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Author Topic: TFM-412 The Next Level  (Read 1140656 times)

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vpmedia

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Re: TFM-412 The Next Level
« Reply #1464 on: October 12, 2014, 10:25:30 PM »

I'm not a TFM-412 user but according to the first post the 2nd step is to install and test the AI flyables.
The file sas_ai_3do01.sfs must be in your SFS_AUTO folder, then you should be able to fly for example a FW-189 in QMB.

Hairog

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Re: TFM-412 The Next Level
« Reply #1465 on: October 12, 2014, 11:15:36 PM »

I'm not a TFM-412 user but according to the first post the 2nd step is to install and test the AI flyables.
The file sas_ai_3do01.sfs must be in your SFS_AUTO folder, then you should be able to fly for example a FW-189 in QMB.

Damn thought we might have it there. The sas.ai.3do01.sfs is and always has been in there in all four tries...now 5.

Thanks for trying.
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #1466 on: October 12, 2014, 11:19:55 PM »

Do you have this folder: "Flyable AI Classes" in your #SAS directory?
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markino

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Re: TFM-412 The Next Level
« Reply #1467 on: October 13, 2014, 10:31:06 AM »

Hi crature, for information my Reno map also doesn't works. You're not alone...
I hope some guy can solve this trouble...

Ciao!

Marco

LOL thanks Marco that does make me feel better.  Did you get your other issues solved?
Later
c

Hi C. yes, some troubles has solved, Mission pro Combo by P.A.L. now works fine. Some other minor problem resting, but the TFM412 is very huge, so I accept some bug... I will looked for some solution in the topic... ;). Basically the game works...

I started a campaign to test the game, fighter USAAF with the P-40E. Till now, only 6 missions, the game run properly. I hope to end the whole campaign.

Ciao.

Marco

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Hairog

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Re: TFM-412 The Next Level
« Reply #1468 on: October 13, 2014, 10:48:05 AM »

Do you have this folder: "Flyable AI Classes" in your #SAS directory?

Yes I do. I went back to one of the earlier tries and lo and behold the AI planes showed up this time. Why?...I have no idea. Come to think of it I had the same type of problem with DBW. It took me 4 or 5 tries and then one of the older ones started to work.

Thank you all for you help. It's working for now.
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PartyDragon

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Re: TFM-412 The Next Level
« Reply #1469 on: October 22, 2014, 02:25:21 PM »

So, This is pretty amazing, thanks a million!

Im just having problems activating water=4 by carsmaster.

Ive opened conf.ini and changed water=1 to water=2 sense I run ATI, but still doesnt work.

Sorry this might be an annoying question, Ive searched and the only things that seem to come up are related to TFM, so here I am hahaha

Anyways, Thanks
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RealDarko

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Re: TFM-412 The Next Level
« Reply #1470 on: October 23, 2014, 06:59:12 AM »

Excuse my ignorance, but I installed everything up to Modact and AI. And now? Where I should install JGSEME? And should I mark the path or something for it?
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bergkamp

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Re: TFM-412 The Next Level
« Reply #1471 on: October 23, 2014, 07:49:15 AM »

Excuse my ignorance, but I installed everything up to Modact and AI. And now? Where I should install JGSEME? And should I mark the path or something for it?

Not sure if I understand you correctly but if, as you say, you have installed up to modact (5.30?) and AI (flyables?) then you should have JSGME already in your main game folder.

See my post 1423 on page 119 of this thread for further info regarding installation.

Regards, Bergkamp
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RealDarko

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Re: TFM-412 The Next Level
« Reply #1472 on: October 23, 2014, 08:09:36 AM »

So I need to unzip the packs where? on which folder?
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bergkamp

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Re: TFM-412 The Next Level
« Reply #1473 on: October 23, 2014, 09:16:12 AM »

Into JSGME. Unzip one by one and run your install every 2 or 3 packs to make sure you do not have any errors.

Comprehensive guide on page1 and fixes in discussions page 1-40.

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RealDarko

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Re: TFM-412 The Next Level
« Reply #1474 on: October 23, 2014, 10:13:14 AM »

Directly into JSGME root folder?
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RealDarko

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Re: TFM-412 The Next Level
« Reply #1475 on: October 23, 2014, 02:12:39 PM »

Maybe the problem is that JGSME does not copy the folder content into the #SAS folder. For example, I install the first pack, the maps. and inside #SAS folder there is a folder with the name:

#TFM412-01_MAPMODS

But the maps are not in game. Shouldn't JGSME copy the contents of #TFM412-01_MAPMODS into the #SAS folder?
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