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Author Topic: TFM-412 The Next Level  (Read 1141000 times)

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vegetarian

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Re: TFM-412 The Next Level
« Reply #1692 on: December 15, 2014, 12:18:41 AM »

"Be a nice Christmas present wouldn't it?... ;)"

Well, a nod is as good as a wink - or vice versa!
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vpmedia

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Re: TFM-412 The Next Level
« Reply #1693 on: December 15, 2014, 12:55:34 AM »

A little question-the P-61 A and B have only two armament option-default and empty. So, in my 4.10.1 UP3RC4 install the P-61B mod have more armament option...such as drop tanks, bombs, HVAR rockets and turrets as gunpods. Not the same kind of mod used?

I got the P-61's in my SAS Modact 5.3 install and they're not 100%. The A model has 10 armament options the B has none, with other words one plane has all the armament options from both models. I tried all I could without success, there was no class or other file conflict, loading the mod first or reactivating files in cod folder didnt help either.

Edit: I started to test all the P-61 versions and this is the working one in 4.12, its for 4.09 and made by Epervier:
https://www.sas1946.com/main/index.php/topic,19033.0.html

This is the one included, has no weapons at all
https://www.sas1946.com/main/index.php/topic,19018.0.html
https://www.mediafire.com/?ov9fbyb9yo1n3xo

Previously I must have had a third version :)

SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #1694 on: December 15, 2014, 02:31:23 PM »

A little question-the P-61 A and B have only two armament option-default and empty. So, in my 4.10.1 UP3RC4 install the P-61B mod have more armament option...such as drop tanks, bombs, HVAR rockets and turrets as gunpods. Not the same kind of mod used?

I got the P-61's in my SAS Modact 5.3 install and they're not 100%. The A model has 10 armament options the B has none, with other words one plane has all the armament options from both models. I tried all I could without success, there was no class or other file conflict, loading the mod first or reactivating files in cod folder didnt help either.

Edit: I started to test all the P-61 versions and this is the working one in 4.12, its for 4.09 and made by Epervier:
https://www.sas1946.com/main/index.php/topic,19033.0.html

This is the one included, has no weapons at all
https://www.sas1946.com/main/index.php/topic,19018.0.html
https://www.mediafire.com/?ov9fbyb9yo1n3xo

Previously I must have had a third version :)
Thanks again VP!  ;D - and Epervier.  Using arms/pylons/weapons from this set P-61 is fully tooled up.  Upgrade for Widow will be included in the next set. - Along with some other surprises!  ;D
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #1695 on: December 15, 2014, 10:05:47 PM »

Just a thought--with the Ju-87A in TFM #37--is the conflict with the SAS Cowling and Engine mod?  That is what was giving me trouble with the B-24J mod.  I haven't tested it yet, still waiting while the older version of #37 re-enables, but I will later today. 

It was just a thought.
CV
A good thought, we should definately revisit this excellent aircraft and integrate it properly.  :)
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Mopat

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Re: TFM-412 The Next Level
« Reply #1696 on: December 15, 2014, 11:43:12 PM »

Yes, i personally thinking to downloading Epervier's  Black Widow files, extract and added them manually, replaced the original ones...but if it contains to the next pack, i will waiting ;D
How many new parts will come? Alltogether 40, or even 50? :o
Dont forget, that many things are WIP, such as F/A-18 and Harrier, have a new Tu-95, need new torpedo classfiles, one of our japaniese modder testing Ise class together with E-16 Zuiun seaplane(spoiler alert!), various fixes...endless business :)
A really stupid question-i will added new packs is JSGME if my game and class files already modded "manually"? For example, added BTR-40/152 pack, ZPU-2/4 succesfully plus UH-1s, Tu-16 franken, SM-81s...JSGME rewrite classfiles(.ini, .ru) to added the new contents simply, or added a new modified pre-write air.ini, etc. classfile. (So, personal mods not included in the latter case) :\'(
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BlackAce7727

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Re: TFM-412 The Next Level
« Reply #1697 on: December 16, 2014, 03:05:16 AM »

I have one little fault that I think needs to be worked on, its for the Me-410A-1 and A-2. When I select the BK-5 50mm cannon it doesn't appear for some unknown reason. The Wf.r rocket pods are slightly out of shape as well....I only just noticed it today  :-X.

Shame it's not there because the 50mm was a beast weapon for bomber killing! Still I do have the Mk-103 to keep me entertained when downing 17's.  ;D

Keep it all coming!
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F4U-1_corsair

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Re: TFM-412 The Next Level
« Reply #1698 on: December 16, 2014, 04:04:50 AM »

It's been years since I was active here, and the progress you guys have made looks incredible. Cold war jets, massive improvements to fmb for us mission makers, and from what I can tell, fantastic looking maps to build on.

I'm working on installing tfm 412, and am at the point of activating all the mod packages in jsgme, but it's taking many minutes each and looks to be taking the better part of the day - have I done something terribly wrong or is this expected?

Thanks
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bergkamp

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Re: TFM-412 The Next Level
« Reply #1699 on: December 16, 2014, 04:21:00 AM »

Welcome back!

It is usual, when activating the packs through JSGME, for the packs to take some time to extract. It is safe to say yes to overwrite at the end of each pack. Although there is loads of good help and advice on the thread, it can be a bit daunting to now plough through 146 pages. See my post 1423 on page 119. It may be of some assistance if you run into trouble.

Best Regards 
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vpmedia

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Re: TFM-412 The Next Level
« Reply #1700 on: December 16, 2014, 07:30:18 AM »

If you got 50 post per page the entire thread is 35 pages only.

chupag72

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Re: TFM-412 The Next Level
« Reply #1701 on: December 16, 2014, 09:13:00 AM »

Anyone solved the problem with the card Rabaul?
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vpmedia

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Re: TFM-412 The Next Level
« Reply #1702 on: December 16, 2014, 10:16:38 AM »

Anyone solved the problem with the card Rabaul?

We can't do much without a logfile.

SAS~Malone

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Re: TFM-412 The Next Level
« Reply #1703 on: December 16, 2014, 10:32:24 PM »

anyone else having a hard time downloading part 38 - tbauchot maps...?
i ask because i'm having a helluva time trying to get it - even using my download manager, it gets to over 50%, and even up to 92% complete, then the download just stops..... and i have to start all over....
i estimate i've already used over 3GB worth of wasted data due to this....weird....
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