Ship Extentions MOD version2.22.1
4.12.2m -
https://www.mediafire.com/file/delfz3mr3xhqdpn/ShipExtention2.22.1%284122%29.7z/file(NOT compatible to HSFX7, 4.10.1m , 4.11.1m , 4.13.Xm)
Not to overwrite this version onto older versions.
Overwriting will often make classfile conflicting and cause game crashing or freezing.
Beta 2.20.5 ~ 2.21.0 may solve some of stock and this Ship Extension mod bug, making fps dropping.
2.22.1 need SAS Engine MOD 2.8.7 western (or later)
https://www.sas1946.com/main/index.php/topic,52489.0.html2.20.5 ~ laters also (may) need this mod installed.
Optional MOD and Mission:
1. ILS and TACAN station as StationaryObjects 20th/Apr./2014
https://www.mediafire.com/download/m12dej1hc38e674/ILSTACANBeacons20140420.7z
This MOD contains 14 extentions:
-flexible ship guns parameters added
-more intelligent targeting guns AI
-new torpedos with several countries own types parameters - Italy 45cm torpedo (2.12)
-Today's radar 3D visual continuously rotating
-SAM/SSM/SUM missiles are prepaired
-Smokes types add , +VaparCoal and +Diesel (2.11)
-Sailors disappear when the ship is sinking (2.11)
-Hot bulb engine sound (2.11)
-Jet Blast Deflector on carrier decks (2.20New!)
-SinkTimeMultipiler (2.20.2New!)
-StabilizeFactor (2.20.3New!)
-carriers' Visual landing aid (Mirror landing aid, IFLOLS) ready (2.20.4New!)
-Less verboss loading error log option with Engine MOD 2.7.5w (2.21New!)
-Guns and Missiles (set new parameter in ships.ini) aim and shoot enemy cruise missiles. Need Engine MOD 2.8.5w (2.22New!)
sample(replacing/adding) ships.ini is inside 7ZIP. All new torpedos names are written, too.
Applying 4.11.1m improvements:
-AAA not working when clouds hide the visibility (2.13New!)
Applying 4.12.2m improvements:
-enemy aircrafts moving against our AAA (2.13.2New!)
KNOW BUGS...
- nothing
installation...
*.ini are not changed from version 2.13
"SAS_Generic" folder is fully changed. Erase old "SAS_Generic" folder before installing 2.20.
Videos of this MOD.
1st BETA video
2nd New Radar video
3rd SAM test FS Clemenceau
ver2.11 New smoke effects and sound effect
And optioinal ship MOD: IJN I-58 Submarine submerged shooting 53cm oxigen torpedo and USS Gato Late submerged shooting Mk14Torpex
https://www.mediafire.com/?4s44435x918660uThese submarines need "Ship Extention MOD".
Torpedos spec data here:
Country TypeName BombType TNTkg Speed(knot) Range(m) Typical
RN MkIX TNT 327 41 10000
RN MkIX Torpex 547.5 41 10000
RN MkVIII TNT 327 41 6400
RN MkVIII Torpex 547.5 41 6400
Russia 5339 TNT 317 39 8000
USS Mk14 TNT 292 46 4100
USS Mk14 Torpex 438 46 4100
USS Mk15 TNT 375 45 5500
USS Mk15 Torpex 562 45 5500
IJN 53cm Type95 Type97 480 48 9000 (No wake)
IJN 61cm Type93 Type97 576 48 20000 (No wake)
IJN 61cm Type93Mod3 Type97 790 48 15000 (No wake)
IJN 61cm TNT 390 39 8000
German G7a TNT 280 40 8000
German G7e TNT 140 30 5000 (No wake)
Italy 53M TNT 270 46 4000
Italy 45W TNT 200 44 4000
* * *
For ship builders... 1
New Hooks names for smokes are here.
Black long smokes of "Coal" are - VaporCoal, VaporCoal1, VaporCoal2, VaporCoal3...
Short smokes of "Diesel" are - Diesel, Diesel1, Diesel2, Diesel3...
* * *
For ship builders... 2
Enabling this 2.11's sailors disappearance, sailors' materials are Sailor1o , Sailor2p , marina , mariM.
* * *
- Usage of "SinkTimeMultipiler"
Open your conf.ini in your IL-2 1946 installing ROOT folder and search "[Mods]" section.
When your conf.ini doesn't have "[Mods]" section, add it in its last.
| [Mods]
| SinkTimeMultipiler=2.0
This works as making Ships' sinking time extending into twice.
| [Mods]
| SinkTimeMultipiler=0.8
This works as making Ships' sinking time shortening into 80%.
The value of SinkTimeMultipiler is allowed from 0.3 to 10.0.
2.20.3 patch adds "StabilizeFactor" parameter in each ship entries of ships.ini .
Stock ships are sometimes too easy swinging even they are big.
This additional parameter fixes it.
You have to set StabilizeFactor on each ships you want with good values.
The value of StabilizeFactor is allowed from 0.5 to 5.0.