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Author Topic: OutOfDate - SAS Engine MOD 2.7 patch western 19/Sep/2016  (Read 99381 times)

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decipher

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Re: SAS Engine MOD 2.7 patch western 14/Jan./2015
« Reply #72 on: June 25, 2015, 04:42:08 AM »

EDIT:

i used only files recently modified from you:

C6A5F9E85251EA22
C6EF065E28F3732E
DE723D323178ED64
4B598398AD1D180C
4352BC2624ED0094
08447B2E29097EB0

for my working !Engine_mod folder. = successful. no crash. no AI crash into mountain. 20mm cannons seem strong like before. but need more testing i guess


OLD POSTING:

first test was not successful   :(

1. tried with my #sas folder (i don't use engine-mod in this folder usually).
result: il-2 refuse to start

2. tried with "old" cup #WAW folder (i have special homemade version of engine mod+western patch + japancat merged effects open beta WORKING in this installation. for this test i disabled it and enabled this new western patch)
result: crash to desktop on mission start with this error:

Code: [Select]
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeFastJet
at com.maddox.il2.ai.air.AutopilotAI.update(AutopilotAI.java:186)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:4986)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:196)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1084)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

maybe we can just get the special classfile you edited? or i can search it from creation date. and try again. with only replaced single classfiles.... more testing needed.
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Matt S

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Re: SAS Engine MOD 2.7 patch western 14/Jan./2015
« Reply #73 on: June 25, 2015, 05:43:01 AM »

I got a couple of crashes to desktop with this latest iteration - probably a coincidence but worth keeping in mind if you suddenly start having problems.

I followed up with Simon on my earlier forum post and they are working on the official CUP solution now  8) So I'm hunkering down until then.
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western0221

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Re: SAS Engine MOD 2.7 patch western 14/Jan./2015
« Reply #74 on: June 25, 2015, 05:51:37 AM »

The usage of all patches are same as this 1st post.
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decipher

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Re: SAS Engine MOD 2.7 patch western 14/Jan./2015
« Reply #75 on: June 25, 2015, 06:08:06 AM »

ah.. sorry. yes. i was confused. of course.

my mistake. gomenasai!

i used only the update folder. ok!

seems to work ok!



could you explain what the error was in engine_mod? was it just for 20mm cannon? or for all bullets? or armor? i am curious
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western0221

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Re: SAS Engine MOD 2.7 patch western 14/Jan./2015
« Reply #76 on: June 25, 2015, 06:34:41 AM »

could you explain what the error was in engine_mod? was it just for 20mm cannon? or for all bullets? or armor? i am curious

The bug came from the first version of SAS Enngine MOD 2.7 .
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western0221

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Re: SAS Engine MOD 2.7 patch western 23/Jun./2015
« Reply #77 on: July 01, 2015, 10:19:25 AM »

patch version 23/Jun./2015 seems to work well.

I replace the DL link in 1st post.
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decipher

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Re: SAS Engine MOD 2.7 patch western 23/Jun./2015
« Reply #78 on: July 07, 2015, 06:36:17 AM »

thanks again for your hard work. i am very grateful that you were able to find this Engine Mod bug about the bullet power and fix it!

i have a great time flying my A6M5s again versus the american navy planes in CUP thanks to you!

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western0221

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Re: SAS Engine MOD 2.7 patch western 25/Jul./2015
« Reply #79 on: July 24, 2015, 04:59:11 PM »

New Beta patch 25/Jul./2015.

Increasing ground Artillery fire range upto 60,000 meters in technics.ini definition lines.
Requested here https://www.sas1946.com/main/index.php/topic,47316.0.html and contained Railgun Leopold one.

https://www.mediafire.com/download/7cay1mj9udcrxvl/SAS_Engine_2.7_patch_western_20150725.7z
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stellarmagic

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Re: SAS Engine MOD 2.7 patch western 23/Jun./2015
« Reply #80 on: July 25, 2015, 12:48:22 PM »

Thanks for that. I plugged it in and it works great, especially the Leopold and other K5 guns.

But, the other artillery I was hoping to have use their historic ranges seem a little hit and miss. I've seen 85mm and 88mm guns fire on ground targets at long range, but their shells never seem to reach their target.  Other guns simply don't fire (suggesting they lack the muzzle velocity to reach their targets).

Is their a lifetime for artillery shells or something?
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Renesi

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Re: SAS Engine MOD 2.7 patch western 23/Jun./2015
« Reply #81 on: July 28, 2015, 01:01:52 PM »

Good evening. I have Il-2 4.13RC4, and after installing Engine mod, game doesn't start. Don CTD after loading, it's just doesn't start, so I didn't see even loading splash (so it's not 5% CTD).
When I removing Engine mod - game loading absolutely without any problems.

What can be a reason of it?

p.s.: maybe I just missed some information? I'm very bad in English (my native languages is Russian and Ukrainian), so can't correctly read all information in thread.
I also attaching my #folder screenshot, maybe it will helps (Tu-95 disabled) : http://savepic.ru/7648871.png
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western0221

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Re: SAS Engine MOD 2.7 patch western 23/Jun./2015
« Reply #82 on: July 28, 2015, 05:11:14 PM »

Good evening. I have Il-2 4.13RC4, and after installing Engine mod, game doesn't start. Don CTD after loading, it's just doesn't start, so I didn't see even loading splash (so it's not 5% CTD).
When I removing Engine mod - game loading absolutely without any problems.

What can be a reason of it?

No Engine MOD is available on 4.13m.
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stellarmagic

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Re: SAS Engine MOD 2.7 patch western 23/Jun./2015
« Reply #83 on: August 11, 2015, 02:46:49 PM »

Western, it occurs to me that once we start seeing more self-propelled artillery (especially modern ones) it might be a good idea to increase the maximum range of tanks and other armored vehicles to match the new maximum for artillery.
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