Hi everyone,
Thank you for your replies.
"timetable.cfg" sounds interesting. But these ideas are not for a dynamic campaign like DCG, but a "static" campaign that would actually not be quite as static as before. The text mod would go hand-in-hand with branching campaigns... for example:
1. In every mission, the player has a wingman. A hidden escort objective is tied to the wingman in every mission.
2. If the wingman is ever shot down, the hidden objective fails. This triggers the text mod and the player character is aghast that his buddy has been shot down.
3. If IL-2 truly keeps track of which objectives have succeeded or failed, then it would be able to know that the wingman were shot down. The branching paths mod would then take that information and use it to open up a few new paths, like ferrying the deceased's fianceƩ out of the warzone, or even fly for revenge.
Come to think of it, such a system even gives the player the option of branching a path by choice.
IL-2 also keeps track of mission objectives in order to handle the player's score, so that might be a place to start searching for classes to modify.
I have tried to find instructions to use "timetable.cfg" by using Google, but I couldn't find them... has Lonestar placed this info somewhere special? I think I need more search keywords.
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Ah, disregard the above, I thought it was ".cfg" and not ".dcg". I found it easily after I realized that. Although, this isn't a mod request for dynamic campaigns.
Regards,
Zachary