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Author Topic: TFM-412 The Next Level  (Read 1140971 times)

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33lima

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Re: TFM-412 The Next Level
« Reply #2184 on: February 01, 2015, 09:47:29 AM »

Hi Chris

have you tried the widescreen fix? This is courtesy of WOLFmondo on a Ubi forum:

"1) Open the folder where IL2 46 is installed, its usually 'c:\program files\ubisoft\IL2 Sturmovik 1946' if you used the default install option.

Another way of finding this is to right click in the IL2 46 desktop icon to bring up a drop down menu, click on 'Properties' to open up the shortcuts properties menu, go to the 'Shortcut' tab and click on 'Find Target'.

2) Look for a file called 'Conf.ini', open it up in Notepad or a text editor.

3) Look for the following lines of text, they should be near the top:

[window]
width=1920
height=1200
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

4) Edit the lines 'Width' and 'Height'. These lines correspond to the resolution IL2 will display in. Enter in your screens native resolution or the resolution you want to play IL2 in.

The example above is for a 24" 16:10 screen. A 19" 5:4 screen is 1280x1024 which is standard resolution for that sort of size TFT/LCD. A 16:10 19" widescreen is 1280x800 etc. More info on screen sizes can be found here.

5) Look for 'EnableResize=' and set it to 0.

6) Look for 'SaveAspect=' and set it to 0.

7)Save the file, close it and run IL2."
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chainik

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Re: TFM-412 The Next Level
« Reply #2185 on: February 02, 2015, 03:04:03 AM »

I thought I had TFM working great until I try to fly the Sea Gladiator mod:  Game crashes instantly to desktop.
I have same problem. Game crashes to desktop. I cant even see both Sea Gladiators in hangar. Game crashes too...

Logs:
Code: [Select]
"[13:55:23] java.lang.NoSuchMethodError
[13:55:23] at com.maddox.il2.objects.air.PaintSchemeSEAGLAD.prepareNum(PaintSchemeSEAGLAD.java:413)
[13:55:23] at com.maddox.il2.objects.air.PaintScheme.prepareNum(PaintScheme.java:92)
[13:55:23] at com.maddox.il2.objects.air.PaintScheme.prepare(PaintScheme.java:80)
[13:55:23] at com.maddox.il2.gui.GUIAirArming.prepareMesh(GUIAirArming.java:1242)
[13:55:23] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:747)
[13:55:23] at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
[13:55:23] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[13:55:23] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[13:55:23] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:681)
[13:55:23] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[13:55:23] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[13:55:23] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[13:55:23] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[13:55:23] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[13:55:23] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[13:55:23] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[13:55:23] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[13:55:23] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[13:55:23] at com.maddox.rts.Message._send(Message.java:1217)
[13:55:23] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:55:23] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[13:55:23] at com.maddox.rts.Message.sendTo(Message.java:1128)
[13:55:23] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:55:23] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:55:23] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:55:23] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:55:23] at com.maddox.il2.game.Main.exec(Main.java:449)
[13:55:23] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)"
p.s.
Su-2 dont have AO-10 bombs. At all. =)

Update.
I have some problems with Wyvern skins too:

Code: [Select]
[14:10:14] WARNING: ****( Unexpected txr reload (tfMipmap): '3do/plane/U-2TM/summer/V.tga'
[14:10:21] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Skins/Wyvern/DDay.bmp'Bad BMP Format!
[14:10:21] Valid BMP format is only  uncompressed 8bit (palette) image
[14:10:21] With width and height equals power of 2
[14:10:22] Skin PaintSchemes/Skins/Wyvern/DDay.bmp NOT loaded
[14:10:23] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Skins/Wyvern/RN2.bmp'Bad BMP Format!
[14:10:23] Valid BMP format is only  uncompressed 8bit (palette) image
[14:10:23] With width and height equals power of 2
[14:10:23] Skin PaintSchemes/Skins/Wyvern/RN2.bmp NOT loaded
[14:10:23] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Skins/Wyvern/Suez1.bmp'Bad BMP Format!
[14:10:23] Valid BMP format is only  uncompressed 8bit (palette) image
[14:10:23] With width and height equals power of 2
[14:10:23] Skin PaintSchemes/Skins/Wyvern/Suez1.bmp NOT loaded
[14:10:23] INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Skins/Wyvern/Void.bmp'Bad BMP Format!
[14:10:23] Valid BMP format is only  uncompressed 8bit (palette) image
[14:10:23] With width and height equals power of 2
[14:10:23] Skin PaintSchemes/Skins/Wyvern/Void.bmp NOT loaded
[14:10:49] Loading mission Quick/Bessarabia/BessarabiaRedScramble01.mis...
[14:10:50] Month = 9 , Hour = 12
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ChrisD

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Re: TFM-412 The Next Level
« Reply #2186 on: February 02, 2015, 03:26:15 AM »

Thanks very much 33lima - that solved the problem.  I had actually tried that before with no luck - it was changing the saveaspect that I didn't do.
I am steadily working my through all the 412 mods - quite a long process!  Looks as if it will be worth it though.   Regards   ChrisD
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SlowBurn68

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Re: TFM-412 The Next Level
« Reply #2187 on: February 02, 2015, 05:28:49 PM »

If we're currently using TFM-412, will Compressed Full Monty (CFM) have to be installed on a clean 4.07m version?
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DD_BadAim

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Re: TFM-412 The Next Level
« Reply #2188 on: February 02, 2015, 06:25:02 PM »

Something different is going to happen, Slow. There hasn't been an official announcement yet, but CFM is morphing into something bigger and better, so it's best to assume we don't know anything at this point and wait patiently for the "official announcement".
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Taxman

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Re: TFM-412 The Next Level
« Reply #2189 on: February 02, 2015, 08:48:28 PM »

If we're currently using TFM-412, will Compressed Full Monty (CFM) have to be installed on a clean 4.07m version?

You need to be up to 4.12.2, clean install.  Please read this trend and look for the, CFM users manual final posted on 1/18/15.  Also note, how the install will work may change as there is some other developments in the works ATM.  Just continue to check here, as the really old saying goes "2 weeks for sure" ;) ;) ;) ;) .
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creature

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Re: TFM-412 The Next Level
« Reply #2190 on: February 02, 2015, 10:39:53 PM »

Quote
I thought I had TFM working great until I try to fly the Sea Gladiator mod:  Game crashes instantly to desktop.



I have same problem. Game crashes to desktop. I cant even see both Sea Gladiators in hangar. Game crashes too...   

Hey guys:

There is a fix for that some where in this thread.  Basically there is an updated version of the SeaGladiator and once installed all is well again.
If I find it, I'll post it.

later

c
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

Jimbo947

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Re: TFM-412 The Next Level Carriers CFM
« Reply #2191 on: February 03, 2015, 06:32:53 AM »

Any chance of including Carrier Deck lighting for night traps???/
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majordisturbance

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    • DBW Screens...
Re: TFM-412 The Next Level
« Reply #2192 on: February 03, 2015, 07:20:45 AM »

Just spent the last four days and nights downloading, unzipping and enabling TFM412! Fantastic! Everthing running smooth, beautiful! Huge thanks to Monty and all involved in the making and production of this pack! Superb!!

Cheers Will  :)
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moepkid

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Re: TFM-412 The Next Level
« Reply #2193 on: February 03, 2015, 08:06:31 AM »

I really am tempted to install all the 412 packages, but I'm afraid the same will happen like last time: Nothing works, even after trying five times :( I can't wait for the CFM release. I really try to understand the scale and effort of this great package but i simply can't, It's just so big :0

Good luck Monty and the team! can't wait for the release
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ironcross

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Re: TFM-412 The Next Level
« Reply #2194 on: February 04, 2015, 05:30:49 AM »

A quick question if one may, With CFM going through some more changes, Are we still going to use the 9 sfs files from DBW?
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the_soupdragon

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Re: TFM-412 The Next Level
« Reply #2195 on: February 04, 2015, 07:22:01 AM »

highly likely in order to keep the download size to a minimum.  Those files are massive. But I could be wrong.

SD
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