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Author Topic: Welcome to Hell - Rabaul 1944 (Update 30/03)  (Read 68698 times)

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ol' Navy

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #132 on: June 25, 2014, 10:49:35 AM »

Answer is yes you should retrace your steps. TFM-412 has this great map and there are some nice quick missions available for it too. Within a couple of days you'll have the first campaigns for TFM anyway, so stop your tinkering and get one up!

MD, you seem to be the unfortunate one who gets saddled with helping me.  You said "retrace my steps".  Does that mean getting rid of the mod in the SAS/Mapmods/Maps folder, and also the one in the _Tex folder?  If doing so, would that "bring back" the one that was in the TFM-412 mod?  Anything else I should do?  I'm sorry to cause you misery, again.  Thank you.  Bob..
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CzechTexan

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #133 on: August 15, 2014, 10:37:28 AM »

I made a short fictitious campaign featuring Mexian Thunderbolts using this Rabaul map here.
Download here:  http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2017

Inside it has a new static.ini file which IMHO has better airfield takeoff, taxi, and stay waypoints on Nissan Island.

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Fresco23

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #134 on: August 16, 2014, 12:38:30 AM »

DL'ed and loving this map! Thanks Bee!  :)
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SAS~Tom2

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #135 on: August 16, 2014, 01:13:59 PM »

As coincidence finished 2 Quicks for each side today, based on one mission template.
Available in the QMB mission area (and tested on 4.12).
This map is also great for sightseeing in paradise, as many inhabitants rather call the area "paradise", not hell. :D
 ;)
Despite the volcano activities. :)
Thanks Bee!

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Tecnico66

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #136 on: August 19, 2014, 02:41:01 PM »

...please a little help, how install a new map in UP2 DBW1.71?
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SAS~Tom2

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #137 on: August 20, 2014, 06:43:53 AM »

Hi,

you need the high resolution true colour texture mod.

https://www.sas1946.com/main/index.php/topic,33239.0.html


If you have problems getting this mod to run, you can use a version with carsmaster's "light" DII files, as outlined above in the thread link.(ed)


For the rest, follow the instructions Bee gave and/or read here:

https://www.sas1946.com/main/index.php/topic,37295.0.html


 ;)
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SAS~Tom2

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #138 on: August 20, 2014, 06:49:04 AM »

BTW; Installing maps is straightforward mostly:
Use the textures the author provided like he instructed as per his readme if given, put the map folder into MapMods\maps and add the all.ini entry.

If additional static objects are needed, install them as per author's instructions.

For DBW that may not be necessary, first try if the map loads and safes missions, if that works, no more objects (or missing textures) are needed.
 :)

Chrs

Tom
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Bee

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #139 on: June 14, 2015, 03:17:07 AM »

Here's a quick couple of pictures of an update that is in the works.  Adding two more Japanese airfields - Borpop on the east coast of New Ireland and Rakanda, a further landing ground on Duke of York Island.  Plus doing some colour tweaks to textures and adding a few dozen targets of opportunity along the coasts.  Strafers paradise.   ;D

A bit of recent progress:  The beginnings of Borpop airfield and seaplane base.  Hope you like it.

PS:  I'm trying to find "Survey of Japanese Airfields in the Empire Area. CinCPac-CinCPOA Sept. 1944."  It would be a huge help in any future research.
If anyone has seen a copy, do let me know.  Cheers!



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Lagarto

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #140 on: June 14, 2015, 11:11:11 AM »

Very cool, thank you
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decipher

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #141 on: June 19, 2015, 07:58:49 AM »

one of my favorite maps. thank you for your detailed work and dedication!

but how can you update an already perfect map!  :D

looking forward to it! cheers

this map is definitely way up on my list of maps i want to properly prepare for a new CUP-QMB set. with all the sound mods and AI-traffic etc.
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crazyeddie

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #142 on: June 19, 2015, 01:09:39 PM »

Fantastic map Bee.  I left the site for a year and a bit to do other things and when I got back I hoped this map would be ready, it was, and it is amazing. 

I have two maps I fly on mainly, this and the Darwin map, which is also excellent quality. I had also hoped to see Helen of Sparta's Norway map when I got back, but she seems to have jumped ship and the map is nowhere to be seen.  The WIP images she posted of that were good.

Anyway, I do believe this is the best map on the site, for attention to detail and sheer quality it beats all others by quite a large margin, and he keeps improving on it, what more could we ask of the guy.
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printenduevel

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #143 on: June 30, 2015, 03:05:07 PM »

Hi,

I read this thread, but I don' really understand, what I must do.

1) I found these:

[buildings.House$cbridgeshortend]
Title cbridgeshortend
MeshLive 3do/bridges/country/short/end/mono1.sim
MeshDead 3do/bridges/country/short/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8

and

[buildings.House$46StoneWall22]
Title           46StoneWall2
MeshLive        3do/Buildings/46/StoneWall2/dead.sim   
MeshDead        3do/Buildings/46/StoneWall2/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.08

Well I know, that must I write these in the static.ini, but where? There are millions of entries.


2) Where do I put il2_core.dll and il2_corep4.dll

After searching I found the informations, that the originals are in the root directory and that they can be replaced. That was easy.


3) Download Boomers object compilation.
When I follow the Link to M4T, I found eight compilations. Which is the right one?


4) I want test this map in the QMB, but the map isn't listet. What can I do?

Thx for help
Printe

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