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Author Topic: TFM-412 The Next Level  (Read 1140990 times)

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teisco

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Re: TFM-412 The Next Level
« Reply #216 on: April 05, 2014, 06:49:52 PM »

Wow, two more packs, thanks!!
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andqui

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Re: TFM-412 The Next Level
« Reply #217 on: April 05, 2014, 06:50:51 PM »


Since information is always incomplete, we also included 2 more loadouts -non-attested- after the torpedos and supply boxes.


Yes, I read that. But unless I'm missing something, that suggests that the torpedoes are supposed to be there, right? That sentence from the read me says the torpedoes are included. As does the mission from the "Four Days in June" campaign from the DBW TFM campaigns thread, which has the B-26's at midway performing their torpedo attack on the Japanese fleet. The .mis file lists the torpedo as the desired loadout, but because it's not there, it defaults to default. I'm sorry if I'm misreading something, but the readme you linked says torpedoes are supposed to be there, as does this mission I'm trying to fly.

thanks
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #218 on: April 05, 2014, 07:34:39 PM »


Since information is always incomplete, we also included 2 more loadouts -non-attested- after the torpedos and supply boxes.


Yes, I read that. But unless I'm missing something, that suggests that the torpedoes are supposed to be there, right? That sentence from the read me says the torpedoes are included. As does the mission from the "Four Days in June" campaign from the DBW TFM campaigns thread, which has the B-26's at midway performing their torpedo attack on the Japanese fleet. The .mis file lists the torpedo as the desired loadout, but because it's not there, it defaults to default. I'm sorry if I'm misreading something, but the readme you linked says torpedoes are supposed to be there, as does this mission I'm trying to fly.

thanks

Yes, we are missing something and this is what:  The loadouts in this mod, AFAIK, are defined by the (410) classfiles.  We have an expanded loadout for this bird in 410 (New-TFM).  As yet in 412 we have the first part of the loadout, but the expanded loadout 410 classfiles do not work in 412.  We need some new ones.  When we have them we can slot them into TFM-412.

In time we can expect an update to the B-26 classfiles, but right now I can't find anything that will take it further than we have at present.  Let's all keep our eyes open though.

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andqui

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Re: TFM-412 The Next Level
« Reply #219 on: April 05, 2014, 07:35:46 PM »

Ah ok, thanks for explaining it- I wanted to make sure I hadn't installed something wrong.
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #220 on: April 05, 2014, 07:40:49 PM »

Ah ok, thanks for explaining it- I wanted to make sure I hadn't installed something wrong.
No you are OK as far as we can go.  We are going to run into this with 412 at this stage.  410 had years of development and a huge number of added mods. 

Stock 412 adds a heap of great new features and effects to take this flightsim into the 21st Century.  However, as far as mods go, it also presents a very bare cupboard by comparison.  We all appreciate these observations and are working hard to get that cupboard fully stocked again.  As long as we also realise that it is not a problem or a negative thing.  410 with New-TFM sets a very high standard to aim for.  ;D
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andqui

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Re: TFM-412 The Next Level
« Reply #221 on: April 05, 2014, 07:42:47 PM »

Ah ok, thanks for explaining it- I wanted to make sure I hadn't installed something wrong.
No you are OK as far as we can go.  We are going to run into this with 412 at this stage.  410 had years of development and a huge number of added mods. 

Stock 412 adds a heap of great new features and effects to take this flightsim into the 21st Century.  However, as far as mods go, it also presents a very bare cupboard by comparison.  We all appreciate these observations and are working hard to get that cupboard fully stocked again.  As long as we also realise that it is not a problem or a negative thing.  410 with New-TFM sets a very high standard to aim for.  ;D

Absolutely, I understand. I've updated a few mods for 4.12 and now how difficult and time consuming it can be to go through things line by line and figure out what is happening and how to integrate it.
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farang65

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Re: TFM-412 The Next Level
« Reply #222 on: April 05, 2014, 07:46:32 PM »

For Vegitarian,

Getting those messages as you load a map usually are as follows;

Map 2d missing message is to do with a typo mistake in the load.ini or load.ini not corresponding to the actual map file name.

World Pos 0 message is usually to do with a missing texture.
Press Shift + Tab to see the texture file name at the bottom of the list.

I've been going through all the maps in my install seeing if they all load up easily.

Not having a go at Simon making a maps pack and testing them all is a pretty daunting task.

Kirby

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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #223 on: April 05, 2014, 07:50:47 PM »

Ah ok, thanks for explaining it- I wanted to make sure I hadn't installed something wrong.
No you are OK as far as we can go.  We are going to run into this with 412 at this stage.  410 had years of development and a huge number of added mods. 

Stock 412 adds a heap of great new features and effects to take this flightsim into the 21st Century.  However, as far as mods go, it also presents a very bare cupboard by comparison.  We all appreciate these observations and are working hard to get that cupboard fully stocked again.  As long as we also realise that it is not a problem or a negative thing.  410 with New-TFM sets a very high standard to aim for.  ;D

Absolutely, I understand. I've updated a few mods for 4.12 and now how difficult and time consuming it can be to go through things line by line and figure out what is happening and how to integrate it.
I think the journey is well worth the effort though.  TFM-412 looks, sounds and performs so well now.  I still think we are doing better with everyone's help rather than keeping it back for another year or so...

@Kirby - All maps loading and saving as of Map Pack 4!  ;D
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farang65

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Re: TFM-412 The Next Level
« Reply #224 on: April 05, 2014, 08:05:19 PM »

And it's a huge one at that  ;D ( Map Pack 4 that is  ;D)
Downloading now

Thanks also muchly for map pack 3  ;)

Kirby
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #225 on: April 05, 2014, 08:11:13 PM »

My post for help in the B-26 thread was post #196 here:

see my reply there and try.
https://www.sas1946.com/main/index.php?topic=17791.msg448735#msg448735
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SAS~Monty27

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Re: TFM-412 The Next Level
« Reply #226 on: April 05, 2014, 08:13:18 PM »

My post for help in the B-26 thread was post #196 here:

see my reply there and try.
https://www.sas1946.com/main/index.php?topic=17791.msg448735#msg448735
How Gerhard? What am I missing?

EDIT:
OK, I see a combo there, doing it now...

...good job and I haven't had breakfast yet!

Here is the Marauder Uppgrade, added as a JSGME option to TFM-412.

https://www.mediafire.com/?78i7qtxd2vaf7mg

#TFM412-21_MarauderUpgrade
andqui
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SAS~Gerax

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Re: TFM-412 The Next Level
« Reply #227 on: April 05, 2014, 09:12:25 PM »

Although some people here do not like the way I try to help
(and yes, I tell a lot of nonsense sometimes :P) I couldn't resist.  ;)
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