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Author Topic: Am I the only one flying FSX here?  (Read 14599 times)

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Typhoon Ib

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Re: Am I the only one flying FSX here?
« Reply #12 on: March 25, 2014, 07:15:40 PM »

have it. but no guns and not the same feeling as other things... so... yea.
some fine visuals though, and all i ever do about fsx is visit the sim-outhouse :D
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CWMV

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Re: Am I the only one flying FSX here?
« Reply #13 on: March 25, 2014, 11:59:11 PM »

I really want to try out the accusim P-47, but no guns means I can't justify the expense.
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farang65

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Re: Am I the only one flying FSX here?
« Reply #14 on: March 26, 2014, 03:08:03 AM »

The couple of people in shorts in one of Rudi's screens must

be damn cold  ;D

Kirby
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BT~walker

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Re: Am I the only one flying FSX here?
« Reply #15 on: March 26, 2014, 06:09:24 AM »

:D :)

I "discovered" FSX last summer. Since then, I only fly FSX (well, when I rearly fly anymore...)

In FSX, I have exactly what I want : Whole Greece in fotoreal environment & all the
flying machines Greece currently uses (Hellenic Airforce). I like the environment far better
than DCS & with REX add on, I already have EDGE tecnology in it... Adding to that some
payware scenery of Greek Airports (like Skiathos island in this video), the experience has
currently no mach with any other sim (for what I want I mean)...

Scenery & Flying machines


This is a straffing mission (rockets & guns) to an airport by a A-7 Corsair II.


FSX is a civilian simulator but having no combat abilities, is not absolutely true...
I personally use CS FSX Weapon for this purpose combined with (in) FSX Military Missions that I make.
Though the abilities are limited compared to a true combat sim (like IL2), you can have a rewarding
experience (in single player offline missions) & possibilities are endless in FSX Mission building... (Saying
that, I have to admit that FSX mission making is multiple times far more complex procedure than in IL2
for example and not for everyone...may take a up to a week to build just one complex mission)

This is a SEAD mission where timing is of absolute importance : User (flying the Huey) must place
himself in an exact position, hovering & keeping a small angle towards the target (a radar), laser "lighting"
the target this way for the F-16 which will fire the guded weapon from distance. When (& if) this succeds,
an A-7 will come in to bomb the runway. After that, Huey attacks targets of opportunity in airport (using
CS Weapons - this is Skyros AirBase) & has a time limit to do that (else mission fails...).


This is a demo video of building destruction in FSX (ability only in FSX missions). I could
have made some destroyed buildings scenery to replace the dissapearing ones... I also use
sound files from IL2 in this mission...


Currently, I'm waiting for Milviz F-4E & FSX@War project (to see how & if I can use it for my mission building).
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CWMV

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Re: Am I the only one flying FSX here?
« Reply #16 on: March 26, 2014, 07:03:28 AM »

So they do have working weapons eh? It's that an add on our standard for all armed aircraft in fsx?
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Dimus

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Re: Am I the only one flying FSX here?
« Reply #17 on: March 26, 2014, 07:47:36 AM »

The Tacpack module by Vertical Reality introduced weapons and destruction of air and ground targets even outside missions, in free flight, as well as in multiplayer. A lot of new addon aircraft are currently being developed to be compatible. It also incorporates moving carriers, AI tanker planes and other cool stuff like FLIR screens. It is not easy and you have to do your homework to operate the weapon systems. Check here:

http://www.vrsimulations.com/tacpack.htm

BT~walker, cool stuff! Are you in Greece? I also have the A-7 and the T-2. I have developed the Tatoi airport scenery as I fly Cessnas from there. It may not go well with your photoreal though as I developed it to fit GEX/UTX Europe. I also made the small "Ikaros" field in Kopaida, which is closed unfortunately, and I am now making a photoreal "Kopaida" grass field nearby, where I go and fly a Piper Cub taildragger. My interests in FSX are mostly GA, connected with my RW flying.
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duffys tavern

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Re: Am I the only one flying FSX here?
« Reply #18 on: March 26, 2014, 08:05:15 AM »

Yea, I love the Modern CVs
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WindWpn

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Re: Am I the only one flying FSX here?
« Reply #19 on: March 26, 2014, 08:13:59 AM »

one thing that always irked me with FSX is the crash experience.  If you hit a tree, building, or need to crash land, there is no modelling for this.  The game simply stops with the plane perhaps with a bent prop frozen in space, and that is it.  Sit there for a second in outside view and then jump back to menu screen.  Unlike IL2 and other flight sims where the crash experience is modeled from start of crash to final stop of movement (if no explosion).

Are there any mods out there for FSX which add crash physics/damage modeling?

~S~
wind
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Dimus

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Re: Am I the only one flying FSX here?
« Reply #20 on: March 26, 2014, 09:54:50 AM »

Some models include some damage modelling and some are possible to belly land but no intricate damage modelling with pieces breaking away like in Il-2. The sim was not intended for this. I actually have collision detection deactivated in order to avoid this bad effect. I know when I have done a bad landing or gone through an object. The purpose is to perfect flying technique or marvel at a greatly produced scenery.
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BT~walker

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Re: Am I the only one flying FSX here?
« Reply #21 on: March 26, 2014, 10:23:02 AM »

Quote
Are you in Greece?
Yes, I live in Athens-Greece.

Since discussion has come to this and for those of you that may find it interesting, there are 3 ways to go in "combat" mode in FSX :

1. The free way : There is a freeware add on called "weapon pack 4" for FSX. You can drop a wide variety of bombs,
rockets, missiles with this ones, with attached explosion effects for bombs. But you cannot destroy anything with them. Works
with any FSX flying machine. It's a just for fun add on & someone may find some interest in trying to drop  bombs as close as he
cans to a target (the after explosion smoke effect, remains for long time).

Saying that, if someone knows how to make FSX Missions, may make a mission where target (tank, ship, building etc) is centered
 to an area attached to target that if a bomb drops inside that area, mission recognizes it & "blows up" the target also. This is how
I started with Military FSX missions.

2. The cheap way : You may buy Captain Sim's "FSX Wapon" (15$) & have working guns, bombs, AA & AG/S missiles & guided
weapons for any FSX flying machine (even for Cessna's for example). Is customizable to an extend. Weapons destroy any SimObject
in FSX. Has only HUD indication for the weapons (no MFDs) but for steering modes also. The 2D HUD is applicable to any flying machine
 in FSX but the 3D colimated HUD is a real pain in the @ss to center at the HUD of your plane of choice (provided ready for the default
FSX F-18 & you may also find it ready for A-7 Razbam & F-16 Aerosoft made by users). Works both in Free flight & Missions.
Dropping of a laser guided bomb (sinked Humvee wheels problem, has been corrected...)

Advantages : cheap & works with any FSX plane or helicopter, freeware or payware !...
Disadvantages : no multiplayer & guided weapons (missiles, bombs) can't miss the target (if locked & fired) except in case that weapon
runs out of fuel before reaches the target.
In multiplayer, you may fire missile or guns at another player, causing him to crash at impact & thus "blow him out of the sky". But hostile
player can't see incoming missile or guns, there are no flares or RWR. But you can certainly have some dogfighting fun with a friend of yours,
trying to take his six & using these weapons...

3. The expensive way : Is called Tacpack and transforms FSX to (almost - because there are no fighting AI planes in FSX) a real combat sim.
Oriented to multiplayer, sychronizes players & AI movement. Real weapons, flares, MFDs, RWR, GtoA missiles, you name it... Only for Free flight.
Advantages : Multiplayer & Real aircraft systems (like in DCS world).
Disadvantages : Only 4 (or 5?) planes have Tacpack capabilities currently including the very popular F-18 (of VRS). Lack of targets (the free
FSX@War project, comes to fill exactly this "gap" with a mission editor & over 150 destroyable targets). Expensive, cause apart of Tackpack,
 you need to purchase seperately any "tacpacked" aircraft.

My Comments :
1. FSX (or Prepar3D) is a platform that through add ons has a great potential.(this concept - a platform capable of adding add ons - is the same
in DCS, though FSX may never reach the level that DCS is capable as a combat sim. The flying models in DCS are also probably better than in
FSX. On the other hand, FSX includes the whole world...)
2. For the user who wishes to equip with weapons his favourite aircraft (as myself), CS FSX Weapon is currently the only (& cheapest) way to go...
Saying that, keep in mind that outside FSX Missions (ie in Free flight) you are limited to shoot down only the AI civilian traffic... On the other hand,
 if you are FSX Mission capable, you may turn videos like the following, into true combat missions... :



What I have achieved through mission building in FSX so far, is to "turn" it to a strategy combat simulator, where AIs (planes, vehicles, ships, SAM
sites) are surrounded by areas in which if player enters there is a predefined chance of been shot down (thus AIs become combat capable). There
are no missile deployed effects or other visual FXs, apart from sound effects such as RWR, missile explosion sound, flares deployment sound, etc.

For the AI planes, I design waypoints in a way that they cover each other. Also I don't know the outcome of the mission, since the AI appearence
is randomly choosen by the mission & I also use the radar of my aircraft (in combination with "FSX Weapon" sensor tones) to locate & track AIs until
visual contact.
The video below contains no video or sound effects & what you may see is the exact mission as the player, plays it. Features carrier operations & is
an interception mission over Libya that I made for CS users... (note the RWR tone when player enters the predefined hostile plane area. This area
lies at the front cone of enemy plane, 3Kmx1Kmx1Km, and is meant to be the area where if player finds himself in, may take fire from enemy aircraft)
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WindWpn

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Re: Am I the only one flying FSX here?
« Reply #22 on: March 26, 2014, 10:26:26 AM »

Yea, just seems to be a shortfall of FSX with no damage/crash modeling.  Sure flying is key, but with flying there are risks and FSX models engine failure and other scenarios well, but if the need is to bring it in on the ground either hard or soft, it should be modeled. 

All in all, I guess crashes are rare for regular flyers and the ability to fly literally anywhere in the world at such a granular level is pretty nice.  Seeing this thread, I fired up to old AccuSim Spitfire yesterday for a flight from Cabo Velas to Los Brasiles in my trek north though Central America.  No crash!   :)

~S~
wind
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Cycle

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Re: Am I the only one flying FSX here?
« Reply #23 on: March 26, 2014, 12:12:32 PM »

I can only recommend to play FSX with FS Passenger X!
It will be there landings valued, random system failures and emergency landings simulated and much more!
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"Lenin sagte einmal, der ungebildete Mensch stehe außerhalb der Politik. Heute aber haben wir ein gebildetes Volk. Wie wir in den letzten Jahren handelten, bedeutete, es aus der Politik herauszuhalten. Das ist eine Mißachtung des Volkes. Das ist eine Art Elitedenken." Michail Gorbatschow
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