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Author Topic: Welcome to Hell - Rabaul 1944 (Update 30/03)  (Read 68652 times)

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Bee

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #60 on: March 25, 2014, 06:21:40 AM »

Nah, you'll be fine with VP's ones.  I moved Rapopo's beach up about  3 meters and changed  the name of the texture and it's bumph to "Rapopo_fields" to be rid of some random trees.  Nothing major.
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trent

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #61 on: March 25, 2014, 09:15:05 AM »


What a beautiful map! Thank you very much, Bee!  :)
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352nd_Hoss

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #62 on: March 25, 2014, 06:35:34 PM »

Update on page 1.  Got the green out of the coasts.  Spawn points at Green Island to follow ;)

I'll wait to update till that fix comes out...............

Cheers

Hoss

Gumpy

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #63 on: March 25, 2014, 11:19:11 PM »

Update on page 1.  Got the green out of the coasts.  Spawn points at Green Island to follow ;)
What coast did you get the green out of with the update Bee?I can't find one.    I got the green out of the coastline and established wave action on them all      with a edit of your load ini but,some of the textures aren't stretched correctly which seems to be the main problem with the green coastlines some of the green textures appear to stretch beyond the coast out into the ocean. 
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Bee

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #64 on: March 26, 2014, 01:42:28 AM »

Having to choose between good land textures and waves on the shoreline is a real pain.  I don't have the green bleeding through however.  I wonder if it's the same problem for everybody?
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langereis

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #65 on: March 26, 2014, 03:30:41 AM »

Hi Bee,

Thank you very much for your amazing work.

The Rabaulmap 1944 shows up in my game, however when a make a trial mission in FMB nothing happens when I click on Play. (the game doesnot save the mission. )
I have 409m + UP2.01 plus a lot of mots.
I have not installed 2048 resolution and I won't do that.

Your reply to Gaston
Hi Gaston, You should be fine, but you will need to resize the landscape textures and their bumph files to 1024x size first.
I add .tga to the end, resize and save, then remove the .tga extension.
FromVpmedia:
1024 map textures
http://ulozto.cz/xqy7MtwJ/rabaul-tex-7z
I cannot read that language; cannot download that.

Hopefully you know a solution so I can use your great map!
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Gaston

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #66 on: March 26, 2014, 04:03:53 AM »

I understand you, langereis. Personnally, I have always thought that LoRez should always be by default, and HiRez an option...
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farang65

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #67 on: March 26, 2014, 04:33:09 AM »

I havn't uploaded the recent updates as yet.  :-[

The first initial upload I had no green bleeding at all

i recall the probs you had some time ago with that.

Kirby
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vegetarian

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #68 on: March 26, 2014, 06:03:17 AM »

Hi Langereis, did you save the mission first? You have to save the mission first before you can fly it. Select Save from the drop down menu, give the mission a name - eg: Rabaul_1944 _B25 Test or whatever - and once it has been saved then you can play it by selecting Play.

Cheers
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Bee

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #69 on: March 26, 2014, 06:11:24 AM »

Hi Gumpy, here's how the shore looks for me.  No waves due to the -2 load.ini settings, but no green either. 

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Gaston

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #70 on: March 26, 2014, 07:12:32 AM »

OK. I try the update, and put the LoRez textures on it. Map does not load. I saw that 2 of the textures (Rapopo_Fields.tga and bumph) are not LoRez. So, these need to be modified too in order to work without HiRez mod. And I think the new rabaul_township.tga should reduced too...
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max_thehitman

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #71 on: March 26, 2014, 07:12:45 AM »

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