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Author Topic: OutOfDate - SAS Engine MOD 2.7 patch western 19/Sep/2016  (Read 100347 times)

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western0221

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Re: SAS Engine MOD 2.7 patch western 04/May/2016
« Reply #216 on: June 15, 2016, 04:00:13 AM »



I'm trying to import 4.13.2m's choosing "Bomb release mode: Salvo / Single / Pair / Train --- Wing / Fuselage" function into my 4.12.2m's Engine MOD.

The screenshot is A-6A Intruder dropping 28x Mk82 bombs in Train mode.
The functions of setting Train amount and Train delay are kept from 4.13.2m.


I also have an additional plan to select a specific bomb class (like "Mk82" , "CBU-24") instead of carried place.
When I'll succeed it, we will be able to play like.... "At 1st dropping all Mk82 in Train mode and auto-stop, next dropping CBU-24 in Pairs".
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KingTiger503

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Re: SAS Engine MOD 2.7 patch western 04/May/2016
« Reply #217 on: June 15, 2016, 04:44:20 AM »

Nice, Western, Where did you Get that A-6 Intruder, From Steven. Thats Cool.
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western0221

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Re: SAS Engine MOD 2.7 patch western 04/May/2016
« Reply #218 on: June 15, 2016, 05:40:26 AM »

Nice, Western, Where did you Get that A-6 Intruder, From Steven. Thats Cool.

This A-6 is Ranwers' one.
https://www.sas1946.com/main/index.php/topic,39249.msg437164.html#msg437164

I'm helping him in Java coding (animation and weapon loadouts), correcting small parts shape and adding new weapon models (Navy Napalms, Clusters).

My motivation of today's Engine MOD update comes from his A-6. A-6 often carries two different bombs (LDGP and Cluster, LGB and LDGP, etc. etc.) and I want to select which one to drop.
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KingTiger503

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Re: SAS Engine MOD 2.7 patch western 04/May/2016
« Reply #219 on: June 15, 2016, 07:05:01 AM »

That Ranwers A-6 Intruder Folder, Because I need To Test it First, Can You PM me For that A-6 Intruder Folder.
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western0221

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Re: SAS Engine MOD 2.7 patch western 04/May/2016
« Reply #220 on: June 16, 2016, 07:57:23 AM »

That Ranwers A-6 Intruder Folder, Because I need To Test it First, Can You PM me For that A-6 Intruder Folder.

I don't have any Authority about it, sorry.


I finish to implement my first plan about bomb release select function only for player's aircraft.
I'll try to AI aircraft and Net aircraft before releasing.

 - toggle modes


 - dropping a pair of Mk77


 - dropping Mk82 SnakeEye in Train mode



When I'll finish all rest things and publish it, other Jets or props can use this function with only adding "1" line in their classfiles (onAircraftLoaded() method) as "FM.CT.bHasBombSelect = true;".
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KingTiger503

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Re: SAS Engine MOD 2.7 patch western 04/May/2016
« Reply #221 on: June 16, 2016, 10:42:35 AM »

Ok western, just keep testing the A-6,
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western0221

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SAS Engine MOD 2.7 patch western Beta-Hotfix 21/Jul/2016
« Reply #222 on: July 21, 2016, 08:36:05 AM »

Out of date and containing a serious bug.

 ------

Beta-Hotfix release on 21th/July/2016.

1st install full package of 04th/May/2016 version of 1st page, after it, overwriting today's Hotfix.
Beta is not so Reliable, not enough tested. Take your own risk to install.
When today's version will be enough tested and seem no new bugs, I'll make a new full package and move it to the 1st page.


For standard version
tp://www.mediafire.com/download/n18....7v91x4/SAS_Engine_2.7_patch_western_20160721Hotfix.7z

For JapanCat's Merge Effect version
tp://www.mediafire.com/download/htvo....cjt3u/MargeEffects_20151031R_patch_western_20160721Hotfix.7z


New features:
 - Importing Stock 4.13.2m's Bomb Release Mode function.
 - New "Select Bomb class" function. It needs aircraft side special Java codes and no aircraft is available, now.
 - Rocket release mode is separated from Bomb Release Mode.

Bugfix:
 - "Dump Fuel" function enables total 3x dump points (visual effect points) on the aircraft.

Note:
Today's hotfix replaces i18n/ controls.properties and hud_log.properties (with their multi language files).
When you've touch those files already, please merge 2 into 1 with your hands.
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Re: SAS Engine MOD 2.7 patch western 04/May/2016
« Reply #223 on: July 23, 2016, 07:19:55 AM »

Hello western0221.

I have a small problem with the last patch (standard version).
In the QMB if i engage auto pilot my propeller aircraft dont want to take off.
No problem with jet.
In QMB if i begin in flight i must manipulate the propeller pitch at 100% to continue the flight.
The same for take off.

Thanks for your work.

Best regards.
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KingTiger503

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Re: SAS Engine MOD 2.7 patch western 04/May/2016
« Reply #224 on: July 23, 2016, 07:42:52 AM »

Thanks Western for the Update.
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western0221

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Re: SAS Engine MOD 2.7 patch western 04/May/2016
« Reply #225 on: July 23, 2016, 09:55:32 AM »

I have a small problem with the last patch (standard version).
In the QMB if i engage auto pilot my propeller aircraft dont want to take off.
No problem with jet.
In QMB if i begin in flight i must manipulate the propeller pitch at 100% to continue the flight.
The same for take off.

Thanks your feed-back, taskf53.

I've not tested your situations before my 21th/July/2016 Beta release.
I'll need 2 or 3 days to check it in my own game and reply here.
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western0221

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Re: SAS Engine MOD 2.7 patch western 04/May/2016
« Reply #226 on: July 23, 2016, 09:20:17 PM »

In my game, the taking-off bug problem reported by taskf53 is also seen.

I think that comes from gear brake codes, but not sure.
I may need some days to search where I made that bug and how to fix it.
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western0221

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Re: SAS Engine MOD 2.7 patch western 04/May/2016
« Reply #227 on: July 29, 2016, 10:41:08 AM »

In my game, the taking-off bug problem reported by taskf53 is also seen.

I think that comes from gear brake codes, but not sure.
I may need some days to search where I made that bug and how to fix it.

I've tested and compared classes again and again.
That is not coming from gear brake codes.

I've identified the bug class is --- Controls.class --- in switching each classes old one and my latest one.
In comparing latest source codes and old stable source codes, I cannot find what codes make the bug in Controls.class .
When I find it, I'll be able to fix it in 3 hours. But how long time I need to find the bug codes, I don't know.... 1 day? 3 days? 7 days? Sigh.

So, version 04th/May/2016 in my 1st post is stable.
Please use it till my next bugfix.
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