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Author Topic: Welcome to Hell - Rabaul 1944 (Update 30/03)  (Read 68678 times)

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rollnloop

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #108 on: April 03, 2014, 04:00:11 AM »

Yep I'm done.  Thinking about Malta and the default Burma map now.  :)

Anyone tried flying back to Green Island by dead reckoning yet?   Scary stuff as you really start to doubt yourself by about the halfway mark. 

I cheat, put a YG beacon :P
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352nd_Hoss

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #109 on: April 03, 2014, 05:55:09 AM »

Awesome!................... I did put a Beacon on the island for those that like to use realistic navigation....................

A map for your consideration could be the Philippines............. your textures rivers, roads and airfields would be awesome on that map.................  and I could redo my missions for that map on the Bee RRR map......

Thanks for Rabaul Bee

Hoss

baders

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #110 on: May 12, 2014, 02:18:48 AM »

Hi Bee. Finally getting around to installing your wonderful map, but..........how to ? I have not installed a map before and despite some advice from 242 Squadron, cannot figure it out. I would like to install this map into my IL2 4.12.2 HSFX 7.02. Have downloaded Boomers objects, but again, where to put them ?
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Boelcke

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #111 on: May 12, 2014, 06:33:12 AM »

it´s described here:

https://www.sas1946.com/main/index.php?topic=37295.0

the only difference to the HSFX pack is that the Mods folder in DBW is called

#SAS

and in HSFX it´s called

Mods

so, you have to replace #SAS/MapMods/maps with Mods/MapMods/maps and so on ...
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baders

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #112 on: May 13, 2014, 12:05:41 AM »

Thanks Boelcke, problem is I don't have a "Mods" folder. If someone can post the exact folder structure for both the locations of Boomers objects and Bees map files it would help. Sorry to be a pain, but I'm used to a somewhat more, errr, structured approach to modding :)
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baders

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #113 on: May 13, 2014, 12:12:26 AM »

OK, I see Bees map download has a Mod folder. I put this under.......................? ........and with that (Bees) folder/file structure intact ? Where do Boomers objects files go ? Yeah yeah, I know, I'm a numpty.
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rollnloop

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #114 on: May 14, 2014, 02:55:23 AM »

I made an "easy install" file for my squadmatesusing hsfx 7.02, see if it helps: http://we9xoivfns.1fichier.com/
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kapitansky

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #115 on: May 14, 2014, 04:21:02 AM »

I made an "easy install" file for my squadmatesusing hsfx 7.02, see if it helps: http://we9xoivfns.1fichier.com/
Hi Rollnloop. I recommended activation JSME? Before I mess up in my installation .... I HSFX 7:02 Thanks
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Hurry up to enjoy breakfast. Why does it consume lunch at hell!!

duffys tavern

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #116 on: May 14, 2014, 01:40:37 PM »

Thanx for the swell map, it's wonderful. I d/l the latest version and it works well however, I do not have spawn points for Green Island. Am I missing something?
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baders

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #117 on: May 16, 2014, 10:54:24 PM »

OK, some progress, but still no luck getting Bees Rabaul or Bombsaways Coral Sea maps to work :( I have done the following.

For Bees map.
1) Created a Mods folder.
2) Placed (following the folder structure of Bee) Rabaul_1944 folder under Mods/MAPMODS/Maps
3) Entered "Rabaul_1944 Rabaul_1944/load.ini" in all.ini and saved under Mods/MAPMODS/Maps in [all] section.
4) Placed Boomers objects 4 x files under the IL2 root directory.
5) Winmerged Boomers static.ini with stock static.ini and saved under Files/com/il2/objects

Shift Tab shows last line says "Runtime error......Rabaul_1944 load.ini loading error."

For Bombsaways Coral Sea I have;

1) Placed Bombsaways_CoralSea folder under Mods/MAPMODS/Maps.
2) Placed BA_CoralSea folder under Mods/MAPMODS/Maps/_Tex
3) Entered "Bombsaways_CoralSea Bombsaways_CoralSea/all.ini" in load.ini and saved under Mods/MAPMODS/Maps in [all] section.

For this one, I am getting a similar error as to Rabaul above. Other maps load just fine.I really want to get this working so if anyone can help it would be appreciated !


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Gumpy

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #118 on: May 16, 2014, 11:36:55 PM »

When you press Shift Tab in Fmb baders does it say anything besides Rabaul_1944 load.ini loading error?If you look at it carefully it should say something about a tga file that's not loading properly or something that might give you at least a clue as to what the problem is.
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baders

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #119 on: May 17, 2014, 06:37:00 AM »

Hey thanks for the help Gumpy !

Shift Tab FMB says for Rabaul;

Internal error; Texture buffer XXXX too small for XXXX bytes
Internal error; load texture from tga (Maps/_Tex/Rabaul/rabaul_township.tga)

rabaul_township.tga exists in that folder. (It is there).

For Coral Sea;

Can't open file ....................transparent.tga in Maps/_Tex/Trees

transparent.tga does not exist in that folder.(Not there).

Any ideas ?
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