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Author Topic: Ki-10 "Perry": Revised for 4.12  (Read 19084 times)

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Epervier

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  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: Ki-10 "Perry": Revised for 4.12
« Reply #12 on: May 05, 2015, 11:35:31 AM »

i noticed that the engine-flame hooks seem to be misplaced in this model. i don't know much about modelling planes and adding those specific hooks (the location where the flames / smokes exit the exhausts), but i know there are several mods that fix this for many planes, so it seems possible.
try with this mesh !
In Plane/Ki10...

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

decipher

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Re: Ki-10 "Perry": Revised for 4.12
« Reply #13 on: May 05, 2015, 05:11:14 PM »

wow very nice work!

is it easy to fix these engine hooks for smoke/flames? what do you need to edit these things? i am interested in learning more about this to help fix things like this myself, instead of always just asking for help :)

your fast fix looks great:



s!
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Epervier

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Re: Ki-10 "Perry": Revised for 4.12
« Reply #14 on: May 05, 2015, 06:57:39 PM »

is it easy to fix these engine hooks for smoke/flames? what do you need to edit these things?
I'm having trouble to explain in English!
In the case of this aircraft are sought the EF hooks in mesh "Engine".
I change position with the Windows NotePad. Eventually I using MSHConverter. Eventually I use "Params Matrix 3D"!
And then launches the game to check.
Tip: To avoid launching 200 times the game can change the position of hooks while keeping active play!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

decipher

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Re: Ki-10 "Perry": Revised for 4.12
« Reply #15 on: May 05, 2015, 10:15:25 PM »

cheers! thanks for the explanation, your english is good enough to understand! :)

merci!

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ROMULO

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Re: Ki-10 "Perry": Revised for 4.12
« Reply #16 on: February 13, 2017, 08:46:24 AM »

running 4.13.2 sas modatc 6.2 grateful  ;D
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