outside after F1 switch, since your screenshot of the empty window shows exactly what I'd expect it to look like, as this is quite similar to what it looks like when I do the same thing on e.g. He-111 H-6 or Ju-88 A-14 aircraft.
So if you could show me a screenshot of what these two (111 and 88) look like for you when you look outside after F1 switch (just in case it looks any different) this'd be pretty helpful for me to see what exactly we're talking about.

Best regards - Mike

Hi Mike!

In the reinstalling of my 409 I discover (don't know if useful or not) that about the not showing torpedogerat all the 5 chunk that the game don't find have their hsh file unreadable:

INTERNAL ERROR: HierMesh: Can't find chunk 'TorpedoBoxNew'
INTERNAL ERROR: HierMesh: Can't find chunk 'speedDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'angleDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'Ship'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Angle'

while all others msh are readable and starts with:

Code: [Select]
// ********************************************
// *  File contents cleaned using MeshParser  *
// *             www.sas1946.com              *
// ********************************************
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SAS~Storebror

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Re: He 177 SAS Flyable Edition v1.01
« Reply #161 on: May 28, 2015, 08:28:18 AM »

Could be a missing mat or texture file, frankly I've got no clue at the moment and the last time I've touched any 4.09 system is about a year ago already.
Maybe a 409 rebel could dig a tad deeper into this?

Best regards - Mike
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Whiskey_Sierra_972

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Re: He 177 SAS Flyable Edition v1.01
« Reply #162 on: May 28, 2015, 08:49:04 AM »

The issue is in all my installation....from the rebuild 409 to the 412....I have check again this plane and find this thing only because in those days I'm becoming crazy rebuilding my 409 installations....all the 6 I had....and now I rise to 8 too....

:(

Anyway , as wrote times ago , not a great deal because I don't use this plane with torpedoes....

;)
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Epervier

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Re: He 177 SAS Flyable Edition v1.01
« Reply #163 on: May 28, 2015, 05:05:22 PM »

In the reinstalling of my 409 I discover (don't know if useful or not) that about the not showing torpedogerat all the 5 chunk that the game don't find have their hsh file unreadable:

Code: [Select]
INTERNAL ERROR: HierMesh: Can't find chunk 'TorpedoBoxNew'
INTERNAL ERROR: HierMesh: Can't find chunk 'speedDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'angleDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'Ship'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Angle'
I do not understand your post ... but I guess your problem: ToG!

I do not know if there is a 409 version that has functional ToG!
But the ones I tested none has the functional Tog (alarms, frozen Viewfinder, etc ...)!
I personally use my thumbs to aim and drop the torpedoes! I never use the position of the bomber to drop torpedoes.

Info:
Initial code :
Code: [Select]
protected boolean doFocusEnter() {
if (!super.doFocusEnter())
return false;
if (doToKGCheck) {
doToKGCheck = false;
if ((aircraft() instanceof HE_177_A3)
&& ((HE_177_A3) aircraft()).hasToKG) {
hasToKG = true;
showToKG();
}
}


New code :
Code: [Select]

protected boolean doFocusEnter() {
if (super.doFocusEnter()) {
if (CommonUtils.is411orLater() && doToKGCheck) {
doToKGCheck = false;
if ((aircraft() instanceof HE_177_A3)
&& ((HE_177_A3) aircraft()).hasToKG) {
hasToKG = true;
showToKG();
}
}


private void showToKG() {
}


Try these Class which will remove the alarms but you will not have ToG viewfinder.
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Whiskey_Sierra_972

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Re: He 177 SAS Flyable Edition v1.01
« Reply #164 on: May 29, 2015, 02:53:12 AM »

Hi Gabriel!

I test again the plane and I discover that the Ju-88 A-17 show the ToKG 3d but is only fictional....while the He-177 don't show the ToGK 3d but show the display message about my input of target ship speed and bearing....

....anyway when the parameters are set for high deflection shoot (+ or -90 degrees for a target route perpendicular to plane route and a target speed of 35 knt) the torpedo run straight instead to go left or right for the correct aim course....

....so in definitive the ToKG in 409 is purely fictional and this is not a complain is a consideration of what I find from my test BUT in the JU-88A17 the ToKG is shown while in the He-177 not....which in definitive is the bug I'm reporting about with those log lines:

Mission: Quick/vol_ItalyAfricaGreeceBlueScramble00.mis is Playing
CockpitHE_177 showToKG()
INTERNAL ERROR: HierMesh: Can't find chunk 'TorpedoBoxNew'
INTERNAL ERROR: HierMesh: Can't find chunk 'speedDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'angleDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'Ship'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Angle'
warning: no files : music/takeoff
CockpitHE_177_Bombardier showToKG()
INTERNAL ERROR: HierMesh: Can't find chunk 'TorpedoBoxNew'
INTERNAL ERROR: HierMesh: Can't find chunk 'speedDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'angleDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'Ship'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Angle'
CockpitHE_177_NGunner showToKG()
INTERNAL ERROR: HierMesh: Can't find chunk 'TorpedoBoxNew'
INTERNAL ERROR: HierMesh: Can't find chunk 'speedDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'angleDial'
INTERNAL ERROR: HierMesh: Can't find chunk 'Ship'
INTERNAL ERROR: HierMesh: Can't find chunk 'Z_Angle'
[29.05.2015 7:25:38] -------------- END log session -------------

I don't know what is a chunk so I thought that was a simple error in the mesh of those objects or in the hier of the plane....if you teach me what in IL-2 is a chunk I can understand better what happen....and remember how much I'm a donkey too!

:)
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Epervier

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Re: He 177 SAS Flyable Edition v1.01
« Reply #165 on: May 29, 2015, 03:40:25 AM »

In the original code (CockpitHE_177_Bombardier) there is this:
Code: [Select]
private void showToKG() {
System.out.println("CockpitHE_177_Bombardier showToKG()");
super.mesh.chunkVisible("Lofte", false);
super.mesh.chunkVisible("TorpedoBoxNew", true);
super.mesh.chunkVisible("speedDial", true);
super.mesh.chunkVisible("angleDial", true);
super.mesh.chunkVisible("Ship", true);
super.mesh.chunkVisible("Z_Angle", true);
}


But the only mesh that exists in the folder (\3do\Cockpit\He-177A-3) is: Lofte.msh
The others do not exist! So the game generates these alarms!
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Whiskey_Sierra_972

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Re: He 177 SAS Flyable Edition v1.01
« Reply #166 on: May 29, 2015, 06:15:16 AM »

Hi Epervier!

Happy that finally I linked you something useful!

;)

Anyway , about this plane , are you sure you have the last version?

In mine (I hope) there are all the game searched chunks (the angledial is present , only not shown in the image below)?



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Epervier

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Re: He 177 SAS Flyable Edition v1.01
« Reply #167 on: May 29, 2015, 10:29:06 AM »

I test again the plane and I discover that the Ju-88 A-17 show the ToKG 3d but is only fictional....
You are sure to talk about the version 409?
https://www.sas1946.com/main/index.php/topic,32369.0.html
Ju-88A-17
by DT
- NO BOMBER (no cockpit-bombardier) !
- ONLY Torpedo plane !
- Fix spinners by PA_Jeronimo included !


I still do not understand what you want!
In the 409 you will not have a viewfinder ToG!
It is useless!

Solved !
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