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Author Topic: Welcome to Hell - Rabaul 1944 (Update 30/03)  (Read 68672 times)

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Bee

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #120 on: May 17, 2014, 08:38:52 AM »

Hi Baders, sorry to see that you are having difficulties.  Did you backup your il2_core.dll and il2_corep4.dll and replace them with the ones supplied in the Rabaul download?  It sounds like youu don't have these new Dll's that allow 2048x textures.
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baders

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #121 on: May 17, 2014, 07:46:00 PM »

Thanks Bee. *Slaps forehead*. I did copy the dll files to root directory, but forgot to rename the original old files, therefore new files were named (2) automatically. Rabaul now loads !

I'm still getting an error with Bombsaways Coral Sea, missing the transparent.tga texture. I'll post in the Coral Sea thread. Bee, Im looking forward to finding some time to explore your beautiful map. Please accept my congratulations on your work of art. Thank you for the help.
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Bee

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #122 on: May 18, 2014, 04:34:47 PM »

No worries.  Looks like you've got them both sorted now.  Hope you enjoy it!
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ol' Navy

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #123 on: June 20, 2014, 06:10:03 PM »

I need some help as usual. :-[  I unzipped your map and;  replaced .dll's with yours in main folder, copied Rabaul_1944 into SAS/Mapmods/Maps, copied _Tex into SAS/Mapmods/Maps/Tex, added line to All.ini.  Didn't know what to do with those three files 00_Rabual Blast Pen repaint, 00_Rabaul Road repaint, 00_Palms longer distance, so I haven't done anything with them.  Anyhow, I can't get the map to show up either in QMB or FMB.  I get some sort of load.ini error at the bottom of the FMB screen.  What have I missed/done incorrectly?  Any help or info you can provide will be greatly appreciated.  Thank you.
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Bee

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #124 on: June 20, 2014, 08:43:45 PM »

From what I can tell, your "_Tex" folder should not be inside a folder called "tex".  The repaint and palm folders just go inside your MODS folder.  Good luck!
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CzechTexan

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #125 on: June 21, 2014, 10:09:07 AM »

BobHolmes,  Sounds like its more of an issue with the 2048x2048 textures (Carsmasters mod) which this map requires.  Make sure that mod is installed correctly.

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'MadDog'

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #126 on: June 21, 2014, 10:13:07 AM »

I need some help as usual. :-[  I unzipped your map and;  replaced .dll's with yours in main folder, copied Rabaul_1944 into SAS/Mapmods/Maps, copied _Tex into SAS/Mapmods/Maps/Tex, added line to All.ini.  Didn't know what to do with those three files 00_Rabual Blast Pen repaint, 00_Rabaul Road repaint, 00_Palms longer distance, so I haven't done anything with them.  Anyhow, I can't get the map to show up either in QMB or FMB.  I get some sort of load.ini error at the bottom of the FMB screen.  What have I missed/done incorrectly?  Any help or info you can provide will be greatly appreciated.  Thank you.


Bob, what game version are you trying to install this map into? Last I knew you were using TFM-412 which already contains this map with its update.
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leitmotiv

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #127 on: June 21, 2014, 12:14:34 PM »

Superb work as always, Bee. Nearly done installing. Will report after using!
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Uufflakke

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #128 on: June 21, 2014, 12:28:38 PM »

Welcome at SAS1946 Leitmotiv.  :)
One of the old guys of Ubi.  ;)
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"The Best Things In Live Aren't Things"

ol' Navy

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #129 on: June 21, 2014, 07:44:44 PM »

I need some help as usual. :-[  I unzipped your map and;  replaced .dll's with yours in main folder, copied Rabaul_1944 into SAS/Mapmods/Maps, copied _Tex into SAS/Mapmods/Maps/Tex, added line to All.ini.  Didn't know what to do with those three files 00_Rabual Blast Pen repaint, 00_Rabaul Road repaint, 00_Palms longer distance, so I haven't done anything with them.  Anyhow, I can't get the map to show up either in QMB or FMB.  I get some sort of load.ini error at the bottom of the FMB screen.  What have I missed/done incorrectly?  Any help or info you can provide will be greatly appreciated.  Thank you.


Bob, what game version are you trying to install this map into? Last I knew you were using TFM-412 which already contains this map with its update.

Well shoot, I guess I screwed up.  From what you say, should I go in and delete everything I did with this?  Thanks.
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'MadDog'

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #130 on: June 24, 2014, 07:44:26 AM »

Answer is yes you should retrace your steps. TFM-412 has this great map and there are some nice quick missions available for it too. Within a couple of days you'll have the first campaigns for TFM anyway, so stop your tinkering and get one up!
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henkypenky

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #131 on: June 24, 2014, 01:05:23 PM »

Quote
there are some nice quick missions available for it
Hi MadDog can you please give a link for these?
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