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Author Topic: OutOfDate - SAS Engine MOD 2.7 patch western 19/Sep/2016  (Read 99424 times)

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western0221

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Re: SAS Engine MOD 2.7 patch western 27/Dec./2015
« Reply #144 on: January 13, 2016, 06:09:05 AM »

I have to honorable colleagues two questions.
1. Do I have to install all the patches from oldest to newest, or just install the latest.

Step-1 : install original SAS Engine MOD 2.7
Step-2 : install latest (if you are OK -- latest Beta, if not -- latest stable in 1st post) western patch

2. What is "JapanCat's MergeEffect for SAS Engine", whether it is needed or op- tional.
Thank you in advance for your answer.
Regards

The link to introduction topic of his mod blog is 1st post.
Not needed, it's optional. You can choose it only when you like.

If you want to install this side:
Step-1 : install original JapanCat's MergeEffect for SAS Engine 2.7 (containing full-set of Engine MOD 2.7)
Step-2 : install latest (if you are OK -- latest Beta, if not -- latest stable in 1st post) western patch for JC's MergeEffect.
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Seb

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Re: SAS Engine MOD 2.7 patch western 27/Dec./2015
« Reply #145 on: January 13, 2016, 11:40:17 AM »

AGAIN: NO FULL QUOTES!

Thank you very much for your answer.
Regards.
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Koty

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Re: SAS Engine MOD 2.7 patch western 27/Dec./2015
« Reply #146 on: January 19, 2016, 08:48:50 AM »


Mission loading: NULL - with the latest beta patch.

Code: [Select]
[15:43:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:08] SectFile load failed: null
[15:43:08] java.io.FileNotFoundException
[15:43:08] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[15:43:08] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[15:43:08] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[15:43:08] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[15:43:08] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[15:43:08] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[15:43:08] at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
[15:43:08] at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
[15:43:08] at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
[15:43:08] at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
[15:43:08] at com.maddox.il2.game.Mission.netInput(Mission.java:3073)
[15:43:08] at com.maddox.il2.game.Mission.access$400(Mission.java:120)
[15:43:08] at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:377)
[15:43:08] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[15:43:08] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[15:43:08] at com.maddox.rts.Message._send(Message.java:1217)
[15:43:08] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[15:43:08] at com.maddox.rts.Message.sendTo(Message.java:1134)
[15:43:08] at com.maddox.rts.Message.trySend(Message.java:1115)
[15:43:08] at com.maddox.rts.Time.loopMessages(Time.java:180)
[15:43:08] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[15:43:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[15:43:08] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:43:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:08] **net bigship unknown ng cmd 0
[15:43:08] **net bigship unknown ng cmd 0
...
[15:43:08] **net bigship unknown ng cmd 0
[15:43:08] **net bigship unknown ng cmd 1
[15:43:08] **net bigship unknown ng cmd 0
[15:43:08] **net bigship unknown ng cmd 0
[15:43:08] **net bigship unknown ng cmd 0
[15:43:09] Time overflow (1371): speed 0.6263048
[15:43:09] **net bigship unknown ng cmd 0
[15:43:09] **net bigship unknown ng cmd 0
...
[15:43:10] **net bigship unknown ng cmd 0
[15:43:14] Loading mission Quick/Kuban/KubanRedNoneA00.mis...
[15:43:14] Month = 7 , Hour = 8
[15:43:14] Temperature -     0m = 19.0 .
[15:43:14] Temperature -  1000m = 12.51001 .
[15:43:14] Temperature -  2000m = 6.019989 .
[15:43:15] Temperature -  3000m = -0.47000122 .
[15:43:15] Temperature -  4000m = -6.9599915 .
[15:43:15] Temperature -  5000m = -13.450012 .
[15:43:15] Temperature -  6000m = -19.940002 .
[15:43:15] Temperature -  7000m = -26.429993 .
[15:43:15] Temperature -  8000m = -32.92 .
[15:43:15] Temperature -  9000m = -39.410004 .
[15:43:15] Temperature - 10000m = -45.899994 .
[15:43:15] Temperature - 11000m = -52.39 .
[15:43:15] Temperature - 12000m = -56.5 .
[15:43:15] Loading map.ini defined airfields:
[15:43:18] Load bridges
[15:43:18] Load static objects
[15:43:19] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[15:43:19] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[15:43:19] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[15:43:20] FM called 'FlightModels/MiG-17F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[15:43:20] FM called 'FlightModels/KlimovEngine.emd' is being loaded from Alternative File: 'gui/game/buttons'
[15:43:20] Flight Model File FlightModels/MiG-17F.fmd contains no Mach Drag Parameters.
[15:43:20] FM called 'FlightModels/MiG-17F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[15:43:20] ERROR [com.maddox.sound.Sample@1b415c] cannot load sample: null
[15:43:20] Mission error, ID_04: java.lang.NullPointerException
[15:43:20] java.lang.NullPointerException
[15:43:20] at com.maddox.il2.objects.sounds.SndAircraft.sfxInit(SndAircraft.java:72)
[15:43:20] at com.maddox.il2.objects.sounds.SndAircraft.initSound(SndAircraft.java:681)
[15:43:20] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2139)
[15:43:20] at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:2095)
[15:43:20] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2607)
[15:43:20] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[15:43:20] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[15:43:20] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[15:43:20] at com.maddox.il2.game.Mission._load(Mission.java:762)
[15:43:20] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[15:43:20] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[15:43:20] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[15:43:20] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[15:43:20] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:43:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[15:43:21] null
[15:43:21] java.lang.NullPointerException
[15:43:21] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[15:43:21] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[15:43:21] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[15:43:21] at com.maddox.il2.game.Mission._load(Mission.java:897)
[15:43:21] at com.maddox.il2.game.Mission.access$600(Mission.java:120)
[15:43:21] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
[15:43:21] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[15:43:21] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[15:43:21] at com.maddox.il2.game.Main.exec(Main.java:449)
[15:43:21] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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KingTiger503

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Re: SAS Engine MOD 2.7 patch western 27/Dec./2015
« Reply #147 on: January 19, 2016, 10:55:19 PM »

My got No problem, Latest beta patch also No Problem.
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western0221

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Re: SAS Engine MOD 2.7 patch western 27/Dec./2015
« Reply #148 on: February 05, 2016, 07:37:55 AM »

Updated Beta 05th/Feb./2016.
Today's version has 8x different patches to enable others' visual or sounds effects only you need and want.
Please take care which one you choose.

And when you report me the bug you face, please make clear which patch you use onto how modded game.

-----
General bug fix of Engine MOD 2.7
 - Fixing wings are folded in the mission spawning on Carriers, but when the deck is full and aircrafts become air-starting.
-----

+ Simple update patch of Engine MOD 2.7 , no additional visual / sound effects version.
https://www.mediafire.com/download/885em6e5wy65q1v/SAS_Engine_2.7_patch_western_20160205.7z

+ Update patch for JapanCat's Merge Effects , but no others.
https://www.mediafire.com/download/lo3i3jbmo8b9r8m/MargeEffects_20151031R_patch_western_20160205.7z

-----

Based on benitomuso(Pablo)'s Cockpit sound mod for v4.12.2 on 30th/Sep./2015.
https://www.sas1946.com/main/index.php/topic,48628.0.html
Need installing his package first.

+ Update SAS Engine MOD 2.7 and merging PAL's sound classfiles.
https://www.mediafire.com/download/53wa4ka6hc4adev/SAS_Engine_2.7_patch_western_20160205_PAL%27sCockpitSoundsUpdate.7z

+ Update patch for JapanCat's Merge Effects and merging PAL's sound classfiles.
https://www.mediafire.com/download/1vd03jdxbj65m65/MargeEffects_20151031R_patch_western_20160205_PAL%27sCockpitSoundsUpdate.7z

-----

Adding start-up and full-throttle flame visual effect.

+ Update SAS Engine MOD 2.7 and adding engine exhaust flame visual effect.
https://www.mediafire.com/download/upxaba2achsevk4/SAS_Engine_2.7_patch_western_20160205_FullThrottle.7z

+ Update patch for JapanCat's Merge Effects and adding engine exhaust flame visual effect.
https://www.mediafire.com/download/j91qdncuu7gbk5t/MargeEffects_20151031R_patch_western_20160205_FullThrottle.7z

-----

Containing all today's outside effects applying, Pablo's cockpit sound and start-up / full-throttle flame visual effect.
Need installing Pablo's Cockpit sound package first.

+ SAS Engine MOD 2.7 patch.
https://www.mediafire.com/download/sh7sy296978ybdj/SAS_Engine_2.7_patch_western_20160205_PAL%27sCockpitSounds_FullThrottleFlame.7z

+ Update patch for JapanCat's Merge Effects
https://www.mediafire.com/download/rh18aot2vba9l5q/MargeEffects_20151031R_patch_western_20160205_PAL%27sCockpitSounds_FullThrottleFlame.7z

-----
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Re: SAS Engine MOD 2.7 patch western 27/Dec./2015
« Reply #149 on: February 06, 2016, 11:50:39 AM »

Hi i tried installing Engine MOD on my IL2 13m patch (the RC4 official one) with 6.0 SAS MODACT and my game crashes with this log error.

Quote
Main begin: No such file or directory: sas_basic_50.sfs
com.maddox.rts.SFSException: No such file or directory: sas_basic_50.sfs
   at com.maddox.rts.SFS.mount(Native Method)
   at com.maddox.rts.SFS.mount(SFS.java:20)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1614)
   at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
   at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
   at com.maddox.il2.game.Main.exec(Main.java:432)
   at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2016-02-06 18:43:13] -------------- END log session -------------

I've tried every patch, optional mod combination and this problem still occurs, can anyone help me?
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western0221

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Re: SAS Engine MOD 2.7 patch western 27/Dec./2015
« Reply #150 on: February 06, 2016, 11:56:25 AM »

Hi i tried installing Engine MOD on my IL2 13m patch (the RC4 official one) with 6.0 SAS MODACT and my game crashes with this log error.

No 4.13m.

4.12.2m only
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KingTiger503

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Re: SAS Engine MOD 2.7 patch western 27/Dec./2015
« Reply #151 on: February 07, 2016, 12:16:47 AM »

Hey western, thanks for update, it works now.
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western0221

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #152 on: February 15, 2016, 04:01:19 AM »

I moved version 05/Feb./2016 to the 1st post as a latest stable version.
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SAS~Malone

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #153 on: February 20, 2016, 10:51:10 AM »

hi western, a little late here, but i only just got around to installing the latest patch today, and on my first attempt, simply running a test mission i have been running repeatedly in FMB without problem, i immediately had a 30% loading fail with my Modact 530 game. the error log shows the following:

Code: [Select]
FM called 'FlightModels/Rolls-Royce-Merlin:HurriFAC.emd' is being loaded from Alternative File: 'hurrifac'
[5:24:03 PM] Motor resolveFromFile starter = 0
[5:24:03 PM] Motor resolveFromFile starter = 0
[5:24:03 PM] Flight Model File FlightModels/HurricaneMkIaFAC.fmd:HurriFAC contains no Mach Drag Parameters.
[5:24:03 PM] FM called 'FlightModels/HurricaneMkIaFAC.fmd:HurriFAC' is being loaded from File: 'hurrifac'
[5:24:03 PM] FM called 'FlightModels/HurricaneMkIaFAC.fmd:HurriFAC' is being loaded from Alternative File: 'hurrifac'
[5:24:04 PM] java.lang.NoSuchMethodError
[5:24:04 PM] at com.maddox.il2.engine.Actor.<init>(Unknown Source)
[5:24:04 PM] at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
[5:24:04 PM] at com.maddox.il2.objects.weapons.Bomb.<init>(Bomb.java:583)
[5:24:04 PM] at com.maddox.il2.objects.weapons.BombFACFlare.<init>(BombFACFlare.java:35)
[5:24:04 PM] at java.lang.Class.newInstance0(Native Method)
[5:24:04 PM] at java.lang.Class.newInstance(Unknown Source)
[5:24:04 PM] at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:384)
[5:24:04 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:440)
[5:24:04 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:419)
[5:24:04 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2903)
[5:24:04 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2866)
[5:24:04 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2504)
[5:24:04 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[5:24:04 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[5:24:04 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[5:24:04 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[5:24:04 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)

the aircraft i'm using here, the FAC Hurricane, i thought at first it might be the FAC loadout now causing the problem, but i then also tried the default loadout, and again a 30% loading fail, with a similar, but not exactly the same, error in the log:

Code: [Select]
FM called 'FlightModels/HurricaneMkIaFAC.fmd:HurriFAC' is being loaded from File: 'hurrifac'
[5:37:52 PM] FM called 'FlightModels/HurricaneMkIaFAC.fmd:HurriFAC' is being loaded from Alternative File: 'hurrifac'
[5:37:52 PM] java.lang.NoSuchMethodError
[5:37:52 PM] at com.maddox.il2.engine.Actor.<init>(Unknown Source)
[5:37:52 PM] at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
[5:37:52 PM] at com.maddox.il2.objects.weapons.Bomb.<init>(Bomb.java:583)
[5:37:52 PM] at com.maddox.il2.objects.weapons.BombFOFlare.<init>(BombFOFlare.java:29)
[5:37:52 PM] at java.lang.Class.newInstance0(Native Method)
[5:37:52 PM] at java.lang.Class.newInstance(Unknown Source)
[5:37:52 PM] at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:384)
[5:37:52 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:440)
[5:37:52 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:419)
[5:37:52 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2903)
[5:37:52 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad

to try and see if it's just that plane, i then loaded up another mission, this time a mission that i have also flown repeatedly in QMB prior to adding this update, and again i get a 30% load fail, this time the error seems to be about the torpedo loadout for the Betty - i have not changed this, it's the same loadout i was using on several missions earlier. ALL that changed since was my updating of the Engine Mod...

Code: [Select]
FM called 'FlightModels/G4M1-11.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[5:42:48 PM] java.lang.NoSuchMethodError
[5:42:48 PM] at com.maddox.il2.engine.Actor.<init>(Unknown Source)
[5:42:48 PM] at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
[5:42:48 PM] at com.maddox.il2.objects.weapons.Bomb.<init>(Bomb.java:583)
[5:42:48 PM] at com.maddox.il2.objects.weapons.Torpedo.<init>(Torpedo.java:461)
[5:42:48 PM] at com.maddox.il2.objects.weapons.BombTorpType91_mod1_Tail1.<init>(BombTorpType91_mod1_Tail1.java:7)
[5:42:48 PM] at java.lang.Class.newInstance0(Native Method)
[5:42:48 PM] at java.lang.Class.newInstance(Unknown Source)
[5:42:48 PM] at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:384)
[5:42:48 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:440)
[5:42:48 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:419)
[5:42:48 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2903)
[5:42:48 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2866)
[5:42:48 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2504)
[5:42:48 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
[5:42:48 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[5:42:48 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
[5:42:48 PM] at com.maddox.il2.game.Mission._load(Mission.java:762)
[5:42:48 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:120)

the torpedo loadout the Betty is using there is from this mod of Dreamk : - https://www.sas1946.com/main/index.php/topic,46400.0.html
but again, I must stress, this exact same mission had no such errors prior to updating the Engine Mod.

i use this version of the update: MargeEffects_20151031R_patch_western_20160205_PALsCockpitSounds_FullThrottleFlame
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SAS~Malone

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #154 on: February 20, 2016, 11:02:53 AM »

since my previous post, i have tried several other planes, such as a Hurricane IIb with 250lb bomb loadout, and still i'm getting a 30% fail, error log for this:

Code: [Select]
FM called 'FlightModels/Rolls-Royce-Merlin.emd' is being loaded from Alternative File: 'gui/game/buttons'
[5:57:34 PM] Motor resolveFromFile starter = 0
[5:57:34 PM] Motor resolveFromFile starter = 0
[5:57:34 PM] Flight Model File FlightModels/HurricaneMkIIa.fmd contains no Mach Drag Parameters.
[5:57:34 PM] FM called 'FlightModels/HurricaneMkIIa.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[5:57:34 PM] java.lang.NoSuchMethodError
[5:57:34 PM] at com.maddox.il2.engine.Actor.<init>(Unknown Source)
[5:57:34 PM] at com.maddox.il2.engine.ActorMesh.<init>(ActorMesh.java:56)
[5:57:34 PM] at com.maddox.il2.objects.weapons.Bomb.<init>(Bomb.java:583)
[5:57:34 PM] at com.maddox.il2.objects.weapons.Bomb250lbsE.<init>(Bomb250lbsE.java:7)
[5:57:34 PM] at java.lang.Class.newInstance0(Native Method)
[5:57:34 PM] at java.lang.Class.newInstance(Unknown Source)
[5:57:34 PM] at com.maddox.il2.objects.weapons.BombGun.newBomb(BombGun.java:384)
[5:57:34 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:440)
[5:57:34 PM] at com.maddox.il2.objects.weapons.BombGun.set(BombGun.java:419)
[5:57:34 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2903)
[5:57:34 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad

i guess i could keep posting more of this up, but i think you get the idea....  :D
for now i have to go back to the previous version, as i obviously can't get anywhere with this happening.
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SAS~Malone

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Re: SAS Engine MOD 2.7 patch western 05/Feb./2016
« Reply #155 on: February 20, 2016, 11:42:36 AM »

now, after testing more, i realised that when i updated this Engine Mod, i also renamed the PAL_VisualMod9 to load just after the Engine Mod in load sequence, and it now seems as if this is the cause of the 30% problem.
when i reverted back to the previous Engine Mod, i found i was still getting the same 30% crash, so it could not be the new Engine Mod patch....
when i renamed the VisulaMod9 to load before Engine Mod again, i no longer get the 30% crash.
now, i f memory serves, this is exactly the opposite of the VisualMod instructions - i'm sure it's supposed to load AFTER the Engine Mod - either way, it doesn't work that way, so i have it again loading early in the load order, with only the Common Utils and the A-6 beta Weapons Pack_Gen2016 in the load order before it.
i should also inform that i have been experiencing some of the VisualMod features not functioning, even though it loads so early in the sequence.
i won't repeat them all here, but you will see if you look in the VisualMod thread, there are numerous posts where i am just adding problem after problem. it does seem i'm in a minority of one with these problems, but i can't really make any progress until i resolve this seeming problems between the VisualMod and the Engine Mod.
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