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Author Topic: OutOfDate - SAS Engine MOD 2.7 patch western 19/Sep/2016  (Read 100323 times)

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western0221

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Re: SAS Engine MOD 2.7 patch western 29/Dec./2014
« Reply #36 on: December 29, 2014, 12:40:59 AM »

Beta testing release of version 29/Dec./2014

Need
- SAS Engine MOD 2.7
- SAS Common Utils

ttp://www.mediafire.com/download/lty4ye1uytyw9c6/SAS_Engine_2.7_patch_western_20141229.7z


New feature from 02/Dec.2014
- Ready to S3's F/A-18 and AV-8B+


CAUSION
This patch contains BT~wasted's CounterMeasures and conflicts with his package.
Delete CounterMeasures folder.


Known limitation features
- AI doesn't treat multiple missiles like F-4 PhantomII's AIM-7 or AIM-9
- AI doesn't shoot AGMs and cruise missiles
These may be solved in next SAS official update of Engine MOD. (cannot tell when)


Today's version is Beta test.
When you find something bugs, tell me here.
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PO_MAK_249RIP

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Re: SAS Engine MOD 2.7 patch western 02/Dec./2014
« Reply #37 on: December 31, 2014, 01:46:15 AM »

Hi Western,

Happy new year m8 - pleased to say your new version works great, I think I omitted to '-' out the original countermeasures mod which probably caused my initial memory errors !!
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Ass Eagle

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Re: SAS Engine MOD 2.7 patch western 02/Dec./2014
« Reply #38 on: January 02, 2015, 01:46:31 PM »

Hello,

Not really a problem, but does this mod touch the AI for pre 1946 planes? I ask because installing this mod is a prerequisite for another mod and it seemed to have made the AI flying pre 1946 planes more stupid then normal. Flawed carrier landings, flawed ground attack, and especially not obeying orders. Or is this just a side effect from using jet war in general? Thanks.
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western0221

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Re: SAS Engine MOD 2.7 patch western 02/Dec./2014
« Reply #39 on: January 02, 2015, 02:03:57 PM »

Hello,

Not really a problem, but does this mod touch the AI for pre 1946 planes? I ask because installing this mod is a prerequisite for another mod and it seemed to have made the AI flying pre 1946 planes more stupid then normal. Flawed carrier landings, flawed ground attack, and especially not obeying orders. Or is this just a side effect from using jet war in general? Thanks.

Not only my patch, SAS Engine MOD 2.7 touch AI behaviers not only Jets but also ALL the aircrafts in some parts.
And I retouch again some parts of AI behaviers because of 2.7 has some bugs or not finished , some of my retouching are only for jets but others are for ALL.
Groung attacking or some landing patterns are edited intentionally by me for ALL to make better I feel.


If you can make a video to show comparing TD4.12.2 behavier and Engine MOD 2.7+my patch behavier, with texts in which scene you like TD's behavier it's why etc.... , I can understand your needs more right and think I can make it or cannot, if able how is the way.
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Ass Eagle

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Re: SAS Engine MOD 2.7 patch western 02/Dec./2014
« Reply #40 on: January 02, 2015, 02:53:54 PM »

No need to make a video. Just load the stock TD canyon (mountain pass?) mission to see the difference between TD 4.12.2 and Engine mod 2.7, and em 2.7 with western patch.
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western0221

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Re: SAS Engine MOD 2.7 patch western 02/Dec./2014
« Reply #41 on: January 02, 2015, 03:03:49 PM »

mountain pass mission is well known Engine MOD 2.7's problem.

That problem is not fixed in version 2.7 time even my patch.
In next SAS's version-up to 2.8 may fix it, I think.
But the schedule is not near.
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Ass Eagle

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Re: SAS Engine MOD 2.7 patch western 02/Dec./2014
« Reply #42 on: January 02, 2015, 03:16:39 PM »

mountain pass mission is well known Engine MOD 2.7's problem.

That problem is not fixed in version 2.7 time even my patch.
In next SAS's version-up to 2.8 may fix it, I think.
But the schedule is not near.

No worries.  Take all the time you need. It's a minor pain in the butt for us offline guys when AI fly into the side of a hill lol. Thank you for your/others efforts.
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western0221

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Re: SAS Engine MOD 2.7 patch western 29/Dec./2014
« Reply #43 on: January 04, 2015, 11:39:35 PM »

I think version Beta 29/Dec./2014 is tested enough and no bugs to fix, I move it to my 1st post.

Contents and download link is nothing changed from Beta.
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western0221

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Re: SAS Engine MOD 2.7 patch western Early Beta 13/Jan./2015
« Reply #44 on: January 10, 2015, 07:07:48 AM »

Very early stage of Beta testing release -- version 13/Jan./2015

Need
- SAS Engine MOD 2.7
- SAS Common Utils

ttp://www.mediafire.com/download/y21qj17po2y95kd/SAS_Engine_2.7_patch_western_20150113.7z


New feature from 29/Dec./2014
- Ready to S3's F/A-18 and AV-8B+ new update in the future

Bugfix from "all version 2.7 till 10/Jan./2015"
- AI ground avoidance (like 412 mountain mission problem)


CAUSION
This patch contains BT~wasted's CounterMeasures and conflicts with his package.
Delete CounterMeasures folder.


Known limitation features
- AI doesn't treat multiple missiles like F-4 PhantomII's AIM-7 or AIM-9
- AI doesn't shoot AGMs and cruise missiles
These may be solved in next SAS official update of Engine MOD. (cannot tell when)


Today's version is Beta test and its stage is very early, not tested enough in closed.
When you find something bugs, tell me here.
Mainly changed are around Flaps , both by player and by AI.
Using Analogue axis for Flaps is needed testing.
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Tofolo

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Re: SAS Engine MOD 2.7 patch western 29/Dec./2014
« Reply #45 on: January 11, 2015, 03:37:03 AM »

Thank you Western. Should we install it or better wait for S3's next update?
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AmselJ

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Re: SAS Engine MOD 2.7 patch western 29/Dec./2014
« Reply #46 on: January 12, 2015, 09:00:19 AM »

Hi,
after update SAS Engine MOD 2.7 with last patch my game is crashes (20%). This is probably the cause :-\\

[15:55:25]   No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109K4C3'
[15:55:26]   java.lang.NoSuchMethodError
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western0221

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Re: SAS Engine MOD 2.7 patch western 29/Dec./2014
« Reply #47 on: January 12, 2015, 06:17:28 PM »

I replaced latest version Beta10/Jan./2015 to Beta13/Jan./2015.

Bugfix of "all versions SAS Engine MOD" ... "from 2.7 to 10/Jan./2015"
- AI avoidance ground (412 Mountain mission problem)
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