Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 18 19 20 [21] 22 23 24 ... 50   Go Down

Author Topic: msh Binary format  (Read 109377 times)

0 Members and 1 Guest are viewing this topic.

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: msh Binary format
« Reply #240 on: May 22, 2014, 04:35:46 AM »

Stainless, just got back. Let me see if I can run the program on Windows 7. Will take me 10 minutes to set it up.
Yes, I'm on skype. brb
Logged

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: msh Binary format
« Reply #241 on: May 22, 2014, 05:33:19 AM »

Same thing with windows 7 Pro, meshes load but I can't see them.  I'll install the english language packs and will switch the OS to english. Lets see what happens. brb
Logged

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: msh Binary format
« Reply #242 on: May 22, 2014, 06:07:12 AM »

Yes, it is the language thing. I switched the language to English and it works! There's the answer :)

One thing I noticed is there is no localized version of the XNA redistributable. Maybe that causes the problem?
Logged

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #243 on: May 22, 2014, 06:17:39 AM »

Well at least we know what it is.

Thanks man.

Now I have to figure out how to fix it.

You got some meshes failing to load because of an invalid sequence. Can you tell me one of those so I can look at it.
Logged

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: msh Binary format
« Reply #244 on: May 22, 2014, 06:46:10 AM »

The Fi-156U from the new TFM pack.

I now get the message in English and it says:

"Input string was not in a correct format."

(which gives a little bit less information then the German string which says characters are not in the right sequence.)
Logged

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #245 on: May 22, 2014, 07:04:16 AM »

Ahh no that makes perfect sense. It means a text mode mesh has been corrupted.

I can find what that is and post a bug report on the mod. (or just tell you for the time being)

The other post made me think you had a unicode problem.

I have just rewritten my tga loader from scratch. It now handles a load more formats and I can now load cockpits.

Logged

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #246 on: May 22, 2014, 07:14:38 AM »

in GearL1_D0.msh just before [LOD2_Materials]  there is a line with a couple of spaces in it.

If you delete those spaces (but leave a blank line) it loads.

I have changed my code to be able to handle that case.

The mesh doesn't look quite right to me, but it loads
Logged

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: msh Binary format
« Reply #247 on: May 22, 2014, 07:46:19 AM »

how about this one?



caused by the TyphoonMkIB_(GB)


\00_Czk_101tfs_Typhoons & Tempests PACK V2c - standalone\3do\plane\TyphoonMkIB_(GB)
Logged

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #248 on: May 22, 2014, 07:51:32 AM »

Thanks, I'll look at it.
Logged

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #249 on: May 22, 2014, 10:19:26 AM »

fixed

bug in my code, had a material named 'c' which caused me a problem.

Looks like it has a bug in it with Blister_01.msh

Logged

hello

  • member
  • Offline Offline
  • Posts: 287
  • aka Aufpassen! aka Alfie!
Re: msh Binary format
« Reply #250 on: May 22, 2014, 11:11:59 AM »

:)
new version?
Logged

Stainless

  • Modder
  • member
  • Offline Offline
  • Posts: 1534
Re: msh Binary format
« Reply #251 on: May 22, 2014, 11:53:32 AM »

First thing in the morning.

I'm looking at the a bug in binary meshes that makes no sense.
Logged
Pages: 1 ... 18 19 20 [21] 22 23 24 ... 50   Go Up
 

Page created in 0.037 seconds with 28 queries.