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Author Topic: Welcome to Hell - Rabaul 1944 (Update 30/03)  (Read 68426 times)

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Lagarto

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Re: Welcome to Hell - Rabaul 1944
« Reply #48 on: March 24, 2014, 01:37:51 AM »

Great screenshots Lagarto. It is so nice to see pictures of the map I haven't taken myself for a change.  I notice your roads are very bright.   Did you put the repainted textures in?

Gosh, you're right, I took the screenshots before I put the 'optional repaints' in. I was just eager to see if the map works :)
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Riptide_One

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Re: Welcome to Hell - Rabaul 1944
« Reply #49 on: March 24, 2014, 07:14:06 AM »

Bee,

Congratulations on Rabaul 1944 :)! I've installed it and flew it a little. It's beautiful, immersive and pure IL-2 fun. I love the airfields, particularly Nissan Island, and craters, natural and manmade. It is obvious that you put a lot of effort, attention to detail and creative energy into making this superb map. Your contribution to the IL-2 Community is much appreciated. Thanks!

Cheers,

Riptide
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SAS~Gerax

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Re: Welcome to Hell - Rabaul 1944
« Reply #50 on: March 24, 2014, 07:23:11 AM »

Wonderful, many thanks Bee!
Sadly I had a bad HD crash this weekend and have to reinstall
all my Il-2 installs before I can enjoy this great map.  :P
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Chief_Mouser

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Re: Welcome to Hell - Rabaul 1944
« Reply #51 on: March 24, 2014, 02:42:12 PM »

Anyone know where I can find Boomers objects packs? Any help appreciated.

EDIT: Solved. See initial post.

Lovely map Bee - it really fills a big hole in the Pacific scenario and looks absolutely stupendous.
:cheers:

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ben_wh

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Re: Welcome to Hell - Rabaul 1944
« Reply #52 on: March 24, 2014, 03:20:02 PM »

Cat,

Thanks for your work on HSFX.

As mentioned in my earlier post on this thread, I have an install of HSFX 7 + Uzin's Belarus & Estonia Maps + War Over Italy Map

buildings.House$46StoneWall22 was the only missing object for me.  So for buildings.House$cbridgeshortend you may want to look into Belarus, Estonia or the War over Italy Map to see what objects were added. (assuming that you already have HSFX)

As for buildings.House$46StoneWall22 - is that not a variation of a stock object?  I added the lines below to my static.ini without adding new 3DO and it was fine.

[buildings.House$46StoneWall22]
Title           46StoneWall2
MeshLive        3do/Buildings/46/StoneWall2/dead.sim   
MeshDead        3do/Buildings/46/StoneWall2/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.08

Perhaps someone with more knowledge on this can chime in.

Cheers,

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Lagarto

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Re: Welcome to Hell - Rabaul 1944
« Reply #53 on: March 24, 2014, 04:09:07 PM »


As far as I can see they are only available now in a complete DBW or perhaps UP install. Does anyone please have these two troublesome objects, extracted from somewhere, that they can share?

buildings.House$cbridgeshortend


Here's the bridge object, Cat:
https://www.mediafire.com/download/zzduemy7cdqb6nc/3do.rar

[buildings.House$cbridgeshortend]
Title cbridgeshortend
MeshLive 3do/bridges/country/short/end/mono1.sim
MeshDead 3do/bridges/country/short/end/mono2.sim
AlignToLand 0
Body FuelSmall
Panzer 0.8

As for the other file, I did the same as ben_wh
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Chief_Mouser

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Re: Welcome to Hell - Rabaul 1944
« Reply #54 on: March 24, 2014, 06:01:39 PM »

Wonderful, chaps - thankyou!

:cheers:
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352nd_Hoss

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Re: Welcome to Hell - Rabaul 1944
« Reply #55 on: March 24, 2014, 06:13:01 PM »

Bee, I noticed when I was building a mission template for the group there are no spawn points and taxi markers for the Allied base to the far east on the map, did I mess something up, I have the update you put out. 

Hoss

Bee

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Re: Welcome to Hell - Rabaul 1944
« Reply #56 on: March 24, 2014, 06:50:21 PM »

Hmm, thats odd.  I'll look into it today and see what I can find out.  I've got another couple of revisions that I've made and will hopefully addthem to the first post today as well. 

Experiments with coastline were a bit discouraging.  I messed around with them until 3am this morning, and the foamy shorelines do indeed disappear as soon as a texture with the ",-2" modifier goes near them.  This is a real shame, as the map depends on that to get the texture coverage.  I could perhaps juggle the textures a bit, but the volcanoes, Green Island and Gasmata are the real problem areas.  There just isn't enough slots to do them proper justice  :'(
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Bee

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #57 on: March 25, 2014, 12:32:39 AM »

Update on page 1.  Got the green out of the coasts.  Spawn points at Green Island to follow ;)
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352nd_Hoss

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #58 on: March 25, 2014, 05:51:50 AM »

Thanks Bee, was going to make a singles mission and went to do the spawn points on view and they were not there, so the mission is on hold for a bit................

Still populating the template, big job...

Cheers

Hoss

Gaston

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #59 on: March 25, 2014, 06:06:45 AM »

Great, Bee !

Any changes in the textures ? or I still can use the LoRez ones provided by vpmedia ?
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