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Author Topic: OutOfDate - SAS Engine MOD 2.7 patch western 19/Sep/2016  (Read 100282 times)

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western0221

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SAS Engine MOD 2.7 patch western 11/Apr./2016 Alpha
« Reply #180 on: April 11, 2016, 08:06:27 AM »

New ALPHA patch on patch of Engine MOD 2.7 .
Not stable, not tested enough.

 1. apply one of 1st page's patch you like onto SAS Engine MOD 2.7
 2. test it working OK?
 3. apply today's patch onto 1. (common to all the versions of my 1st page ones)

11th/Apr./2016 patch contains all the updates of 04th/Apr. , 02nd/Apr. and 11th/Mar. /2016.

New feature:
 - "Pylon" or "Rocket launcher" can have each specific Mass and Drag values without main classfiles changing any more.
  -- My "Weapon pack Generation 2016" will use its function in the future.

Please test its new implements don't make bad side effects to stock or traditional MOD aircrafts and weapons.


tp://www.mediafire.com/download/yws0----93ju2q/SAS_Engine_2.7_patch_western_20160411alpha.7z



When today's version will be tested enough and not reported new bugs , I'll decide to merge those Alpha "patch on a patch" into all the package and move to 1st page.
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western0221

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SAS Engine MOD 2.7 patch western 14/Apr./2016 Alpha
« Reply #181 on: April 13, 2016, 03:39:22 PM »

Newer ALPHA patch on patch of Engine MOD 2.7 .
Not stable, not tested enough.

 1. apply one of 1st page's patch you like onto SAS Engine MOD 2.7
 2. test it working OK?
 3. apply today's patch onto 1. (common to all the versions of my 1st page ones)

14th/Apr./2016 patch contains all the updates of 11th , 04th , 02nd/Apr. and 11th/Mar. /2016.

 - Fixing internal codes of "Pylon" or "Rocket launcher" 's having each specific Mass and Drag values.

Please test its new implements don't make bad side effects to stock or traditional MOD aircrafts and weapons.


tp://www.mediafire.com/download/3fo...wb6vc55s/SAS_Engine_2.7_patch_western_20160414alpha.7z



When today's version will be tested enough and not reported new bugs , I'll decide to merge those Alpha "patch on a patch" into all the package and move to 1st page.
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creeperdude

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #182 on: April 16, 2016, 02:44:48 AM »

Hello, I installed the this patch (above) yet i got the "Mission Loading Failed: NULL" error, any fix?
Keep in mind I got the IL 2 1956 mod installed (refer to the newbie safety area thread I made, you replied there too)
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SAS~Storebror

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #183 on: April 16, 2016, 03:57:42 AM »

"Mission Loading Failed: NULL" usually means that one of the planes you choose has an engine model referenced in it's flight model which isn't present in your game.
This will not happen if you have installed Modact 5.3, latest Engine Mod and Jetwar + Hotfix correctly, but there are plenty of opportunities to make mistakes ;)
To be on the safe side, we need the log of your "Mission Loading Failed: NULL" error.

Best regards - Mike
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creeperdude

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #184 on: April 16, 2016, 05:10:43 AM »

"Mission Loading Failed: NULL" usually means that one of the planes you choose has an engine model referenced in it's flight model which isn't present in your game.
This will not happen if you have installed Modact 5.3, latest Engine Mod and Jetwar + Hotfix correctly, but there are plenty of opportunities to make mistakes ;)
To be on the safe side, we need the log of your "Mission Loading Failed: NULL" error.

Best regards - Mike
Code: [Select]
[11:02:08 AM] Maximum texture size : 8192
[11:02:08 AM] Maximum simultaneous textures :8
[11:02:08 AM] MaxAnisotropic (1.0 = none) : 1.000000
[11:02:08 AM] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[11:02:08 AM] WARNING: 'Perfect' Mode required pixels shaders
[11:02:08 AM] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[11:02:08 AM] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[11:02:08 AM] 15 Splashscreens available.
[11:02:08 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:02:08 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
[11:02:08 AM] Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
[11:02:08 AM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[11:02:08 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:02:08 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:02:08 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:02:08 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:02:08 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:02:08 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:02:08 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:02:11 AM] Plane: Parameter [MIG_21MF]:<Class> not found
[11:02:11 AM] Can't set property
[11:02:11 AM] java.lang.RuntimeException: Can't set property
[11:02:11 AM] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
[11:02:11 AM] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
[11:02:11 AM] at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
[11:02:11 AM] at com.maddox.il2.objects.vehicles.planes.MiG21Static.<clinit>(MiG21Static.java:73)
[11:02:11 AM] at java.lang.Class.forName0(Native Method)
[11:02:11 AM] at java.lang.Class.forName(Unknown Source)
[11:02:11 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
[11:02:11 AM] at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[11:02:11 AM] at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
[11:02:11 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
[11:02:11 AM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
[11:02:11 AM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[11:02:11 AM] at com.maddox.il2.game.Main.exec(Main.java:432)
[11:02:11 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:02:11 AM] Problem in spawn: com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21MF

BUNCH OF FM LOADINGS HERE

[11:02:18 AM] Initializing DirectSound playback device...
[11:02:18 AM] Primary buffer created.
[11:02:18 AM] Playback format is set : sampling rate = 44100, num channels = 2.
[11:02:18 AM] Not enought hardware buffers (0), hardware disabled
[11:02:18 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[11:02:18 AM] Default speaker config is : 1310724.
[11:02:18 AM] Direct sound audio device initialized successfully :
[11:02:18 AM] DX Version : 7
[11:02:18 AM] Hardware    - disabled [buffers : 0]
[11:02:18 AM] Extensions  - enabled :
[11:02:18 AM]   EAX ver. 1 [ ]  - disabled
[11:02:18 AM]   EAX ver. 2 [ ]  - disabled
[11:02:18 AM]   EAX ver. 3 [ ]  - disabled
[11:02:18 AM]   I3D ver. 2 [ ]  - disabled
[11:02:18 AM]   ZoomFX     [ ]  - disabled
[11:02:18 AM]   MacroFX    [ ]  - disabled
[11:02:18 AM] SIMD render [X]
[11:02:18 AM] num channels 16
[11:02:18 AM]
[11:02:18 AM] Loading mission Records/Intro 04 Ed.trk...
[11:02:18 AM] Month = 7 , Hour = 6
[11:02:18 AM] Temperature -     0m = 16.0 .
[11:02:18 AM] Temperature -  1000m = 9.51001 .
[11:02:18 AM] Temperature -  2000m = 3.019989 .
[11:02:18 AM] Temperature -  3000m = -3.4700012 .
[11:02:18 AM] Temperature -  4000m = -9.959991 .
[11:02:18 AM] Temperature -  5000m = -16.450012 .
[11:02:18 AM] Temperature -  6000m = -22.940002 .
[11:02:18 AM] Temperature -  7000m = -29.429993 .
[11:02:18 AM] Temperature -  8000m = -35.92 .
[11:02:18 AM] Temperature -  9000m = -42.410004 .
[11:02:18 AM] Temperature - 10000m = -48.899994 .
[11:02:18 AM] Temperature - 11000m = -55.39 .
[11:02:18 AM] Temperature - 12000m = -56.5 .
[11:02:18 AM] Loading map.ini defined airfields:
[11:02:19 AM] Load bridges
[11:02:19 AM] Load static objects
[11:02:19 AM] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/Nakajima.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] FM called 'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] Motor resolveFromFile starter = 0
[11:02:20 AM] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:20 AM] ERROR [com.maddox.sound.Sample@5741b0] cannot load sample: null
[11:02:20 AM] SectFile load failed: null
[11:02:20 AM] java.io.FileNotFoundException
[11:02:20 AM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[11:02:20 AM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[11:02:20 AM] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[11:02:20 AM] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[11:02:20 AM] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[11:02:20 AM] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[11:02:20 AM] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[11:02:20 AM] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[11:02:20 AM] at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[11:02:20 AM] at com.maddox.il2.engine.Actor.newSound(Actor.java:658)
[11:02:20 AM] at com.maddox.il2.objects.sounds.SndAircraft.sfxInit(SndAircraft.java:71)
[11:02:20 AM] at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:681)
[11:02:20 AM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2139)
[11:02:20 AM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2095)
[11:02:20 AM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2607)
[11:02:20 AM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1663)
[11:02:20 AM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[11:02:20 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[11:02:20 AM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[11:02:20 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[11:02:20 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[11:02:20 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:02:20 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:02:20 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:02:20 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:02:20 AM] Cannot load sound preset Mask (java.lang.Exception: Invalid preset format)
[11:02:20 AM] Mission error, ID_04: java.lang.NullPointerException
[11:02:20 AM] java.lang.NullPointerException
[11:02:20 AM] at com.maddox.il2.objects.sounds.SndAircraft.sfxInit(SndAircraft.java:72)
[11:02:20 AM] at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:681)
[11:02:20 AM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2139)
[11:02:20 AM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2095)
[11:02:20 AM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2607)
[11:02:20 AM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1663)
[11:02:20 AM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[11:02:20 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[11:02:20 AM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[11:02:20 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[11:02:20 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[11:02:20 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:02:20 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:02:20 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:02:20 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:02:21 AM] **net bigship unknown cmd 11
[11:02:21 AM] **net bigship unknown cmd 11
[11:02:21 AM] **net bigship unknown cmd 11
[11:02:21 AM] **net bigship unknown cmd 11
[11:02:21 AM] **net bigship unknown cmd 11
[11:02:21 AM] **net bigship unknown cmd 11
[11:02:21 AM] com.maddox.il2.objects.ships.Ship$USSEssexCV9
[11:02:21 AM] java.lang.ClassCastException: com.maddox.il2.objects.ships.Ship$USSEssexCV9
[11:02:21 AM] at com.maddox.il2.fm.FlightModelTrack$SPAWN.netSpawn(FlightModelTrack.java:686)
[11:02:21 AM] at com.maddox.rts.NetChannel$SpawnMessage.msgNet(NetChannel.java:2068)
[11:02:21 AM] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[11:02:21 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:02:21 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:02:21 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:02:21 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:02:21 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[11:02:21 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:02:21 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:02:21 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:02:21 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

BUNCH OF THE TWO CMDS BELOW
[11:02:22 AM] **net bigship unknown ng cmd 0
[11:02:22 AM] **net bigship unknown ng cmd 1

[11:02:39 AM] Loading mission Quick/Slovakia_summer/Slovakia_summerRedNoneN00.mis...
[11:02:39 AM] Month = 8 , Hour = 12
[11:02:39 AM] Temperature -     0m = 19.0 .
[11:02:39 AM] Temperature -  1000m = 12.51001 .
[11:02:39 AM] Temperature -  2000m = 6.019989 .
[11:02:39 AM] Temperature -  3000m = -0.47000122 .
[11:02:39 AM] Temperature -  4000m = -6.9599915 .
[11:02:39 AM] Temperature -  5000m = -13.450012 .
[11:02:39 AM] Temperature -  6000m = -19.940002 .
[11:02:39 AM] Temperature -  7000m = -26.429993 .
[11:02:39 AM] Temperature -  8000m = -32.92 .
[11:02:39 AM] Temperature -  9000m = -39.410004 .
[11:02:39 AM] Temperature - 10000m = -45.899994 .
[11:02:39 AM] Temperature - 11000m = -52.39 .
[11:02:39 AM] Temperature - 12000m = -56.5 .
[11:02:39 AM] Loading map.ini defined airfields:
[11:02:42 AM] Load bridges
[11:02:42 AM] Load static objects
[11:02:42 AM] ##### House without collision (3do/Tree/Tree2.sim)
[11:02:42 AM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[11:02:45 AM] FM called 'FlightModels/MiG-17PF.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:45 AM] FM called 'FlightModels/KlimovEngine.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:45 AM] Flight Model File FlightModels/MiG-17PF.fmd contains no Mach Drag Parameters.
[11:02:45 AM] FM called 'FlightModels/MiG-17PF.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:02:45 AM] ERROR [com.maddox.sound.Sample@2b76b9] cannot load sample: null
[11:02:45 AM] Mission error, ID_04: java.lang.NullPointerException
[11:02:45 AM] java.lang.NullPointerException
[11:02:45 AM] at com.maddox.il2.objects.sounds.SndAircraft.sfxInit(SndAircraft.java:72)
[11:02:45 AM] at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:681)
[11:02:45 AM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2139)
[11:02:45 AM] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2095)
[11:02:45 AM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2607)
[11:02:45 AM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[11:02:45 AM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[11:02:45 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[11:02:45 AM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[11:02:45 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[11:02:45 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[11:02:45 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:02:45 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:02:45 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:02:45 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:02:45 AM] null
[11:02:45 AM] java.lang.NullPointerException
[11:02:45 AM] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[11:02:45 AM] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[11:02:45 AM] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[11:02:45 AM] at com.maddox.il2.game.Mission._load(Mission.java:897)
[11:02:45 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[11:02:45 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[11:02:45 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:02:45 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:02:45 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:02:45 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Apr 16, 2016 11:02:49 AM] -------------- END log session -------------
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western0221

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #185 on: April 16, 2016, 05:41:03 AM »

Is Klimov Jet Engine's sound file missing?

Is sas_sound_01.sfs is not loaded?

What files exist in your ROOT-FOLDER/SFS_AUTO/ ?
and
Please show us last 30 lines of your #SAS/STD/.rc
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creeperdude

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #186 on: April 16, 2016, 05:51:44 AM »

Is Klimov Jet Engine's sound file missing?

Is sas_sound_01.sfs is not loaded?

What files exist in your ROOT-FOLDER/SFS_AUTO/ ?
and
Please show us last 30 lines of your #SAS/STD/.rc
Last 30 lines from RC:
Code: [Select]
@sfs MOUNT fb_maps.sfs
@sfs MOUNT fb_maps01.sfs
@sfs MOUNT fb_maps02.sfs
@sfs MOUNT fb_maps03.sfs
@sfs MOUNT fb_maps04.sfs
@sfs MOUNT fb_maps05.sfs
@sfs MOUNT fb_maps06.sfs
@sfs MOUNT fb_maps07p.sfs
@sfs MOUNT fb_maps08p.sfs
@sfs MOUNT fb_maps09p.sfs
@sfs MOUNT fb_maps10.sfs
@sfs MOUNT fb_maps10p.sfs
@sfs MOUNT fb_maps11.sfs
@sfs MOUNT fb_maps12.sfs
@sfs MOUNT fb_maps12p.sfs
@sfs MOUNT fb_maps13.sfs
@sfs MOUNT fb_maps14.sfs
@sfs MOUNT fb_maps15.sfs
@sfs MOUNT fb_maps16.sfs
@sfs MOUNT fb_maps17.sfs
@sfs MOUNT fb_maps18.sfs
@sfs MOUNT fb_maps19.sfs
@sfs MOUNT fb_maps20.sfs

@sfs MOUNT fb_sound.sfs
@sfs MOUNT fb_sound01.sfs
@sfs MOUNT fb_sound02.sfs
@sfs MOUNT fb_sound03.sfs
@sfs MOUNT fb_sound04.sfs
@sfs MOUNT fb_sound05.sfs
@sfs MOUNT fb_sound06.sfs

@load com.maddox.rts.cmd.CmdSFSAutoMount NAME sfsautomount \
HELP sfsautomount [MOUNT <folder name>] [UNMOUNT <folder name>]
@sfsautomount MOUNT SFS_AUTO

#preload REGISTER
@file .preload

SFS foler:
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western0221

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #187 on: April 16, 2016, 06:09:03 AM »

Umm....
They look like no problems.

You might mistake something in installing MODs or their setting places (folder name, folder level).
But I have no idea to determine what that is.
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creeperdude

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #188 on: April 16, 2016, 06:19:12 AM »

Umm....
They look like no problems.

You might mistake something in installing MODs or their setting places (folder name, folder level).
But I have no idea to determine what that is.


Here's my mod folder, did I name anything wrongly?
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creeperdude

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #189 on: April 16, 2016, 06:38:12 AM »

I'll wait to see what Mike has to say about my logs and stuffs, really want this to work :/
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western0221

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #190 on: April 16, 2016, 06:47:04 AM »

When ALL the procedure of installing MODs (guaranteed full-compatibility) are OK, no problem comes.

In fact, you face that crashing problem, that shows something was mistaken.
But no one knows what that is.


I think....
The only way you can solve it is proceeding the Modding steps only 1 and 1 by checking its running, instead of installing 2 or 3 MODs in a time.
It will save your time.
1. How about Stock 4.12.2m game ? OK ?
2. How about SASModAct5.3 ? OK ?
3. How about JetEra1956 and SAS Engine MOD 2.7 (no patching) ? OK ?
4. How about SAS Engine MOD 2.7 's western patch ? OK ?
5. How about Vega's Weapon pack ? OK ?
6. How about MiG-21 Unified pack ? OK ?
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creeperdude

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #191 on: April 16, 2016, 07:01:33 AM »

Checklisting all of them will surely take time, I'll wait for Mike, if he has no other solution then I'll have to do so one by one as you said. As far as I can see, the stock game is okay(as I played the vanilla 4.12.2m and it is all fine). SASModAct is fine (as the loading screen shows its loaded), Jet Era's models and all is fine, BUT one problem is when I found out that everytime I'm trying to use the missile, it crashes. I used the engine mod 2.7 without your patch when i found out the problem, which led me to post all of this stuff, then Mike came with all the solution to download your patch, however now the null loading problem thing came.
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