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Author Topic: Welcome to Hell - Rabaul 1944 (Update 30/03)  (Read 68711 times)

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zsoltfireman

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #156 on: January 12, 2016, 03:46:58 PM »

Unfortunately it could not load the map  ::(

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SAS~Gerax

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #157 on: January 13, 2016, 02:20:21 AM »

zsoltfireman, the game doesn't find at least this tex: rabaul_township.tga
So: whereto have you installed the texture tgas for this map?
and: in wich games modded version? DBW? HSFX? Modaxt xx?

check you install again and take care of the paths.  ;)
and when reporting further problems please give more details.
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zsoltfireman

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #158 on: January 13, 2016, 03:49:43 AM »

Admin Edit: No Fullquotes, please!

Yes, I use the DBW 1.71
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Uufflakke

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #159 on: January 13, 2016, 04:09:21 AM »

When maps and texture folders are installed correctly, have you installed and enabled the highrez mod by Carsmaster?
Several textures are highrez ones (2048x2048)namely.
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zsoltfireman

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #160 on: January 13, 2016, 04:19:49 AM »

Admin Edit: No Fullquotes, please!

Yes!
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vonofterdingen

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #161 on: January 13, 2016, 07:11:36 PM »

Check your config.ini. In the [Render_OpenGL] section make sure that HardwareShaders is set to 1. The entry in [Render_OpenGL]:

HardwareShaders=1
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zsoltfireman

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #162 on: January 13, 2016, 10:20:16 PM »

Admin Edit: No Fullquotes, please!

That's fine, but ...
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Uufflakke

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #163 on: January 14, 2016, 12:38:35 AM »


Please post your logfile.
Otherwise it doesn't not make sense since there is no further information in this topic than a missing texture rabaul_township.tga.
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vpmedia

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #164 on: January 14, 2016, 04:21:40 AM »

Here's an example of the correct path:
#DBW\MAPMODS_Rabaul\Maps\_TEX\Rabaul\rabaul_township.tga

Iirc if its an OpenGL/High res texture mod problem you get an error message about the incorrect size of the tga file, so this is probably a problem with the image location/path + the error is generated when it tries to load the first texture slot. A complete logfile wont hurt, but in this case the posted error message is enough.

zsoltfireman

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #165 on: January 14, 2016, 05:08:56 AM »

Here the log file:

   Loading map.ini defined airfields:
[12:06:52]   INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/Rabaul/rabaul_township.tga')
[12:06:52]   WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING'
[12:06:52]   WARNING: TLandscape::LoadMap('Rabaul_1944/load.ini') - errors in loading
[12:06:52]   World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'Rabaul_1944/load.ini' loading error
[14.01.2016 12:07:00] -------------- END log session -------------
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Bee

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #166 on: January 14, 2016, 06:19:23 AM »

When maps and texture folders are installed correctly, have you installed and enabled the highrez mod by Carsmaster?
Several textures are highrez ones (2048x2048)namely.

Hi Zsolt.  Uufflakke is correct.  Please check that you have Carsmasters Hires mod installed.  It is part of the map download I provided.
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zsoltfireman

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Re: Welcome to Hell - Rabaul 1944 (Update 30/03)
« Reply #167 on: January 14, 2016, 07:11:57 AM »

Admin Edit: No Fullquotes, please!

Hi,

I use it!

Zsolt
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