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Author Topic: AI/Torpedo Ship Extension 2.22.1 , 26/Jul/2018  (Read 36502 times)

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SAS~Gerax

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Re: AI/Torpedo Ship Extension 2.20.3 - 4b (Only4.12.2m)
« Reply #24 on: January 30, 2017, 10:04:16 AM »

A mission with F-4 and BHR +ILS i had some FPS issue.

Taskf53, would you please post this mission here (using code option)?
I tried a mission 4xF4 and BHR and have no fps loss at all (again).
So I just want to try your mission on my system and see what happens.  ;)
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western0221

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Re: AI/Torpedo Ship Extension 2.20.3 - 4b (Only4.12.2m)
« Reply #25 on: January 30, 2017, 10:09:42 AM »

@ western0221

Quote
If you'll see another error containing the message "BigshipGeneric", please report it in my Ship Extensions MOD topic.

A mission with F-4 and BHR +ILS i had some FPS issue.

Here is a part of the log.

Perhaps...
Quote
Optional MOD and Mission:

1. ILS and TACAN station as StationaryObjects 20th/Apr./2014
https://www.mediafire.com/download/m12dej1hc38e674/ILSTACANBeacons20140420.7z
is needed for light effect files.


If you've already installed it, but that error comes, umm..... ?
I'll research.

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taskf53

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Re: AI/Torpedo Ship Extension 2.20.3 - 4b (Only4.12.2m)
« Reply #26 on: January 30, 2017, 11:43:44 AM »

@ western0221

Yes i have this mod ILS and TACAN station as StationaryObjects 20th/Apr./2014 installed.

@ SAS~Gerax

Its just a QuickQMBPRO Coral Sea mission where i change the name of the carrier.
I did several times the mission with F-4,F-18 without trouble but the last time i hade FPS issue.

Code: [Select]
[MAIN]
  MAP CoralSea/Online_load.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  player usa0100
  army 1
  playerNum 0
[SEASON]
  Year 1960
  Month 7
  Day 15
[WEATHER]
  WindDirection 57.0
  WindSpeed 15.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[Wing]
  usa0100
  ja0100
  usa0101
  usa0102
  usa0103
  ja0101
  ja0102
  ja0103
  usa0110
  usa0111
  usa0112
  usa0113
  ja0110
  ja0111
  ja0112
  ja0113
[usa0100]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0100_Way]
  TAKEOFF 3774.77 19547.40 0 0 1_Chief 0 &0
  NORMFLY 5570.51 20097.34 500.00 300.00 &0
  GATTACK 14497.30 32586.95 500.00 300.00 8_Chief 0 &0
  NORMFLY 19739.31 36293.58 500.00 300.00 &0
  LANDING 42562.39 17275.21 0 0 1_Chief 2 &0
[ja0100]
  Planes 1
  Skill 3
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0100_Way]
  NORMFLY 14445.94 41073.96 500.00 300.00 &0
  NORMFLY 14394.52 33111.04 500.00 300.00 usa0100 2 &0
  NORMFLY 19430.87 34340.71 500.00 300.00 &0
  LANDING 42922.20 47807.52 0 0 0_Chief 1 &0
[usa0101]
  Planes 1
  OnlyAI 1
  Skill 3
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0101_Way]
  TAKEOFF 1048.46 18513.39 0 0 7_Chief 0 &0
  NORMFLY 5573.76 19711.00 500.00 300.00 &0
  GATTACK 15126.47 32406.90 500.00 300.00 14_Chief 0 &0
  NORMFLY 19534.14 35675.50 500.00 300.00 &0
  LANDING 41689.96 17375.10 0 0 1_Chief 2 &0
[usa0102]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0102_Way]
  TAKEOFF 1047.34 18530.90 0 0 7_Chief 0 &0
  NORMFLY 5597.21 19697.26 500.00 300.00 &0
  GATTACK 15651.38 32185.28 500.00 300.00 9_Chief 0 &0
  NORMFLY 19431.33 34904.42 500.00 300.00 &0
  LANDING 40918.88 17272.29 0 0 7_Chief 2 &0
[usa0103]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0103_Way]
  TAKEOFF 1037.89 18549.52 0 0 7_Chief 0 &0
  NORMFLY 5634.11 19678.15 500.00 300.00 &0
  GATTACK 16257.40 31791.50 500.00 300.00 13_Chief 0 &0
  NORMFLY 19379.92 34236.14 500.00 300.00 &0
  LANDING 40404.82 17066.67 0 0 7_Chief 2 &0
[ja0101]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
  StartTime 1
[ja0101_Way]
  NORMFLY 15113.25 41021.69 500.00 300.00 &0
  NORMFLY 14959.04 34087.07 500.00 300.00 usa0101 2 &0
  NORMFLY 19328.51 34853.01 500.00 300.00 &0
  LANDING 42152.61 48012.85 0 0 0_Chief 1 &0
[ja0102]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0102_Way]
  NORMFLY 15781.53 41124.50 500.00 300.00 &0
  NORMFLY 15575.90 34896.35 500.00 300.00 usa0102 2 &0
  NORMFLY 19174.30 35521.29 500.00 300.00 &0
  LANDING 41587.15 48475.50 0 0 6_Chief 1 &0
[ja0103]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0103_Way]
  NORMFLY 16501.20 41381.53 500.00 300.00 &0
  NORMFLY 16302.19 35753.35 500.00 300.00 usa0103 2 &0
  NORMFLY 18865.86 36292.37 500.00 300.00 &0
  LANDING 40764.66 48835.34 0 0 6_Chief 1 &0
[usa0110]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0110_Way]
  NORMFLY 3687.13 16851.76 500.00 300.00 &0
  GATTACK 11995.32 31962.92 500.00 300.00 10_Chief 0 &0
  NORMFLY 23622.98 34915.25 500.00 300.00 &0
  LANDING 41509.23 19060.17 0 0 7_Chief 2 &0
[usa0111]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0111_Way]
  NORMFLY 3409.13 17331.42 500.00 300.00 &0
  GATTACK 11658.78 32485.05 500.00 300.00 10_Chief 0 &0
  NORMFLY 23895.12 35445.39 500.00 300.00 &0
  LANDING 42009.89 19651.85 0 0 7_Chief 2 &0
[usa0112]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0112_Way]
  NORMFLY 3220.81 17911.49 500.00 300.00 &0
  GATTACK 11237.60 32942.09 500.00 300.00 10_Chief 0 &0
  NORMFLY 24204.75 35988.03 500.00 300.00 &0
  LANDING 42688.79 20152.51 0 0 1_Chief 2 &0
[usa0113]
  Planes 1
  Skill 1
  Class air.F4U1A
  Fuel 100
  weapons default
[usa0113_Way]
  NORMFLY 3065.08 18233.86 500.00 300.00 &0
  GATTACK 10877.97 33351.72 500.00 300.00 10_Chief 0 &0
  NORMFLY 24499.30 36534.21 500.00 300.00 &0
  LANDING 43234.96 20562.14 0 0 1_Chief 2 &0
[ja0110]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0110_Way]
  NORMFLY 14763.39 42415.70 500.00 300.00 &0
  NORMFLY 14643.15 33599.22 500.00 300.00 &0
  NORMFLY 23260.12 35624.16 500.00 300.00 &0
  LANDING 41445.03 46229.08 0 0 6_Chief 1 &0
[ja0111]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0111_Way]
  NORMFLY 20215.83 42080.41 500.00 300.00 &0
  NORMFLY 14759.03 35278.10 500.00 300.00 &0
  NORMFLY 17198.49 32759.99 500.00 300.00 &0
  NORMFLY 23542.24 35165.97 500.00 300.00 &0
  LANDING 41631.91 45780.57 0 0 6_Chief 1 &0
[ja0112]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0112_Way]
  NORMFLY 20042.91 42651.62 500.00 300.00 &0
  NORMFLY 13910.59 35182.71 500.00 300.00 &0
  NORMFLY 17076.30 32101.19 500.00 300.00 &0
  NORMFLY 23803.86 34754.84 500.00 300.00 &0
  LANDING 41818.79 45257.32 0 0 0_Chief 1 &0
[ja0113]
  Planes 1
  Skill 1
  Class air.SEAFIRE3
  Fuel 100
  weapons default
[ja0113_Way]
  NORMFLY 24761.57 28955.26 500.00 300.00 &0
  NORMFLY 15599.29 33148.94 500.00 300.00 &0
  NORMFLY 16966.80 37297.03 500.00 300.00 &0
  NORMFLY 24077.82 34334.11 500.00 300.00 &0
  LANDING 41992.13 44544.81 0 0 &0
[Chiefs]
  0_Chief Ships.IJNAkagiCV 2 0 2 1.0
  1_Chief Ships.USSBonHommeRichardCVA31_1965 1 0 2 1.0
  2_Chief Ships.USSIndianapolisCA35 1 0 2 1.0
  3_Chief Ships.USSIowaClassGeneric 1 0 2 1.0
  4_Chief Ships.IJNAkizukiDD42 2 0 2 1.0
  5_Chief Ships.IJNAmatsukazeDD45 2 0 2 1.0
  6_Chief Ships.IJNZuikakuCV 2 0 2 1.0
  7_Chief Ships.USSKiddDD661 1 0 2 1.0
  8_Chief Ships.Tramp 2 12 0 1.0
  9_Chief Ships.Tanker 2 10 0 1.0
  10_Chief Ships.IJNYukikazeDD43 2 12 0 1.0
  11_Chief Ships.Tanker 2 0 2 1.0
  12_Chief Ships.Tanker 2 0 2 1.0
  13_Chief Ships.Tramp 2 0 2 1.0
  14_Chief Ships.Tramp 2 0 2 1.0
  15_Chief Ships.Tanker 2 0 2 1.0
[0_Chief_Road]
  12686.86 62297.67 120.00 0 2 13.88888888888889
  42939.89 47907.76 120.00 0 2 13.88888888888889
  48355.49 45274.48 120.00 0 2 13.88888888888889
  48554.23 40802.87 120.00 0 2 13.88888888888889
  46020.32 36828.11 120.00 0 2 13.88888888888889
  41846.82 35436.95 120.00 0 2 13.88888888888889
  3092.93 47758.70 120.00
[1_Chief_Road]
  3769.48 19561.98 120.00 0 2 15.94777774810791
  22195.84 25063.35 120.00 0 2 9.774444580078125
  42641.78 17004.01 120.00 0 2 9.774444580078125
  47545.04 20375.67 120.00 0 2 9.774444580078125
  47212.74 26195.64 120.00 0 2 9.774444580078125
  42295.71 27720.37 120.00 0 2 9.774444580078125
  3091.21 17841.75 120.00
[2_Chief_Road]
  2146.43 20018.20 120.00 0 2 13.88888888888889
  21654.25 26491.10 120.00 0 2 8.424028396606445
  42615.26 18300.40 120.00 0 2 13.88888888888889
  46110.82 20767.86 120.00 0 2 13.88888888888889
  46110.85 24520.47 120.00 0 2 13.88888888888889
  42306.82 26011.24 120.00 0 2 13.88888888888889
  3341.37 16706.83 120.00
[3_Chief_Road]
  4542.10 20344.27 120.00 0 2 13.88888888888889
  21875.77 25876.26 120.00 0 2 9.002778053283691
  42666.67 17632.13 120.00 0 2 13.88888888888889
  46984.74 20665.06 120.00 0 2 13.88888888888889
  46676.30 24931.73 120.00 0 2 13.88888888888889
  42306.83 26885.14 120.00 0 2 13.88888888888889
  3187.15 17272.29 120.00
[4_Chief_Road]
  13132.61 61584.94 120.00 0 2 13.88888888888889
  42615.26 47293.17 120.00 0 2 13.88888888888889
  47704.42 44671.48 120.00 0 2 13.88888888888889
  47653.01 40816.06 120.00 0 2 13.88888888888889
  45493.98 37371.89 120.00 0 2 13.88888888888889
  41689.96 36292.37 120.00 0 2 13.88888888888889
  3289.96 48372.69 120.00
[5_Chief_Road]
  13532.90 60820.24 120.00 0 2 13.88888888888889
  42666.67 46727.71 120.00 0 2 13.88888888888889
  47138.96 44311.65 120.00 0 2 13.88888888888889
  47036.14 40867.47 120.00 0 2 13.88888888888889
  45031.32 37885.95 120.00 0 2 13.88888888888889
  41689.96 37063.45 120.00 0 2 13.88888888888889
  3444.18 49040.96 120.00
[6_Chief_Road]
  12404.79 63012.80 120.00 0 2 13.88888888888889
  42923.70 48526.91 120.00 0 2 13.88888888888889
  48783.94 45853.82 120.00 0 2 13.88888888888889
  49195.18 40713.25 120.00 0 2 13.88888888888889
  46419.28 36240.96 120.00 0 2 13.88888888888889
  41844.18 34801.61 120.00 0 2 13.88888888888889
  2570.28 47344.58 120.00
[7_Chief_Road]
  1064.04 18467.63 120.00 0 2 15.94777774810791
  22680.29 24308.02 120.00 0 2 7.845277786254883
  42512.45 16604.02 120.00 0 2 13.88888888888889
  48115.66 20305.22 120.00 0 2 13.88888888888889
  47858.63 26525.30 120.00 0 2 13.88888888888889
  42255.42 28478.71 120.00 0 2 13.88888888888889
  2827.31 18506.02 120.00
[8_Chief_Road]
  13309.81 34444.61 120.00 0 2 5.144444942474365
  49961.02 33768.17 120.00
[9_Chief_Road]
  13679.73 34750.20 120.00 0 2 5.144444942474365
  49193.60 34312.28 120.00
[10_Chief_Road]
  11300.37 34674.56 120.00 0 2 5.555555555555555
  49994.24 34146.16 120.00
[11_Chief_Road]
  13504.55 34836.15 120.00 0 2 3.729722261428833
  49359.55 34451.78 120.00
[12_Chief_Road]
  13603.62 35062.02 120.00 0 2 3.729722261428833
  49835.39 34565.48 120.00
[13_Chief_Road]
  13651.17 35246.29 120.00 0 2 2.5722224712371826
  50506.32 34633.71 120.00
[14_Chief_Road]
  13639.28 34334.87 120.00 0 2 2.5722224712371826
  50563.18 33576.14 120.00
[15_Chief_Road]
  13316.32 34538.95 120.00 0 2 3.729722261428833
  50369.28 34029.28 120.00
[NStationary]
[Buildings]
[Bridge]
[House]

Best regards.
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SAS~Gerax

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Re: AI/Torpedo Ship Extension 2.20.3 - 4b (Only4.12.2m)
« Reply #27 on: January 31, 2017, 02:40:53 AM »

@ SAS~Gerax
Its just a QuickQMBPRO Coral Sea mission where i change the name of the carrier.

wow, with this mission I get a ctd (black screen and freeze) as I never have seen it before.
Log repeats always the same message a hundred times:
Code: [Select]
[9:34:32 AM] ERROR: CARSLPFG: Too many facess (3444)
[9:34:32 AM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3444)

To me it seems this happens when the second AI plane of my flight tries to scramble.
btw, this happens not only with F-4s but also with ie stock Hellcats vs Zeros.
And strange is, it seems to happen only in this type of mission.
So, maybe this kind of QMB carrier scramble mission is the culprit?

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western0221

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Re: AI/Torpedo Ship Extension 2.20.3 - 4b (Only4.12.2m)
« Reply #28 on: February 01, 2017, 09:59:49 AM »

@ western0221

Quote
If you'll see another error containing the message "BigshipGeneric", please report it in my Ship Extensions MOD topic.

A mission with F-4 and BHR +ILS i had some FPS issue.

Here is a part of the log.

Code: [Select]
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NullPointerException
at com.maddox.il2.engine.Eff3DActor._setIntesity(Eff3DActor.java:48)
at com.maddox.il2.objects.ships.BigshipGeneric.SetEffectsIntens(BigshipGeneric.java:3287)
at com.maddox.il2.objects.ships.BigshipGeneric.setMovablePosition(BigshipGeneric.java:3553)
at com.maddox.il2.objects.ships.BigshipGeneric.access$4200(BigshipGeneric.java:32)
at com.maddox.il2.objects.ships.BigshipGeneric$Move.tick(BigshipGeneric.java:1155)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:374)

Thanks a new report.
It maybe another bug I made.

Now I'm busy on other projects and no time even only to make the same error in my game.
I'll do it in 5 days and fix it another 5 days.
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SAS~Gerax

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Re: AI/Torpedo Ship Extension 2.20.3 - 4b (Only4.12.2m)
« Reply #29 on: February 03, 2017, 04:38:46 AM »

wow, with this mission I get a ctd (black screen and freeze) as I never have seen it before.
Log repeats always the same message a hundred times:
Code: [Select]
[9:34:32 AM] ERROR: CARSLPFG: Too many facess (3444)
[9:34:32 AM] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3444)

Perhaps I found an explanation here:
https://www.sas1946.com/main/index.php/topic,51699.msg584483.html#msg584483

so this reported CTD had to do with BHRs (and future Nimitz?) over poly model.
To me this means that I simply have to avoid missions where BHR has to use the canons.
Or it comes from testing this with EngMod+MergeEffects-16-1-17+_ILS_18-1-17
with very heavy canon smoke? Have to try this without marge effects..

Edit 7-2-17: after reading BHRs readme ( :-[) I tried lowPoly Crew and now all is OK with BHR.  :)
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western0221

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Re: AI/Torpedo Ship Extension 2.20.3 - 4c (Only4.12.2m)
« Reply #30 on: February 16, 2017, 03:08:06 AM »

Beta 2.20.4c patch is released.

It fixes the error when a Visual Landing Aid carrier begins to die.
And maybe a bit stable in missions with many mods.

But some bugs taskf53 reported is not fixed.
I haven't found which code makes the error, yet.
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western0221

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Re: AI/Torpedo Ship Extension 2.20.3 - 4c (Only4.12.2m)
« Reply #31 on: February 16, 2017, 12:46:31 PM »

My dumb Question is ;the Radar is only for FSClemenceau, Foch or for all Carriers ,Destroyer

Radar function in this mod is giving "visual of continuous rotating, when the ship model has her radar msh node and ships.ini entry".
No searching enemies or supporting firing.

You can see those radar visuals on Essex angled deck versions, too.

Yes, destroyers or frigates, modern landing ship also can have those radar visual , when the modder / modeler will make that 3D on her and write ships.ini entry.
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western0221

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Re: AI/Torpedo Ship Extension 2.20.3 - 5 (Only4.12.2m)
« Reply #32 on: February 17, 2017, 03:19:56 AM »

New Beta patch 2.20.5 is out.

Small changes on IFLOLS (even no carrier have it yet) working codes and Phalanx CIWS gun class (also no ship has it yet).
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Seb

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Re: AI/Torpedo Ship Extension 2.20.3 - 5 (Only4.12.2m)
« Reply #33 on: February 17, 2017, 05:34:12 AM »

Hi Western.
Thank you for your work.
I have a question in connection with the latest mod, where you need to install ShipExWeapons.
Thank you for your answer.
Regards
Seb
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western0221

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Re: AI/Torpedo Ship Extension 2.21.0 , 20/Oct/2017
« Reply #34 on: October 20, 2017, 08:43:04 AM »

New Ship Extension 2.21.0 is released in 1st post.

It is the Retrofit of Storebror's B.A.T. 3.2 Service patch 1"Less verboss objects loading error log option".
Its conf.ini usage is written in SAS Engine MOD 2.7.5w topic. That mod is needed for today's version.


B.A.T. 3.2 Service patch 1 already has this version's full spec functions .... so no need to additional install of mine.
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western0221

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Re: AI/Torpedo Ship Extension 2.22.0 , 08/May/2018
« Reply #35 on: May 08, 2018, 04:59:27 AM »

New version 2.22.0 is released in 1st post.
It needs SAS Engine MOD 2.8.5 western (or later).

-Guns and Missiles (set new parameter in ships.ini) aim and shoot enemy cruise missiles.


The parameter enabling that function is written in ships.ini .

Code: [Select]
[gun_100_Fr_Mle64]
.....
InterceptMissiles        1

[sam_CrotaleR440]
.....
InterceptMissiles        1

[sam_SADRAL]
.....
InterceptMissiles        1

[sam_SIMBAD]
.....
InterceptMissiles        1

[gun_PhalanxCIWS]
.....
InterceptMissiles        1
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