okay, here's the new log.
is seems to be something with "CompassHeading"?
[14:43:14] Loading mission QuickQMBPro/Pacific_Kyushu/Pacific_KyushuBlueNone00.mis...
[14:43:14] Loaded camouflage: PACIFIC
[14:43:14] Month = 7 , Hour = 12
[14:43:14] Temperature - 0m = 24.0 .
[14:43:14] Temperature - 1000m = 17.51001 .
[14:43:14] Temperature - 2000m = 11.019989 .
[14:43:14] Temperature - 3000m = 4.529999 .
[14:43:14] Temperature - 4000m = -1.9599915 .
[14:43:14] Temperature - 5000m = -8.450012 .
[14:43:14] Temperature - 6000m = -14.940002 .
[14:43:14] Temperature - 7000m = -21.429993 .
[14:43:14] Temperature - 8000m = -27.919998 .
[14:43:14] Temperature - 9000m = -34.410004 .
[14:43:14] Temperature - 10000m = -40.899994 .
[14:43:14] Temperature - 11000m = -47.39 .
[14:43:14] Temperature - 12000m = -53.880005 .
[14:43:14] Loading map.ini defined airfields:
[14:43:14] Detected Vertex Shaders 3.0.
[14:43:14] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[14:43:14] Vertex texture units: 32
[14:43:14]
[14:43:16] PBuffer: suitable formats: 6
[14:43:16]
[14:43:16] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[14:43:16] Depth = 24, stencil = 8
[14:43:16] PBuffer: suitable formats: 6
[14:43:16]
[14:43:16] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[14:43:16] Depth = 24, stencil = 8
[14:43:18] Loading vertex/fragment programs: *708914824*
[14:43:18] *** Loading: [vpFogFar2Tex2D]
[14:43:18] *** Loading: [vpFog2Tex2DBlend]
[14:43:18] *** Loading: [vpFogFar4Tex2D]
[14:43:18] *** Loading: [vpFogFar8Tex2D]
[14:43:18] *** Loading: [vpFogNoTex]
[14:43:18] *** Loading: [vpFog4Tex2D]
[14:43:18] *** Loading: [vpFog4Tex2D_UV2]
[14:43:18] *** Loading: [vp4Tex2D]
[14:43:18] *** Loading: [vp6Tex2D]
[14:43:18] *** Loading: [vpTexUVTex2D]
[14:43:18] *** Loading: [vpWaterGrid_NV]
[14:43:18] *** Loading: [vpWaterSunLight_NV]
[14:43:18] *** Loading: [vpWaterSunLight_ATI]
[14:43:18] *** Loading: [vpWaterSunLight_FP]
[14:43:18] *** Loading: [vpTreeSprite]
[14:43:18] *** Loading: [vpTreeTrunk]
[14:43:18] *** Loading: [vpVAObjectsN]
[14:43:18] *** Loading: [vpVAObjectsL0]
[14:43:18] *** Loading: [vpSprites]
[14:43:18] *** Loading: [vpSimpleGL]
[14:43:18] *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[14:43:18] *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[14:43:18] *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[14:43:18] *** Loading: [fpCoastBump] -> NV3X Optimized!
[14:43:18] *** Loading: [fpCoastFoam] -> NV3X Optimized!
[14:43:18] *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[14:43:18] *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[14:43:18] *** Loading: [fpCausticSimple] -> NV3X Optimized!
[14:43:18] *** Loading: [fpCaustic] -> NV3X Optimized!
[14:43:18] *** Loading: [fpSprites] -> NV3X Optimized!
[14:43:18] *** Loading: [fpObjectsL0] -> NV3X Optimized!
[14:43:18] *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[14:43:18] *** Loading: [fpSimpleGL]
[14:43:18] *** Loading: [fpNearLandFog] -> NV3X Optimized!
[14:43:18] *** Loading: [fpFarLandFog] -> NV3X Optimized!
[14:43:18] *** Loading: [fpRiverCoastAA]
[14:43:18] *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[14:43:18] *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[14:43:18] *** Loading: [vpWaterDM_CPU]
[14:43:18] *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[14:43:18] *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[14:43:18] *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[14:43:18] *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[14:43:18] *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[14:43:18] *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[14:43:18] *** Loading: [fpWaterLFogDM]
[14:43:18] *** Loading: [fpIceWater] -> NV3X Optimized!
[14:43:18] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[14:43:18] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[14:43:18] *** Loading: [fpNearBlend] -> NV3X Optimized!
[14:43:18] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[14:43:18] *** Loading: [fpFarBlend] -> NV3X Optimized!
[14:43:18] *** Loading: [fpForestPlane] -> NV3X Optimized!
[14:43:18] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[14:43:18] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[14:43:18] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[14:43:19] Load bridges
[14:43:19] Load static objects
[14:43:19] ##### House without collision (3do/Tree/Tree2.sim)
[14:43:23] java.lang.NoSuchFieldError: printCompassHeading
[14:43:23] at com.maddox.il2.objects.air.CockpitME_262HGIV.<init>(CockpitME_262HGIV.java:103)
[14:43:23] at java.lang.Class.newInstance0(Native Method)
[14:43:23] at java.lang.Class.newInstance(Unknown Source)
[14:43:23] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2999)
[14:43:23] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2475)
[14:43:23] at com.maddox.il2.game.Mission.loadAir(Mission.java:1287)
[14:43:23] at com.maddox.il2.ai.Wing.load(Wing.java:134)
[14:43:23] at com.maddox.il2.game.Mission.loadWings(Mission.java:1079)
[14:43:23] at com.maddox.il2.game.Mission._load(Mission.java:455)
[14:43:23] at com.maddox.il2.game.Mission.access$000(Mission.java:129)
[14:43:23] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:405)
[14:43:23] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[14:43:23] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[14:43:23] at com.maddox.il2.game.Main.exec(Main.java:437)
[14:43:23] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)