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Author Topic: Jugs Reloaded: A P-47 Pack  (Read 77990 times)

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SAS~Malone

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Re: Jugs Reloaded: A P-47 Pack
« Reply #60 on: May 10, 2014, 03:38:56 AM »

okay, here is a selection from the log, this is the first of what seems to be an endlessly repeating section of log, which continues until i end the mission -
Code: [Select]
QuickQMBPro/Desert_El_Alamein/Desert_El_Alameinredarmor00.mis is Playing
[18:24:25] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[18:24:25]
[18:25:53] java.lang.ArrayIndexOutOfBoundsException
[18:25:53] at com.maddox.il2.objects.air.P_47BDT.moveFan(P_47BDT.java:44)
[18:25:53] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1862)
[18:25:53] at com.maddox.il2.objects.air.FLAME2_SCHEME1.update(FLAME2_SCHEME1.java:27)
[18:25:53] at com.maddox.il2.objects.air.P_47.update(P_47.java:486)
[18:25:53] at com.maddox.il2.objects.air.P_47ModPack.update(P_47ModPack.java:54)
[18:25:53] at com.maddox.il2.objects.air.P_47BDT.update(P_47BDT.java:64)
[18:25:53] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:738)
[18:25:53] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:494)
[18:25:53] at com.maddox.il2.fm.FlightModel.update(FlightModel.java:482)
[18:25:53] at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:54)
[18:25:53] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:712)
[18:25:53] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:145)
[18:25:53] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:434)
[18:25:53] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:749)
[18:25:53] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[18:25:53] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[18:25:53] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[18:25:53] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[18:25:53] at com.maddox.rts.Message._send(Message.java:1217)
[18:25:53] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:25:53] at com.maddox.rts.Message.sendTo(Message.java:1134)
[18:25:53] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:25:53] at com.maddox.rts.Time.loopMessages(Time.java:252)
[18:25:53] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:25:53] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:25:53] at com.maddox.il2.game.Main.exec(Main.java:437)
[18:25:53] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[18:25:53]

it carries on in this way for roughly a billion (lol) lines, and i add the very last part of the log, before i quit the mission:

Code: [Select]
Interpolators destroying in invoked method 'tick'
[18:30:44] com.maddox.il2.engine.ActorException: Interpolators destroying in invoked method 'tick'
[18:30:44] at com.maddox.il2.engine.Interpolators.destroy(Interpolators.java:263)
[18:30:44] at com.maddox.il2.engine.Actor.destroy(Actor.java:777)
[18:30:44] at com.maddox.il2.engine.ActorMesh.destroy(ActorMesh.java:49)
[18:30:44] at com.maddox.il2.engine.ActorHMesh.destroy(ActorHMesh.java:66)
[18:30:44] at com.maddox.il2.objects.sounds.SndAircraft.destroy(SndAircraft.java:654)
[18:30:44] at com.maddox.il2.objects.air.NetAircraft.destroy(NetAircraft.java:1658)
[18:30:44] at com.maddox.il2.objects.air.Aircraft.destroy(Aircraft.java:2006)
[18:30:44] at com.maddox.il2.objects.air.P_47ModPack.destroy(P_47ModPack.java:93)
[18:30:44] at com.maddox.il2.engine.Engine.destroyListGameActors(Engine.java:152)
[18:30:44] at com.maddox.il2.engine.InterpolateAdapter.resetGameClear(InterpolateAdapter.java:240)
[18:30:44] at com.maddox.il2.engine.Engine.resetGameClear(Engine.java:192)
[18:30:44] at com.maddox.il2.game.Main.resetGameClear(Main.java:82)
[18:30:44] at com.maddox.il2.game.Main3D.resetGameClear(Main3D.java:2143)
[18:30:44] at com.maddox.il2.game.Main.resetGame(Main.java:94)
[18:30:44] at com.maddox.il2.game.Mission.clear(Mission.java:487)
[18:30:44] at com.maddox.il2.game.Mission.destroy(Mission.java:459)
[18:30:44] at com.maddox.il2.gui.GUISingleStat.doNext(GUISingleStat.java:46)
[18:30:44] at com.maddox.il2.gui.GUIStat$DialogClient.notify(GUIStat.java:210)
[18:30:44] at com.maddox.gwindow.GWindow.notify(GWindow.java:143)
[18:30:44] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[18:30:44] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[18:30:44] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[18:30:44] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[18:30:44] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[18:30:44] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[18:30:44] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[18:30:44] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[18:30:44] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[18:30:44] at com.maddox.rts.Message._send(Message.java:1217)
[18:30:44] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[18:30:44] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[18:30:44] at com.maddox.rts.Message.sendTo(Message.java:1128)
[18:30:44] at com.maddox.rts.Message.trySend(Message.java:1115)
[18:30:44] at com.maddox.rts.Time.loopMessages(Time.java:180)
[18:30:44] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[18:30:44] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[18:30:44] at com.maddox.il2.game.Main.exec(Main.java:437)
[18:30:44] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[09.05.2014 18:30:54] -------------- END log session -------------

if there's more i should be looking for, no problem, but at first glance (or two) it seems to be this, or similar, error-set repeating.
any advice would be welcomed :D
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SAS~Storebror

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Re: Jugs Reloaded: A P-47 Pack
« Reply #61 on: May 10, 2014, 01:30:09 PM »

Code: [Select]
[18:25:53] java.lang.ArrayIndexOutOfBoundsException
[18:25:53] at com.maddox.il2.objects.air.P_47BDT.moveFan(P_47BDT.java:44)
[18:25:53] at com.maddox.il2.objects.air.Aircraft.update(Aircraft.java:1862)
[18:25:53] at com.maddox.il2.objects.air.FLAME2_SCHEME1.update(FLAME2_SCHEME1.java:27)
The second prop is missing. Why? Some incompatible mod. For instance this one: "FLAME2_SCHEME1" - never heard of that and it obviously interfers deeply within the game's base classes.
Sounds like an exhaust flame mod or something like that and it seems to be buggy here.

Best regards - Mike
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SAS~Malone

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Re: Jugs Reloaded: A P-47 Pack
« Reply #62 on: May 10, 2014, 11:31:37 PM »

aaaand..... solved! :D
yep, i had missed an effects/3d mod, due to an error in my own personalized naming conventions.
silly mistake...aren't they always, lol
now that you pointed me in the right direction, i am back on a steady 75fps :D
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SAS~Malone

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Re: Jugs Reloaded: A P-47 Pack
« Reply #63 on: May 11, 2014, 07:27:30 AM »

oops, my bad for not checking properly beforehand.
will clean the thread up a bit momentarily... ;)
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The Radge

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Re: Jugs Reloaded: A P-47 Pack
« Reply #64 on: May 11, 2014, 07:42:32 AM »

Oh, Malone ;) ;D
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Knochenlutscher

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Re: Jugs Reloaded: A P-47 Pack
« Reply #65 on: May 11, 2014, 10:38:09 AM »

@ Malone, just a question, you're with DBW right? Is the Flapsound working for you?
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SAS~Malone

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Re: Jugs Reloaded: A P-47 Pack
« Reply #66 on: May 13, 2014, 06:54:00 AM »

Knoch, sorry for the delay - must've missed your post somehow.  :P

i checked my flaps, and no, i hear no sound with the flaps, in both DBW and Modact 5.3 installs.
will investigate a bit more - anyone else with this problem (no flap sounds) ?
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Spitwulf

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Re: Jugs Reloaded: A P-47 Pack
« Reply #67 on: May 13, 2014, 10:33:40 AM »

No flap, gear and other additional sounds for me (only the stock sounds for guns, canopy and airbrake works)
Fortunately I've fixed the engine sound by renaming the .prs files.

I'm on DBW 1.7.1 plus Jiver's sound mod and buttons 10.3

Bye!!!  :)
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SAS~Storebror

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Re: Jugs Reloaded: A P-47 Pack
« Reply #68 on: May 18, 2014, 04:14:38 AM »

Dear all,

Finally version 1.00 of the Jugs Reloaded Pack has been released in the first post of this thread.
It fixes the M17 bomb bug for e.g. DBW players and missing sounds.
Please note that this pack now requires you to have the "SAS Common Utils" installed, link is given in the first post of this thread.

Best regards - Mike
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The Radge

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Re: Jugs Reloaded: A P-47 Pack
« Reply #69 on: May 18, 2014, 04:37:02 AM »

Thank you, Mike! Much appreciated! :)
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Spitwulf

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Re: Jugs Reloaded: A P-47 Pack
« Reply #70 on: May 18, 2014, 04:39:03 AM »

Thanks for the update SAS-Storebror!!!  :)

Bye!!!
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SAS~Malone

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Re: Jugs Reloaded: A P-47 Pack
« Reply #71 on: May 19, 2014, 01:37:01 PM »

appreciate the update, Mike - its nice to have the flap sounds back! :D
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