Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 14 [15] 16 17 18 ... 50   Go Down

Author Topic: msh Binary format  (Read 109366 times)

0 Members and 1 Guest are viewing this topic.

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #168 on: May 19, 2014, 06:43:17 AM »

New version up

http://stainlessbeer.weebly.com/downloads.html

I have tested the script handling with the Halifax as well and although you have to edit the auto generated script a lot, it worked.

At least it allows you to test timing and angles, the values in the script match what you have in the java, so I guess it's useful.

At the moment I only support gear and bomb bays, but I will expand it to other functions when I get chance
Logged

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: msh Binary format
« Reply #169 on: May 19, 2014, 07:15:38 AM »

Stainless, thanks!

One thing though, I (we) need instructions how to get rid of this message.



it says:
The application requires that the Assembly MS......4.0.0.0 is installed in the global assembly cache (GAC).

How do I do this?
Logged

DarkBlueBoy

  • Supporter
  • member
  • Offline Offline
  • Posts: 674
  • Learning slowly...
Re: msh Binary format
« Reply #170 on: May 19, 2014, 07:17:37 AM »

I keep getting this too. :( Tried downloading the XNA framework with no success.
Logged

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #171 on: May 19, 2014, 08:01:15 AM »

Bollocks.

I think I know what that is, the release version still has a reference to an assembly that isn't used.

Will look at it.

I have also added the screenshot code, it saves the current view as screenshot.png in the current directory (usually the same directory as the .HIM)

Logged

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #172 on: May 19, 2014, 08:10:34 AM »

New version up with that dependency removed.

Also added a menu item Render-Toggle lighting 

Sometimes the lighting gets in the way so this makes it easy to turn off
Logged

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #173 on: May 19, 2014, 08:55:05 AM »

That seems to be a really bad idea

I removed the reference and rebuilt the app, debug worked perfectly, release worked perfectly

Published the app, closed down VS, zipped up the source uploaded everything

Restarted VS, and everything was broken. Totally screwed.

I have managed to recover everything but the content pipeline is very much required and should be in XNA redist, otherwise no game could load any assets.

This is turning out to be a nightmare
Logged

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: msh Binary format
« Reply #174 on: May 19, 2014, 09:14:10 AM »

Nightmare is a really big word for someone who just got back from a holiday :)

Maybe it is possible to just have the user install the GAC with a utility like GACviewer from nirsoft?
Logged

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #175 on: May 19, 2014, 09:14:32 AM »

Uploaded a new version.

I had some code in that wasn't called but accessed MSBuild, I am thinking that this triggered the content pipeline reference to require the MSBuild dll's

Hopefully this will work..... hopefully.

Losing faith in XNA rapidly.
Logged

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #176 on: May 19, 2014, 09:50:55 AM »

Loaded the Mi-24, I found a couple of problems in Blister_D0.MSH

I found several instances of this...

Code: [Select]
[NFrames 1]

When it should have been ....

Code: [Select]
NFrames 1

It's text mode so easy to fix
Logged

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: msh Binary format
« Reply #177 on: May 19, 2014, 11:17:37 AM »

Stainless, I still get the same message (meaning I can't install).
It seems the GAC problem still is present.
Logged

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #178 on: May 20, 2014, 01:25:28 AM »

I'll try moving the code to my main machine and building on a pro version of VS.
Logged

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #179 on: May 20, 2014, 02:47:24 AM »

I've taken the nuke from orbit approach

I've now included the XNA dll's in the package.

I've done this using the "copy local" setting within VS, so hopefully this will mean that everything should be included

Up on the website
Logged
Pages: 1 ... 12 13 14 [15] 16 17 18 ... 50   Go Up
 

Page created in 0.036 seconds with 26 queries.