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Author Topic: TB_1_ANT_4 series (beta).  (Read 19549 times)

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Bison_M

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Re: TB_1_ANT_4 series (beta).
« Reply #12 on: May 01, 2014, 12:10:59 AM »

Downloaded and installed, but got 70% CTD.

I run 4.10.1m with SAS ModAct 3.06

What am I doing wrong?
Hi Capitan!
Log please.

Regards
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Asso di Spade - Ace of Spades

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Re: TB_1_ANT_4 series (beta).
« Reply #13 on: May 01, 2014, 08:12:23 AM »

Ok here it is...

Code: [Select]
[01.05.2014 0:51:15] ------------ BEGIN log session -------------
sFMDir = gui/game/buttons
s1 = flightmodels/tb-3-4m-17.fmd
s = FlightModels/TB-3-4M-17.fmd
m_lastFMFile = u2scoutcfloat_fm
getting fm file gui/game/buttons
sFMDir = gui/game/buttons
s1 = flightmodels/ju-52_3mg4e.fmd
s = FlightModels/Ju-52_3mg4e.fmd
m_lastFMFile = gui/game/buttons
com.maddox.il2.objects.air.TB_1_ANT4
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TB_1_ANT4
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.TB_1_ANT4b
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TB_1_ANT4b
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.TB_1_ANT4Ski
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TB_1_ANT4Ski
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
com.maddox.il2.objects.air.TB_1P_Float
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TB_1P_Float
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:531)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:510)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:1483)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:1576)
at com.maddox.il2.gui.GUI.create(GUI.java:158)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
sFMDir = vildebeests_fm
s1 = flightmodels/vildebeests.fmd
s = FlightModels/VildebeestS.fmd:VildebeestS_FM
m_lastFMFile = gui/game/buttons
opening new fm file vildebeests_fm
GUIQuick: class 'air.TB_1_ANT4' not found
Main begin: PlMisAir: class 'air.TB_1_ANT4' not found
java.lang.RuntimeException: PlMisAir: class 'air.TB_1_ANT4' not found
at com.maddox.il2.builder.PlMisAir.configure(PlMisAir.java:572)
at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:150)
at com.maddox.il2.builder.Builder.<init>(Builder.java:2161)
at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:73)
at com.maddox.il2.gui.GUI.create(GUI.java:164)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:701)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:358)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:211)
at com.maddox.il2.game.Main.exec(Main.java:420)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[01.05.2014 0:51:21] -------------- END log session -------------

WHEN POSTING LISTS PLEASE USE THE CODE FEATURE NEXT TIME!
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Bison_M

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Re: TB_1_ANT_4 series (beta).
« Reply #14 on: May 01, 2014, 10:03:43 AM »

Ok here it is...

com.maddox.il2.objects.air.TB_1_ANT4
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.TB_1_ANT4
-------- END log session -------------
Try to correct reinstall TB-1.
It should be located about you on this path:   ...\Program Files\IL2 Shturmovik\MODS(#SAS)\TB_1_ANT4,4b, 4Ski and TB_1P 410 V3.1\...

Regards :)

Bison
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Mission_bug

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Re: TB_1_ANT_4 series (beta).
« Reply #15 on: May 01, 2014, 11:43:23 AM »

Hello guys, the first post has been updated with what I hope are clear instructions for installing, these are as per the readme but I have highlighted certain areas just in case they were causing any confusion. ;)


Please note:

This folder 'PS_ANT4 Series SSP' is a seperate mod for the Self Stationary Plane and if you add this to your install you will also need to add the corresponding entries for it or you will get a CTD at 70%.

If you have this mod installed please remove and add the latest update:

https://www.sas1946.com/main/index.php?topic=39987.0


Wishing you all the very best, Pete. ;D
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Asso di Spade - Ace of Spades

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Re: TB_1_ANT_4 series (beta).
« Reply #16 on: May 01, 2014, 10:29:34 PM »

It Works now!!

Thank you!!

I love the float variant...

With no weapons and gunners, and maybe a closed cockpit it would be a really nice civilian passenger floatplane...

;)
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Mission_bug

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Re: TB_1_ANT_4 series (beta).
« Reply #17 on: May 02, 2014, 02:38:56 AM »

It Works now!!


Glad to know you have them working now Capitan Diavolo. 8)

Wishing you all the very best, Pete. ;D
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Stefan SG

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Re: TB_1_ANT_4 series (beta).
« Reply #18 on: November 09, 2014, 08:17:43 AM »

Thank You for this superb mod. Unfortunately there is a problem with gunners who don't want to shoot at air targets in SAS ModAct 5.30/4.12. Let me propose a fix solving some problems with gunnery.

https://www.mediafire.com/download/eq636kzmxzu8fxu/TB-1_ANT-6_GunnerFix.zip
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Bison_M

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Re: TB_1_ANT_4 series (beta).
« Reply #19 on: November 10, 2014, 09:45:11 AM »

Thank You for this superb mod. Unfortunately there is a problem with gunners who don't want to shoot at air targets in SAS ModAct 5.30/4.12. Let me propose a fix solving some problems with gunnery.

https://www.mediafire.com/download/eq636kzmxzu8fxu/TB-1_ANT-6_GunnerFix.zip
Thanks Stefan, it really works! ;D
Mission_bug a little busy right now, I hope that as soon as he is free - be sure add a fix in the 1st post.

Regards
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Hubberranz

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Re: Winter Floats for ANT-4 ( TB-1P )
« Reply #20 on: January 11, 2018, 10:52:16 AM »

Winter floats for ANT-4 ( TB-1P ) V3.1  tested in    412,2 SAS 5,3

Into JSGME, for use with the winter default skin, floats of same color, option mod:
 https://www.mediafire.com/file/3e2bgk8azjlkd0c/TB-1_%28ANT-4%29_FLOATS_Summer_toWinter.7z

BEFORE

AFTER

Quote
If you take off in the float plane with auto be aware that if you then select to fly it the aircraft will pitch up quite harshly and you will have to correct it.
 This also happens with an airstart, Keeping throttle low and trimming should help.
Ah yes ! On sea, I lose the right engine, no matter what, on spawning. So I start on this land pad( using a taxi point... ): apply full power and toggle A and B key to unlock from land and push forward to sea.
( A=autopilot; it drives right; B = brakes; unlocks from the standstill... ).          Neuschwabenland map.
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Hubberranz

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Re: TB_1_ANT_4 series (beta).
« Reply #21 on: January 11, 2018, 11:11:46 AM »


Note you can check a later version v3,25 by Bison_M at aviaskin ( warning: no SSP ) but has T version added:
Warning: not compatible with v3,1; aviaskin v3,25 version does not have the separate plane variants files.
http://forum.aviaskins.com/showthread.php?s=b554e86f662ffc91d2f113bb7ffc4888&t=4533
Winter Floats for V3.25:
https://www.mediafire.com/file/g38giavtpqdkbjz/TB-1_%28ANT-4%29__FLOATS_Summer_toWinter3%2C25.7z

Winter Floats for v3,1 in BAT #TGA ( untested; drop in BATMODS and use from BAT's JSGME... ):
https://www.mediafire.com/file/qebf85da216ej62/TB-1_%28ANT-4%29_FLOATS_Summer_toWinterBAT.7z

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Bison_M

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Re: TB_1_ANT_4 series (beta).
« Reply #22 on: January 12, 2018, 11:18:07 AM »

Also you can check a later version v3,25 by Bison_M at aviaskin ( warning: no SSP ) but has T version added:
Warning: not compatible with v3,1; aviaskin v3,25 version does not have the separate plane variants files.
http://forum.aviaskins.com/showthread.php?s=b554e86f662ffc91d2f113bb7ffc4888&t=4533
Winter Floats for V3.25:
https://www.mediafire.com/file/g38giavtpqdkbjz/TB-1_%28ANT-4%29__FLOATS_Summer_toWinter3%2C25.7z

Winter Floats for v3,1 in BAT #TGA ( untested; drop in BATMODS and use from BAT's JSGME... ):
https://www.mediafire.com/file/qebf85da216ej62/TB-1_%28ANT-4%29_FLOATS_Summer_toWinterBAT.7z
Thank you very much Hubberranz for the wonderful skin! ;)
I would like to add that the SSP is absent only for the transport version - TB-1T in ver. 3.25, the rest of the SSP are compatible with the SSP Mod from Mission_Bug:



Yours faithfully

Bison_M
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Mission_bug

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Re: TB_1_ANT_4 series (beta).
« Reply #23 on: January 12, 2018, 11:40:16 AM »

Hello guys, sorry I have not kept up to date on some of the projects I worked on with Alex. :-[

Thank you very much to Stepan SG for the gunner fix, I was not aware there was a issue, must have been overlooked in testing.

Thank you very much to Hubberranz for the JSGME options, really appreciated from both of you. 8)

The download link is in the first post for the gunner fix and links to the two pages in the thread for the float options. ;)

I will have to take a look at the missing SSP.


Wishing you all the very best, Pete. ;D
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