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Author Topic: OutOfDate - SAS Engine MOD 2.7 patch western 19/Sep/2016  (Read 100340 times)

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western0221

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Re: SAS Engine MOD 2.7 patch western 22/Aug./2015
« Reply #84 on: August 22, 2015, 08:44:17 AM »

New Beta patch, fixing a bug of base version of SAS Engine MOD 2.7 .

https://www.mediafire.com/download/r90m1w1mtn018x9/SAS_Engine_2.7_patch_western_20150822.7z

Fix - Artillery stops to fire in being shot by enemy artillery.
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SAS~Tom2

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Re: SAS Engine MOD 2.7 patch western 23/Jun./2015
« Reply #85 on: August 26, 2015, 11:51:01 AM »

Why not put this to post No 1? :-\
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western0221

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Re: SAS Engine MOD 2.7 patch western 23/Jun./2015
« Reply #86 on: August 26, 2015, 11:58:25 AM »

Why not put this to post No 1? :-\

No one reports me "It's safe, no bugs" about that Beta version.
I'll replace 1st post download link after enough testing time.
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SAS~Tom2

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Re: SAS Engine MOD 2.7 patch western 23/Jun./2015
« Reply #87 on: August 26, 2015, 07:36:48 PM »

Why not put this to post No 1? :-\

No one reports me "It's safe, no bugs" about that Beta version.
I'll replace 1st post download link after enough testing time.


Copy that.  ;)  Makes sense and members with the ability to read will find this update anyway.
I think we need a unified post for the Engine mod and all patches in one link once the version is safe. It always bothered me (for the fans) that the base mod is under "SAS Essentials" and this mod under "ModWorx".
Just a suggestion. Of course a test phase is logical.

Cheers

Thorst.
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western0221

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Re: SAS Engine MOD 2.7 patch western 22/Aug./2015
« Reply #88 on: August 30, 2015, 11:32:52 AM »

The version 22/Aug./2015 is moved to the 1st post as a stable patch.
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stellarmagic

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Re: SAS Engine MOD 2.7 patch western 22/Aug./2015
« Reply #89 on: August 31, 2015, 02:38:18 PM »

Great job on this version... it really seems to have fixed the traffic jams for columns under fire.

Unless I'm just seeing things in my game. XD
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4S_Vega

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Re: SAS Engine MOD 2.7 patch western 22/Aug./2015
« Reply #90 on: September 05, 2015, 05:44:26 AM »

Noticed that prop planes as A-1 Skyraider or Sea Fury, when used on carriers, have stock spawn point of original pacifica fighters.

If the carrier have catapult, they move on it but not takeoff, remains on catapult with engine at full throttle.

With Jets is all ok
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Infinity

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Re: SAS Engine MOD 2.7 patch western 22/Aug./2015
« Reply #91 on: September 05, 2015, 06:04:55 PM »

Can someone elaborate on the install...
Quote
After installing SAS Engine MOD 2.7,
overwrite classfiles (inside "SAS_Engine_2.7_patch_western_20150623\!SAS_Engine_Mod" folder)
onto your "!SAS_Engine_Mod" folder and replace.
NOT TO COPY the folder "SAS_Engine_2.7_patch_western_****DATENUMBERS****".
Also needs SAS Common Utils.

I know this is an easy step, but I'm missing something.  In other words, when I install the download, do I simply install it in the original !SAS_Engine_Mod folder and replace, which is what I think I'm reading above, or do I install in the mod folder and move it?  Thanks.
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western0221

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Re: SAS Engine MOD 2.7 patch western 22/Aug./2015
« Reply #92 on: September 06, 2015, 09:52:37 AM »

Noticed that prop planes as A-1 Skyraider or Sea Fury, when used on carriers, have stock spawn point of original pacifica fighters.

If the carrier have catapult, they move on it but not takeoff, remains on catapult with engine at full throttle.

With Jets is all ok

Please more detailed.

The aircraft remaining on the catapult is....
 1 - Both Player and AI ?
 2 - Only AI ?
 3 - Only Player ?

and other you know.
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4S_Vega

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Re: SAS Engine MOD 2.7 patch western 22/Aug./2015
« Reply #93 on: September 06, 2015, 11:31:42 AM »

The aircraft remaining on the catapult is....
 1 - Both Player and AI ?
 2 - Only AI ?
 3 - Only Player ?

Only AI, human can do all he wants
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poiana44

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Re: SAS Engine MOD 2.7 patch western 22/Aug./2015
« Reply #94 on: September 07, 2015, 01:07:43 PM »

...
Only AI, human can do all he wants

After 4S_Vega reported this bug I made some tests and I noticed that if when my Skyraider (or Fury) is on catapult and I press twice Key A (for toggle autopilot) the plane take off normally. I did not understand why some time is necessary, once having arrived on catapult, also press Ctrl+B (after being passed by the autopilot to full control of the plane) and then press key A to turn again on autopilot and finally the plane take off... ???
I hope I have explained well... ;)
Bye,
Poiana.
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western0221

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Re: SAS Engine MOD 2.7 patch western 22/Aug./2015
« Reply #95 on: September 07, 2015, 01:15:54 PM »

After 4S_Vega reported this bug I made some tests and I noticed that if when my Skyraider (or Fury) is on catapult and I press twice Key A (for toggle autopilot) the plane take off normally. I did not understand why some time is necessary, once having arrived on catapult, also press Ctrl+B (after being passed by the autopilot to full control of the plane) and then press key A to turn again on autopilot and finally the plane take off... ???
I hope I have explained well... ;)
Bye,
Poiana.

Which key do you bind "Chocks"  key?

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