Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5 6 7   Go Down

Author Topic: F104 - A Franken  (Read 37204 times)

0 Members and 2 Guests are viewing this topic.

MarvinT

  • member
  • Offline Offline
  • Posts: 233
Re: F104 - A Franken
« Reply #36 on: March 15, 2014, 03:03:26 AM »

 No weapons problem solved.  Mod  F104A, required install of L-159A&139C  which contains weapons folder  _0_JGE52_Arms.  All weapons now show, and work in 4.12.2 with mod activator 5.3. I tried to install Just the weapons pack without the 159/139, but it was a no-go! Maybe a patch could contain files  needed, just a suggestion. Love the mod, thanks for your work.
Logged

MarvinT

  • member
  • Offline Offline
  • Posts: 233
Re: F104 - A Franken
« Reply #37 on: March 15, 2014, 04:29:50 AM »

Disregard my above post, When I downloaded the F104, I did not see the requirements as now listed in your post. Thanks again.
Logged

Artiglio

  • Modder
  • member
  • Offline Offline
  • Posts: 783
Re: F104 - A Franken
« Reply #38 on: March 16, 2014, 02:37:55 PM »

Damn I thought that by changing the skins I had, it would have been easy and I would have done early in the release package, but it seems that the work is more difficult than expected ...  :P

Logged

MarvinT

  • member
  • Offline Offline
  • Posts: 233
Re: F104 - A Franken
« Reply #39 on: March 17, 2014, 12:16:04 AM »

 Greetings Mr.  Bison_M,  the " under tail fin" from which the tail hook extends, appears to be angled in the opposite direction from the actual aircraft in the photos, which causes ground strike upon takeoff.  The tapered end should point toward the rear exhaust, I might be wrong!
Logged

Blazing

  • Harbour Master
  • Modder
  • member
  • Offline Offline
  • Posts: 572
Re: F104 - A Franken
« Reply #40 on: March 18, 2014, 02:06:16 AM »

? did I miss something I don't see the problem with the skin  :)
Logged

Artiglio

  • Modder
  • member
  • Offline Offline
  • Posts: 783
Re: F104 - A Franken
« Reply #41 on: March 18, 2014, 02:01:45 PM »

Hello blazing, the problem, or problems are to complete a multiple skins, as I happened to AMX, even for the F-104 is the same, but I did not give up and continue to go on with the job. ;)
However, I have encountered a problem, if I change the file "skin12o" equivalent to the reactor exhaust, basically in the game seems to me that instead of Franken_F-104, The L39 Albatros, so I had to give up on this and keep the original file as is was created.

P.S.
But you can add the choice of weapons instead of the usual two additional tanks, put 4? I think it makes the model even if Franken a bit more realistic.


http://www.rostro.eu/intercettori.htm
Logged

Blazing

  • Harbour Master
  • Modder
  • member
  • Offline Offline
  • Posts: 572
Re: F104 - A Franken
« Reply #42 on: March 18, 2014, 04:47:57 PM »

yea Ok I'll add 4 fuel tanks when I get home if I remember
Logged

Artiglio

  • Modder
  • member
  • Offline Offline
  • Posts: 783
Re: F104 - A Franken
« Reply #43 on: March 19, 2014, 07:03:06 AM »

Here's the problem that is to create skins, F-104, I tried them all in order to achieve a good result, but the fact remains that if the skin is made like the one in the picture, there is no way to match the parties even if the result can be pretty good at first glance, this does not apply to the skin with a color integrity, as saying a uniform skin color does not exhibit this problem, but for those camouflaged you can easily disguise the parties do not match so as to make the skin appear smooth.

With this, I want to emphasize that the final result of the skins will have a boun compromise with the model Franken F-104, but will not be perfect.



Here's the skin in all its integrity:  :D
Logged

foxhound

  • Ace of Skies
  • member
  • Offline Offline
  • Posts: 178
  • If youre clever, you can always win an dogfight
Re: F104 - A Franken
« Reply #44 on: March 19, 2014, 09:29:54 AM »

noticed a problem during takeoff: front wheel is very weak(may collapse at 250km/h+) and this is very likely to tail hit ground when raising aircraft(causes it to tear apart)
Logged

Blazing

  • Harbour Master
  • Modder
  • member
  • Offline Offline
  • Posts: 572
Re: F104 - A Franken
« Reply #45 on: March 20, 2014, 12:38:45 AM »

oh ok now I see your problem with skins, I'm not sure about that it may have to do with original model is was taken from.

As for the gear I will check it out for improves

I am at the moment trying to get the 4 x Tanks but have run into a problem with hook position I don't think you want the tanks as they are yet, I continue to work on it but if I can't get it to work I'll added 4 on the wings I know it's not want was asked but if it doesn't work on the wing tips its the only thing I can do but that only percentage of that happening.
Logged

Artiglio

  • Modder
  • member
  • Offline Offline
  • Posts: 783
Re: F104 - A Franken
« Reply #46 on: March 20, 2014, 06:36:24 AM »

Not a problem blazing, hides as mentioned in the previous post have joint problems, as you see in the skin over the end result can be quite acceptable. The question that I submitted, it is more for the purists of the genre, because if I change a part on the skin to make it smooth to the aircraft, this will inevitably I will also change a part of the aircraft itself, always and only parts of skins make up the aircraft.
For so I am trying to find a good compromise between the parties, but as you said yourself well for the problem application of 4 additional tanks, if you can not find another way then we should be content with what we have ;)
Logged

Blazing

  • Harbour Master
  • Modder
  • member
  • Offline Offline
  • Posts: 572
Re: F104 - A Franken
« Reply #47 on: March 21, 2014, 12:27:43 AM »

the 4 tanks work but the wing tanks point in to the plane I have to move them to point in the right direction. I tried yesterday but the java side was making problems for it
Logged
Pages: 1 2 3 [4] 5 6 7   Go Up
 

Page created in 0.038 seconds with 24 queries.