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Author Topic: Messerschmitt Me 262 HG.IV - 1946  (Read 60930 times)

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Vampire_pilot

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Re: Messerschmitt Me 262 HG.IV - 1946
« Reply #108 on: November 04, 2016, 07:20:37 AM »

heyo

Although this is marked as "4.10" compatible I get a CTD when trying to fly this plane (plane + Cockpit mod from 1st post)
I tested in DBW QMB with the HGIV being the only plane in the mission. Other planes work in the same setting.

here is the error log from when the mission starts loading

Code: [Select]
[13:12:50] Loading mission QuickQMBPro/Pacific_Kyushu/Pacific_KyushuBlueNone00.mis...
[13:12:50] Loaded camouflage: PACIFIC
[13:12:50] Month = 7 , Hour = 12
[13:12:50] Temperature -     0m = 24.0 .
[13:12:50] Temperature -  1000m = 17.51001 .
[13:12:50] Temperature -  2000m = 11.019989 .
[13:12:50] Temperature -  3000m = 4.529999 .
[13:12:50] Temperature -  4000m = -1.9599915 .
[13:12:50] Temperature -  5000m = -8.450012 .
[13:12:50] Temperature -  6000m = -14.940002 .
[13:12:50] Temperature -  7000m = -21.429993 .
[13:12:50] Temperature -  8000m = -27.919998 .
[13:12:50] Temperature -  9000m = -34.410004 .
[13:12:50] Temperature - 10000m = -40.899994 .
[13:12:50] Temperature - 11000m = -47.39 .
[13:12:50] Temperature - 12000m = -53.880005 .
[13:12:50] Loading map.ini defined airfields:
[13:12:50] Detected Vertex Shaders 3.0.
[13:12:50] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[13:12:50] Vertex texture units: 32
[13:12:50]
[13:12:52] PBuffer: suitable formats: 6
[13:12:52]
[13:12:52] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[13:12:52] Depth = 24, stencil = 8
[13:12:52] PBuffer: suitable formats: 6
[13:12:52]
[13:12:52] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[13:12:52] Depth = 24, stencil = 8
[13:12:54] Loading vertex/fragment programs: *709242504*
[13:12:54] *** Loading: [vpFogFar2Tex2D]
[13:12:54] *** Loading: [vpFog2Tex2DBlend]
[13:12:54] *** Loading: [vpFogFar4Tex2D]
[13:12:54] *** Loading: [vpFogFar8Tex2D]
[13:12:54] *** Loading: [vpFogNoTex]
[13:12:54] *** Loading: [vpFog4Tex2D]
[13:12:54] *** Loading: [vpFog4Tex2D_UV2]
[13:12:54] *** Loading: [vp4Tex2D]
[13:12:54] *** Loading: [vp6Tex2D]
[13:12:54] *** Loading: [vpTexUVTex2D]
[13:12:54] *** Loading: [vpWaterGrid_NV]
[13:12:54] *** Loading: [vpWaterSunLight_NV]
[13:12:54] *** Loading: [vpWaterSunLight_ATI]
[13:12:54] *** Loading: [vpWaterSunLight_FP]
[13:12:54] *** Loading: [vpTreeSprite]
[13:12:54] *** Loading: [vpTreeTrunk]
[13:12:54] *** Loading: [vpVAObjectsN]
[13:12:54] *** Loading: [vpVAObjectsL0]
[13:12:54] *** Loading: [vpSprites]
[13:12:54] *** Loading: [vpSimpleGL]
[13:12:54] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[13:12:54] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[13:12:54] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[13:12:54] *** Loading: [fpCoastBump] -> NV3X Optimized!
[13:12:54] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[13:12:54] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[13:12:54] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[13:12:54] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[13:12:54] *** Loading: [fpCaustic] -> NV3X Optimized!
[13:12:54] *** Loading: [fpSprites] -> NV3X Optimized!
[13:12:54] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[13:12:54] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[13:12:54] *** Loading: [fpSimpleGL]
[13:12:54] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[13:12:54] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[13:12:54] *** Loading: [fpRiverCoastAA]
[13:12:54] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[13:12:54] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[13:12:54] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[13:12:54] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[13:12:54] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[13:12:54] *** Loading: [vpWaterDM_CPU]
[13:12:54] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[13:12:54] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[13:12:54] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[13:12:54] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[13:12:54] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[13:12:54] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[13:12:54] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[13:12:54] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[13:12:54] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[13:12:54] *** Loading: [fpWaterLFogDM]
[13:12:54] *** Loading: [fpIceWater] -> NV3X Optimized!
[13:12:54] *** Loading: [fpNe

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SAS~Storebror

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Re: Messerschmitt Me 262 HG.IV - 1946
« Reply #109 on: November 04, 2016, 07:50:27 AM »

Hi VP :)

Unfortunately your log is truncated.
Please download and install the Instant Log File Output mod and try again.

Best regards - Mike
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Vampire_pilot

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Re: Messerschmitt Me 262 HG.IV - 1946
« Reply #110 on: November 04, 2016, 08:48:01 AM »

okay, here's the new log.

is seems to be something with "CompassHeading"?

Code: [Select]
[14:43:14] Loading mission QuickQMBPro/Pacific_Kyushu/Pacific_KyushuBlueNone00.mis...
[14:43:14] Loaded camouflage: PACIFIC
[14:43:14] Month = 7 , Hour = 12
[14:43:14] Temperature -     0m = 24.0 .
[14:43:14] Temperature -  1000m = 17.51001 .
[14:43:14] Temperature -  2000m = 11.019989 .
[14:43:14] Temperature -  3000m = 4.529999 .
[14:43:14] Temperature -  4000m = -1.9599915 .
[14:43:14] Temperature -  5000m = -8.450012 .
[14:43:14] Temperature -  6000m = -14.940002 .
[14:43:14] Temperature -  7000m = -21.429993 .
[14:43:14] Temperature -  8000m = -27.919998 .
[14:43:14] Temperature -  9000m = -34.410004 .
[14:43:14] Temperature - 10000m = -40.899994 .
[14:43:14] Temperature - 11000m = -47.39 .
[14:43:14] Temperature - 12000m = -53.880005 .
[14:43:14] Loading map.ini defined airfields:
[14:43:14] Detected Vertex Shaders 3.0.
[14:43:14] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[14:43:14] Vertex texture units: 32
[14:43:14]
[14:43:16] PBuffer: suitable formats: 6
[14:43:16]
[14:43:16] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[14:43:16] Depth = 24, stencil = 8
[14:43:16] PBuffer: suitable formats: 6
[14:43:16]
[14:43:16] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[14:43:16] Depth = 24, stencil = 8
[14:43:18] Loading vertex/fragment programs: *708914824*
[14:43:18] *** Loading: [vpFogFar2Tex2D]
[14:43:18] *** Loading: [vpFog2Tex2DBlend]
[14:43:18] *** Loading: [vpFogFar4Tex2D]
[14:43:18] *** Loading: [vpFogFar8Tex2D]
[14:43:18] *** Loading: [vpFogNoTex]
[14:43:18] *** Loading: [vpFog4Tex2D]
[14:43:18] *** Loading: [vpFog4Tex2D_UV2]
[14:43:18] *** Loading: [vp4Tex2D]
[14:43:18] *** Loading: [vp6Tex2D]
[14:43:18] *** Loading: [vpTexUVTex2D]
[14:43:18] *** Loading: [vpWaterGrid_NV]
[14:43:18] *** Loading: [vpWaterSunLight_NV]
[14:43:18] *** Loading: [vpWaterSunLight_ATI]
[14:43:18] *** Loading: [vpWaterSunLight_FP]
[14:43:18] *** Loading: [vpTreeSprite]
[14:43:18] *** Loading: [vpTreeTrunk]
[14:43:18] *** Loading: [vpVAObjectsN]
[14:43:18] *** Loading: [vpVAObjectsL0]
[14:43:18] *** Loading: [vpSprites]
[14:43:18] *** Loading: [vpSimpleGL]
[14:43:18] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[14:43:18] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[14:43:18] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[14:43:18] *** Loading: [fpCoastBump] -> NV3X Optimized!
[14:43:18] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[14:43:18] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[14:43:18] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[14:43:18] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[14:43:18] *** Loading: [fpCaustic] -> NV3X Optimized!
[14:43:18] *** Loading: [fpSprites] -> NV3X Optimized!
[14:43:18] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[14:43:18] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[14:43:18] *** Loading: [fpSimpleGL]
[14:43:18] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[14:43:18] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[14:43:18] *** Loading: [fpRiverCoastAA]
[14:43:18] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[14:43:18] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[14:43:18] *** Loading: [vpWaterDM_CPU]
[14:43:18] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[14:43:18] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[14:43:18] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[14:43:18] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[14:43:18] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[14:43:18] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpWaterLFogDM]
[14:43:18] *** Loading: [fpIceWater] -> NV3X Optimized!
[14:43:18] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[14:43:18] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[14:43:18] *** Loading: [fpNearBlend] -> NV3X Optimized!
[14:43:18] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[14:43:18] *** Loading: [fpFarBlend] -> NV3X Optimized!
[14:43:18] *** Loading: [fpForestPlane] -> NV3X Optimized!
[14:43:18] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[14:43:18] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[14:43:18] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[14:43:19] Load bridges
[14:43:19] Load static objects
[14:43:19] ##### House without collision (3do/Tree/Tree2.sim)
[14:43:23] java.lang.NoSuchFieldError: printCompassHeading
[14:43:23] at com.maddox.il2.objects.air.CockpitME_262HGIV.<init>(CockpitME_262HGIV.java:103)
[14:43:23] at java.lang.Class.newInstance0(Native Method)
[14:43:23] at java.lang.Class.newInstance(Unknown Source)
[14:43:23] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2999)
[14:43:23] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2475)
[14:43:23] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[14:43:23] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[14:43:23] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[14:43:23] at com.maddox.il2.game.Mission._load(Mission.java:455)
[14:43:23] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[14:43:23] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[14:43:23] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:43:23] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:43:23] at com.maddox.il2.game.Main.exec(Main.java:437)
[14:43:23] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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SAS~Storebror

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Re: Messerschmitt Me 262 HG.IV - 1946
« Reply #111 on: November 10, 2016, 12:00:17 PM »

Hi VP,

I'm sorry for the late reply.
The plane itself (without cockpit replacement fix) works well in DBW.
Apparently when Radge released the cockpit fix, he didn't take care for 4.10 compatibility.
Not a big deal, I'll pick the classes of the cockpit fix this weekend and re-release them with full compatibility.
For the time being, just fly this plane without the cockpit fix and it will work well.

Best regards - Mike
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SAS~Storebror

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Re: Messerschmitt Me 262 HG.IV - 1946
« Reply #112 on: November 11, 2016, 02:36:30 AM »

*bump*
New Cockpit fix available in first post.

Best regards - Mike
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Vampire_pilot

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Re: Messerschmitt Me 262 HG.IV - 1946
« Reply #113 on: November 15, 2016, 02:52:42 AM »

works like a charm now, thanks!
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SAS~Malone

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Re: Messerschmitt Me 262 HG.IV - 1946
« Reply #114 on: November 15, 2016, 09:38:19 AM »

cheers Mike :D
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max_thehitman

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Re: Messerschmitt Me 262 HG.IV - 1946
« Reply #115 on: November 16, 2016, 06:59:25 AM »

*bump*
New Cockpit fix available in first post.

Best regards - Mike

SUPER !  8) A new fix is always welcomed!
Thank you very much!

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KingTiger503

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Re: Messerschmitt Me 262 HG.IV - 1946
« Reply #116 on: November 17, 2016, 01:10:04 AM »

Thanks for the Fix the cockpit  Storebror, it works for now, but the new 20mm MG-151/20 was added to the HG-IV.


Best Regards KT503
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SAS~Storebror

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Re: Messerschmitt Me 262 HG.IV - 1946
« Reply #117 on: November 17, 2016, 01:49:22 AM »

but the new 20mm MG-151/20 was added to the HG-IV
What do you want to tell me?
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Ta183Huckebein

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Re: Messerschmitt Me 262 HG.IV - 1946
« Reply #118 on: November 17, 2016, 02:57:01 AM »

I think he's confused about a loadout that is appearing now for the plane, and he's wondering if it's "supposed to be there" or if it's an accident of game code (like the R2Y1 mod's bomb loadouts being a result of a code/java oversight by mikoyan99)
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