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Author Topic: What happened to the ice?  (Read 11752 times)

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SAS~Poltava

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Re: What happaned to the ice?
« Reply #24 on: February 24, 2014, 04:26:17 AM »

Good to see the experts here working on this strange problem - I'm sure you will crack the nut!  :)
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vpmedia

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Re: What happaned to the ice?
« Reply #25 on: February 24, 2014, 04:48:49 AM »

The water state variable was added by the friction mod of Zuti:
http://ultrapack.tuttovola.org/index.php?topic=247.0

Quote
v0.4
- added support for WATER_STATE variable in map ini files, under [WORLDPOS] section
Example:
[WORLDPOS]
CAMOUFLAGE = WINTER
WATER_STATE = LIQUID //-> can be LIQUID or ICE
MONTH=12
DECLIN = 46
PRESSURE    = 840
TEMPERATURE =  0

Now you can have WINTER camouflage and be without visible bomb crates on water. Water is water. If your map does
not have this parameter set, behaviour is as it was before.
-------------------------------------------------------------------------------------------------------------

edit: sorry I see that some of this info was posted before

Mick

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Re: What happaned to the ice?
« Reply #26 on: February 24, 2014, 06:53:48 AM »

... not sure, because I don't fly above snowy/icy landscapes anymore (way too cold for my old bones ...  ;)) but I remember something like :

CAMOUFLAGE = WINTER  and  CAMOUFLAGE = winter  ===> with very different results regarding water/ice and craters ...

Sorry if I am off topic ...
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Moezilla

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Re: What happaned to the ice?
« Reply #27 on: February 24, 2014, 01:41:36 PM »

Hello,

The classfiles from Zuti's Friction Mod deal with the WATER_STATE varaible, could there be an issue with those? (I don't know if these were changed from 1.6 to 1.71). Some time ago I remember experimenting with them and causing this behaviour in my install too... These are the classfiles which I was playing with (I think they're present both in DBW and in SAS Engine Mod, cannot check now):

24A9459A668293DE
52FFE5E67C6273F0
D8F0937C5601DAE4
26D3836CBD459EB0
9EE807369FED1864
2A0BC4B8216AA6A4
AC200654B5EDB5DA

Sorry for the lack of detail, I hope it helps in pointing you somewhere useful :)

Thanks yeikov. I checked those classfiles and only three were updated between 1.6 and 1.71 and two of them are just classes declared in the third. That third class is Gear.class and there's lots in it, including lots of catapult mod stuff and one or two mentions of the friction mod. If the gear.class is not the problem there are only 295 other classfiles modified between 1.6 and 1.71. ;-)
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Kopfdorfer

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Re: What happaned to the ice?
« Reply #28 on: February 25, 2014, 09:58:07 AM »

My memory of this is along the same lines as Mick.
I am not an expert and haven't messed with this for a few years , but I thought that
Camouflage = WINTER caused winter conditions and froze all water courses , while
Camouflage = winter caused winter conditions but left water courses liquid.
However , when I was messing with map textures , I don't remember Water State as a part of the Map climatology , so this may have subsumed this function.
Not very helpful in retrospect , I guess.

Kopfdorfer
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Alex840

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Re: What happaned to the ice?
« Reply #29 on: February 25, 2014, 11:18:14 AM »

Some time ago when I make an attempt to make a map in a equatorial south hemisphere region (DECLIN = -1) I have noticed that winter conditions have nothing to do with the CAMOUFLAGE setting. Winter conditions, such snow precipitation, apppear in any map that MONTH parameter are set between 11 to 3 (november to march), regardless of latitude, temperature or camouflage. I have set TEMPERATURE = 40 and got snowfalls, where rains only appeared between april to october (4 to 10 in MONTH parameter).

This is very weird, since you cannot make a realistic map of an equatorial region or in the southern hemisphere, where winter season span from june to september in reality. Since DECLIN parameter are linked to MONTH parameter, you have to decide if you want realistic sun position in the sky or realistic climate conditions. In any case, it's crappy to see those copious snowfalls in the middle of a tropical rainforest, with temperatures well above 30 degrees Celsius.
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SAS~Tom2

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Re: What happaned to the ice?
« Reply #30 on: March 01, 2014, 11:55:52 AM »

The variable temp mod was included with the engine mod from v2.6 according to the changelog on the thread. The version of the AI/Engine mod in DBW 1.71 is v2.3 so the temp mod shouldn't be in play. I extracted the stock Moscow load.ini from 4.10.1 and put it into DBW 1.71 and still got no hard ice.

Hey Bravo, what base pack and mods are you rolling with in that pic of the Ardennes map? Could be a clue.

Also the map additions are deactivated by default IIRC. Even in the latest Engine Mod for DBW.
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Moezilla

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Re: What happaned to the ice?
« Reply #31 on: March 01, 2014, 12:27:29 PM »

Thanks Tom2. That helps eliminate another possibility. Hopefully whenever the next version of DBW is released they will have caught and squashed this bug.

Still, if you're out there Bravo, could you try the Moscow map instead of the Ardennes and tell us what mods you were using? Maybe there's a classfile in another mod that fixes this bug and that would probably narrow down the list of suspect classes to a reasonable size.
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BravoFxTrt

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Re: What happaned to the ice?
« Reply #32 on: March 01, 2014, 02:30:32 PM »

Hi Moezilla

This is Moscow Winter, in my PreDBW2 Beta test Install:

When I use the same Map and Mission my Plane Sinks in DBW 1.71

[WORLDPOS]
PRESSURE    = 745
TEMPERATURE = -17
CAMOUFLAGE = WINTER
MONTH = 11
DECLIN = 53
WATER_STATE = ICE


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ls

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Re: What happaned to the ice?
« Reply #33 on: March 02, 2014, 04:32:49 AM »

Hello,
btw, when DBW2 will be ready ;-)))))?
Greetingz,
ls
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BravoFxTrt

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Re: What happaned to the ice?
« Reply #34 on: March 02, 2014, 06:28:37 AM »

I dont know ls
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Moezilla

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Re: What happaned to the ice?
« Reply #35 on: March 02, 2014, 06:57:32 AM »

Thanks a lot for that info Bravo and for taking the time to test. I guess we can call off the dogs now if it's been fixed.

Still, if you have the ear of the DBW devs maybe you could ask if they remember the cause of the bug and we can try and fix it ourselves.
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