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Author Topic: Jugs Reloaded: A P-47 Pack  (Read 77991 times)

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SAS~Storebror

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Re: Jugs Reloaded: A P-47 Pack
« Reply #48 on: March 26, 2014, 02:14:45 AM »

So I'll quote myself:
Log.lst contents?

Best regards - Mike
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.50calBMG

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Re: Jugs Reloaded: A P-47 Pack
« Reply #49 on: March 27, 2014, 08:23:12 PM »

I cant. I have looked through and downloaded your instant logfile output mod, but this is all it shows from my most recent ctd

Code: [Select]
[06.02.2014 3:16:00] Mission: .mis is Playing
12:00:00 Mission BEGIN
12:00:00 usa01010(0) seat occupied by Player at 103311.25 100820.336
12:00:00 usa01010 loaded weapons 'w_M17' fuel 100%

this is everything in my logfile
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The Radge

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Re: Jugs Reloaded: A P-47 Pack
« Reply #50 on: March 28, 2014, 02:14:06 AM »

It seems to be eventlog.lst, not log.lst... Find in your conf.ini line LOGFILE= Its value is the name of your log.lst, for example I named it !log.lst to be more easy to find.
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Spitwulf

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Re: Jugs Reloaded: A P-47 Pack
« Reply #51 on: March 28, 2014, 12:07:59 PM »

I've the same problem with the M17 (DBW 17.1)

This is the log:
Code: [Select]
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.BombM17Inc.start(BombM17Inc.java:26)
at com.maddox.il2.objects.weapons.BombGun.interpolateStep(BombGun.java:257)
at com.maddox.il2.objects.weapons.BombGun.tick(BombGun.java:275)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Hope it's help! :)

Bye!
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Griffon_301

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Re: Jugs Reloaded: A P-47 Pack
« Reply #52 on: March 28, 2014, 01:55:17 PM »

Hello!

can confirm the problem with the M17, DBW 1.71 with newTFM; game crashes when dropping the M17....
Mike, which classfile is responsible for the loadout of the M-model Jug? I want to replace the M from this pack with the one I had originally, as her loadout is
closer to the real stuff that was used in the last few months of the war, when the Wolfpack struggled with their M Jugs and their engines...
I just need to know which classfile needs to be remmed out to avoid the duplicate loadout for alex´s original M Jug...

thanks in advance
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FANATIC MODDER

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Re: Jugs Reloaded: A P-47 Pack
« Reply #53 on: March 29, 2014, 11:08:35 AM »

Indeed, I confirm that, when I tried to drop the M17 I suddendly have a frozen screen.

Apart from this, there is another bug I am afraid  :(





I hate when I have to comment on bugs, our big brother did a splendid job, only working on these endless loadout is an enormou job. A generally incredible work, like Claymore's.

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Knochenlutscher

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Re: Jugs Reloaded: A P-47 Pack
« Reply #54 on: March 31, 2014, 11:02:39 AM »

All is fine, except Flaps sound missing in clean DBW 1.71/UP3 RC4 with or without UV3/Jivers67.
Logfile isn't showing a thing related. All other Sounds are fine and working.
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tacheles07

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Re: Jugs Reloaded: A P-47 Pack
« Reply #55 on: April 08, 2014, 12:42:23 PM »

Any solution to the M17-problem yet? I'm flying 4.101 and DBW 1.71 and experience the same CTD when releasing the bomb. Otherwise one of my favourite mods! Thank you!
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SAS~Storebror

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Re: Jugs Reloaded: A P-47 Pack
« Reply #56 on: April 09, 2014, 12:53:06 AM »

The M17 issue has been noted and will be fixed. 2 weeks, be sure ;)

Best regards - Mike
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tacheles07

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Re: Jugs Reloaded: A P-47 Pack
« Reply #57 on: April 09, 2014, 05:10:51 AM »

I can wait  :).

Best regards,
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SAS~Malone

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Re: Jugs Reloaded: A P-47 Pack
« Reply #58 on: May 07, 2014, 03:49:45 AM »

just clarify for me, please, Mike -
got these working perfectly in Modact 5, super sweet.
i'm just a tiny bit confused with the instructions for an earlier (4.11) DBW version - is it as simple as adding the extra 'Jugs_Reloaded_addons_for_411_and_earlier' folder alongside the main 'Jugs_Reloaded' folder - so, both folders co-existing separately, or can i safely merge these two folders into one inside my DBW install?
i'm pretty sure i know the answer, just feeling a bit thick-headed today, lol :D

edit; never mind, mates, i figured it out after a few more sips of coffee. couldn't be simpler, really, lol :D
now to work on some cool screenies!
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SAS~Malone

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Re: Jugs Reloaded: A P-47 Pack
« Reply #59 on: May 10, 2014, 01:44:20 AM »

no issues with my Modact 5.3 install of these, but i was wanting to do some screenshots using my DBW/New_TFM (not 412 version) install, which has all the nice eye-candy as far as background objects, maps, etc, and suffered a massive slow-down of fps, which persisted, and ended up with a 6+MB error log, using 3 x P-47B-DT's on El Alamein map, QMB Armor mission
literally unplayable, 0-1 fps average.
i'm trying to sift through the massive error log to provide the most relevant info, will do so later today.
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