Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 5   Go Down

Author Topic: What happened to the ice?  (Read 11755 times)

0 Members and 2 Guests are viewing this topic.

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3554
  • Help Ukraine fight
    • Check out my modded campaigns
What happened to the ice?
« on: February 16, 2014, 01:59:51 AM »

While tinkering with my collection of maps I've just encountered a bug, which was first spotted on this thread: https://www.sas1946.com/main/index.php/topic,20624.96.html

To keep it short: Ice isn't Ice any more!  :o The bug crept into DBW from 1.6 (where the ice was nice and solid: you could land upon it, start from it, etc) to 1.71 (where it LOOKS like ice but is behaves like water: try and land upon it, it goes splash, you overturn and slowly sink...). And this is with adjusted settings, and regardless if it's stock maps or new, modded ones etc.

It's problematic if you want to portray aerial combat during, say, the Winter and Continuation Wars, when the Finns systematically used airstrips built on frozen lakes.

There must be a fix for this, and I can even image it can be pretty easy to implement. What happaned with the ICE between 1.6 and 1.71???  ???
Logged
You want to give financial support to a front line Ukraine unit fighting the Russian invaders? Paypal kyivragnarock@gmail.com

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: What happaned to the ice?
« Reply #1 on: February 16, 2014, 03:03:23 AM »

I was unable to find a fix for this problem so I ignored it since I dont fly on winter maps that much. All I can tell is that DBW-1916 doesnt have this problem. I tried all settings in the map load.ini, used the stock Moscow winter map for testing but without any luck. The "water state" variable doesnt seem to have any effect, this was added to maps so that you can have winter maps w liquid water.

[WORLDPOS]
CAMOUFLAGE = WINTER
WATER_STATE = ICE (or LIQUID)
MONTH=11
DECLIN = 70
PRESSURE    = 745
TEMPERATURE = -10

bit more info
https://www.google.hu/search?q=il-2+winter+map+water+state&ie=utf-8&oe=utf-8&rls=org.mozilla:hu:official&client=firefox-a&channel=sb&gws_rd=cr&ei=eJUAU6zKKejOygOkq4CwCQ#channel=sb&nfpr=1&q=water_state+%3D+liquid&rls=org.mozilla:hu:official

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3554
  • Help Ukraine fight
    • Check out my modded campaigns
Re: What happaned to the ice?
« Reply #2 on: February 16, 2014, 01:30:27 PM »

The fact that DBW 1916 have hard ice while stock DBW doesn't, on the very same maps, is really, really puzzling.  ???

The solution lies in finding what differs between these two installs when it comes to the maps...
Logged
You want to give financial support to a front line Ukraine unit fighting the Russian invaders? Paypal kyivragnarock@gmail.com

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: What happaned to the ice?
« Reply #3 on: February 16, 2014, 02:25:33 PM »

Does this happen in a fresh, unmodded DBW 1.71 install?
My game has a lot of extra mods so I cant tell which one is the culprit.

Fly!

  • Modder
  • member
  • Offline Offline
  • Posts: 316
Re: What happaned to the ice?
« Reply #4 on: February 16, 2014, 05:20:27 PM »

Poltava, read Gumpy's fix outlined in red here: https://www.sas1946.com/main/index.php/topic,34403.276.html
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: What happaned to the ice?
« Reply #5 on: February 16, 2014, 11:14:50 PM »

I cant see any fix for this problem there. Which post is it?

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199
Re: What happaned to the ice?
« Reply #6 on: February 17, 2014, 03:03:20 AM »

post #281 looks like the fix :)
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: What happaned to the ice?
« Reply #7 on: February 17, 2014, 03:40:19 AM »

If thats the fix then I dont understand it. I already tried to play around with those numbers but no luck.

The basic problem is that the same load ini produces different "water state" results in DBW and in DBW-1916 hence it cant be the values in the worldpos section because those doesnt change.

The first thing we need to know is whether this problem is part of DBW or its caused by an extra mod which we both installed.

Griffon_301

  • SAS Team
  • member
  • Offline Offline
  • Posts: 2199
Re: What happaned to the ice?
« Reply #8 on: February 17, 2014, 04:27:05 AM »

could it be that it has something to do with the temperature mod that is present in TFM for example?
I installed the Suosussalmi (or how it is called) map yesterday and Peter told me that it has this problem; so I will try and see
if that is the culprit maybe...
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: What happaned to the ice?
« Reply #9 on: February 17, 2014, 04:44:39 AM »

I do not know about any mod which I could directly connect to this ice/water/temperature issue.
Havent got neither the TFM nor any "temperature" mod.
I tried to turn off GurnerFX and my Stock map upgrade pack but it didnt help.

Here's a list of the contents of my #DBW folder, just a few basic mods, mostly new vehicles, aircraft and maps, 3d fixes, nothing which could influence water/ice imho, I got these aircraft and static expansions for DBW (00_DBW_GMEPACK_ folders): https://www.sas1946.com/main/index.php/topic,19921.0.html:

Code: [Select]
###00_1956_Core_v13\
##_00Parachute_Scale_CargoBox\
#_00_0SAS_Engine_Mod_4101m_v26-hotfix\
#_00_1SAS_Engine_Mod_4101m_v26\
#_00_PAL-MissionProCombo\
#_00_Wflyr_NEW_Armor_Cars_Flaktower\
#_MAPMODS\
#00_0000Sounds_MG\
#00_F-4 Phantom II\
#00_Sounds_hit\
#00_Sounds_new\
#00_TEXTURES_Cars\
#00Weapon_Effects_Gunsmoke_v1\
#CY6_Infantry\
#DBW_1_71_V4_1_Gurner_FX_comp edited\
#DBW_A_Smoke distance2 Gurner 10k\
#DBW_A6M back to stock 3d patch for UP3\
_#Normandy1_map_replaced\
_0_Train_sounds\
_Carsmaster_Water\
_CY6_VietnamArmor\
0_Typhoons Tempests PACK V2c\
00_0J4M1_J7W1_Ki-98\
00_A4-Skyhawks\
00_A7M2_b\
00_AC-47\
00_AH-1_Cobra\
00_Beaufort_412for409_FLY\
00_Bu-181\
00_Cant-Z506\
00_CR-32quater\
00_Crusader_pack\
00_DBW_GMEPACK__0_0GearDamageFX V 1.3\
00_DBW_GMEPACK_00_Ki-44_Cockpit\
00_DBW_GMEPACK_AMT_HurricaneSpinners\
00_DBW_GMEPACK_AMT_Ordnance\
00_DBW_GMEPACK_B-26_V2.2\
00_DBW_GMEPACK_D4Y_Judys\
00_DBW_GMEPACK_Do-17Z_V2\
00_DBW_GMEPACK_F4U1Birdcage Muas\
00_DBW_GMEPACK_F6C4Hawk\
00_DBW_GMEPACK_IL-4_v1.02\
00_DBW_GMEPACK_Ki-45\
00_DBW_GMEPACK_L-5_SentinelFloat\
00_DBW_GMEPACK_P-61_v2\
00_DBW_GMEPACK_Spitfire PRXIX-CRP v1.4\
00_DBW_GMEPACK_STD\
00_DBW_GMEPACK_TBD-1_v1.02\
00_DBW_GMEPACK_XTD\
00_DBW_GMEPACK2_0_08_new_Vehicles_all\
00_DBW_GMEPACK2_00_4_Realistic Airfield Lighting v1_5\
00_DBW_GMEPACK2_00_deckplanes\
00_DBW_GMEPACK2_00_TBD-1_Devastator\
00_DBW_GMEPACK2_08_Object_Plane_v2.2\
00_DBW_GMEPACK2_08_Tanks_411_for409\
00_DBW_GMEPACK2_09_dead_animals\
00_DBW_GMEPACK2_09_Wflyr_FlakTower\
00_DBW_GMEPACK2_09_Wflyr_NEW_Armor\
00_DBW_GMEPACK2_B-26B_Marauder\
00_DBW_GMEPACK2_Carrier Crew v5\
00_DBW_GMEPACK2_CY6_Mortars\
00_DBW_GMEPACK2_Ki-45_Hei_Tei\
00_DBW_GMEPACK2_Ships\
00_Do-335A-6\
00_F100D\
00_F-18C\
00_FI_156\
00_FiatBr20\
00_Fw189sas\
00_He111ABE\
00_He-46C\
00_Hs-123\
00_Huey_static\
00_Huey_UH_1B_AI_Buddy_Huey_ver2\
00_Huey_UH_1B_Gunship\
00_Huey_UH-1B_Doorless_Field-Mod_Gunship\
00_Hughes OH-6 Cayuse\
00_J4M1_J7W1_Ki-98\
00_Ju188A2\
00_Ju388K\
00_Ju-87G_fix\
00_KJ-1\
00_L-159F\
00_Lancaster_new3d\
00_Leo451\
00_Meteors\
00_Mi-24V_version_2_5\
00_Mi-8\
00_MiG_21_v10\
00_MiG15UTI\
00_MiG-19\
00_MIG3_FIX\
00_Mirage_Pack\
00_Pe-8\
00_SB-2M-100A_412for409\
00_Wellesley-MKI\
00_Wellington_412for409_FLY\
00_Whirlwind\
000_Mod Wheels V5\
3DFix_cowling engine prop\
ANIMALS\
Balloon_Repaints\
BF109_nowhitewallgear\
BloodGore\
BUILDINGS_Berlin\
BUILDINGS_MAX\
BUILDINGS_MAX2\
Clouds\
COCKPIT_Windshield_Oil\
COCKPIT_XNEW_CRH\
COCKPITS\
Corsair_NewCanopy\
Damage_layers_v1_4\
DBW_FMB_Font\
DecalsShine\
EFFECTS_Crater\
EFFECTS_FLASH\
Effects_Sidewinder\
GUI\
GunFire_lowres2\
GUNSIGHTS\
HUD\
Independent static smoke and fire\
MAPMODS_Ardennes_RRR_stockreplacement\
MAPMODS_BoM_eng\
MAPMODS_KURSK_RRR_stockreplacement\
MAPMODS_MiSp_Pacific_02\
MAPMODS_N_Africa_Jir_v2\
MAPMODS_Prokhorovka_RRR_stockreplacement\
MAPMODS2_stockreplacement\
MAPMODS3_Highres  map textures\
Moon\
NO_Planeshine_v1_3\
PILOTS\
prop_mod_L_v4\
RS-82 rocket\
SAMs v2.0\
Self_Stationary_Jets\
ShipPack2_vp\
SKINMOD\
SKINMOD_MOD\
Small cargo ships\
TANKDUST\
Target Indicators\
TEXTURES_Buildings\
TEXTURES_Buildings2_hires\
TEXTURES_Buildings3_UP3\
TEXTURES_Palms\
TEXTURES_Trains\
VEHICLES_new3d\
Water ring NEW\
WFlyr_Vehicles\
XTD\

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6574
  • In memory of my beloved hero: Saburo SAKAI!
Re: What happaned to the ice?
« Reply #10 on: February 17, 2014, 07:31:21 AM »

IIUC he change the temperature from a positive value (1) to a negative one (-5) , IIUC this is the way ice 'll act as liquid (positive value) or solid (negative value)....
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: What happaned to the ice?
« Reply #11 on: February 17, 2014, 08:21:17 AM »

I posted the ini entries I used for testing and the temperature is -10:

[WORLDPOS]
CAMOUFLAGE = WINTER
WATER_STATE = ICE
MONTH=11
DECLIN = 70
PRESSURE    = 745
TEMPERATURE = -10
Pages: [1] 2 3 4 5   Go Up
 

Page created in 0.043 seconds with 24 queries.