Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 19 20 21 [22] 23 24 25 ... 192   Go Down

Author Topic: TFM-412 The Next Level  (Read 1140646 times)

0 Members and 3 Guests are viewing this topic.

emken67

  • member
  • Offline Offline
  • Posts: 30
Re: TFM-412 The Next Level
« Reply #252 on: April 06, 2014, 03:28:01 PM »

I have got something wrong, can someone maybe help?  Did the install as suggested, game loads, but doesn't load the maps.  If I try to launch a QMB it tells me "Mission loading failed.  Landscape (whatever map chosen)/load.ini loading error"  I'm pretty sure there is a fairly simple resolution to this, but it escapes me at the moment. 
Logged

POUSSIN1

  • Missioneer
  • member
  • Offline Offline
  • Posts: 89
Crash at 20% with TFM 412-11
« Reply #253 on: April 06, 2014, 03:47:47 PM »

Hello Simon !

First of all, thanks for another wonderful job ! Another wonderful upgrade !

I've got a little trouble : Everything goes on fine until I enable through JSGME the TFM412-#11. After that, I've got a crash at 20%.

I've made a clean install of 4.12.2 with a clean Vanilla SAS folder...I have noticed that QMB is not working either. Whenever I tried to select it from the control panel, game instantly freeze.

Well, 2 troubles in fact ! Many thanks for your help and your advices.

Another time, a big thanks for your very hard work !

Cheers,

Poussin
Logged

Darth_Dooboss

  • member
  • Offline Offline
  • Posts: 162
Re: TFM-412 The Next Level
« Reply #254 on: April 06, 2014, 03:52:44 PM »

Hi all
I have followed the instructions for the TFM packs.
First install a clean 4.12.2 and followed by SAS Modact 5.30
Second install and tested one by one from TFM01 to TFM11, all OK
But when I install the TFM12 the game only show the SASModact preselector and exit. Dont show even the loading screen or generates a log file.

Somebody knows what its happenned?
Please help me, its the second time that reach this outcome
Thanks in advance

Why not a TFM megapack in only one file in order to minimize errors?
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: TFM-412 The Next Level
« Reply #255 on: April 06, 2014, 04:30:58 PM »

Hi Monty,
Sorry, I'm very late but I've finally managed to install your TFM, it took me ages to download it with my crappy internet connection but it was worth it ! It's simply amazing, thank you very much for this huge and easy to use pack. A little fix for the S-199, instead of disabling it in Jero's mod, you can comment the 4 last lines in the hier.him like this:
Code: [Select]
//[DummyCF]
//Mesh DummyCF
//Parent _ROOT_
//Attaching -1 0 0 0 -1 0 0 0 1 0 0 0


Thanks Korrigan, lovely fix, will post this up front!  ;D
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: TFM-412 The Next Level
« Reply #256 on: April 06, 2014, 04:32:04 PM »

Just checked out TFM#20, all is working Great, Thanks Guy's!

http://i163.photobucket.com/albums/t283/BravoFxTrt/2014-04-06at19-23-50_zpsbd5d5f71.jpg~original
Thanks Bravo, your vote of confidence always means a lot here.  ;D
Logged

ol' Navy

  • member
  • Offline Offline
  • Posts: 606
Re: TFM-412 The Next Level
« Reply #257 on: April 06, 2014, 05:35:38 PM »

Hello Simon !

First of all, thanks for another wonderful job ! Another wonderful upgrade !

I've got a little trouble : Everything goes on fine until I enable through JSGME the TFM412-#11. After that, I've got a crash at 20%.

I've made a clean install of 4.12.2 with a clean Vanilla SAS folder...I have noticed that QMB is not working either. Whenever I tried to select it from the control panel, game instantly freeze.

Well, 2 troubles in fact ! Many thanks for your help and your advices.

Another time, a big thanks for your very hard work !

Cheers,

Poussin

Amen brother.  Same trouble here.  In fact, it not only kicks me out it screws up my screen resolution.  I tried disabling #11, re-downloading and the enabling again, and same result.  I even tried enabling #12 to see if maybe something would get overwritten that is screwing me up, but doing that I didn't even get the 20% loading.  Just nothing.  I am anxiously awaiting the answer you get. 
Logged

'MadDog'

  • member
  • Offline Offline
  • Posts: 315
Re: TFM-412 The Next Level
« Reply #258 on: April 06, 2014, 05:39:16 PM »

Simon

The improved sounds with the HFSX files is definitely a positive. Still haven't got to grips with the freezing that I get when I start an aircraft on a carrier deck. Could you fire up a single mission and let me know how it goes for you?

Looking forward to campaigns and missions but there is plenty of bumps and goes with a variety of aircraft to keep me busy. I am really stoked with the VisualMod8 by PAL. There is an awful lot of  mileage in this one Simon. I expect it might give a boost to the DBW2 Project and bring it on the sooner. Imagine all these packs in .sfs format. So much room for expansion.

Euan
Logged

'MadDog'

  • member
  • Offline Offline
  • Posts: 315
Re: TFM-412 The Next Level
« Reply #259 on: April 06, 2014, 05:43:56 PM »

Hello Simon !

First of all, thanks for another wonderful job ! Another wonderful upgrade !

I've got a little trouble : Everything goes on fine until I enable through JSGME the TFM412-#11. After that, I've got a crash at 20%.

I've made a clean install of 4.12.2 with a clean Vanilla SAS folder...I have noticed that QMB is not working either. Whenever I tried to select it from the control panel, game instantly freeze.

Well, 2 troubles in fact ! Many thanks for your help and your advices.

Another time, a big thanks for your very hard work !

Cheers,

Poussin

Amen brother.  Same trouble here.  In fact, it not only kicks me out it screws up my screen resolution.  I tried disabling #11, re-downloading and the enabling again, and same result.  I even tried enabling #12 to see if maybe something would get overwritten that is screwing me up, but doing that I didn't even get the 20% loading.  Just nothing.  I am anxiously awaiting the answer you get.


This could be down to you loading QMBPRO which just doesn't work with 4.12.2 yet. That will get sorted soon I am sure. So make sure that you don't have that JSGME option activated. If you still get problems, you need to go to your root folder and check that you have all the requisites. The 20 packs do all load fine on a clean install when done by the numbers. Can be a pain in the Arras I know!
Logged

SAS~Monty27

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3851
  • Action and Adventure!
    • SPEEDMACHINE
Re: TFM-412 The Next Level
« Reply #260 on: April 06, 2014, 07:29:07 PM »

Hi Euan

The Carrier training missions work fine for me from single missions.  I'm working on campaigns ATM and a set of Single Mission Demos.

Simon
Logged

'MadDog'

  • member
  • Offline Offline
  • Posts: 315
Re: TFM-412 The Next Level
« Reply #261 on: April 06, 2014, 07:53:12 PM »

Thanks for that Simon, I had a little play around and now it works fine for me. Not really sure what I did but the carrier take offs  are fine and that is good because I love naval aviation. Just a shame that some of the old campaigns like Enterprise won't work in 4.12.2.
Logged

zionid

  • member
  • Offline Offline
  • Posts: 79
Re: TFM-412 The Next Level
« Reply #262 on: April 06, 2014, 09:14:33 PM »

Halfway through installing and playtesting and loving what I see so far! It does indeed feel like a new sim over here- and I have been flying TNFM for some time npw. Great job!

One thing I wonder; some of my old scripted campaigns will not show their briefing txt anymore (DGEN work fine), but the missions themselves work fine. The briefing texts are present i their relevant .ru files i the mission folder. They just don't show..:/¨

EDIT: It only goes for some campaings I see know, so I have noe idea what is the culprit here...
Logged

SAS~Gerax

  • SAS Team
  • member
  • Offline Offline
  • Posts: 4766
Re: TFM-412 The Next Level
« Reply #263 on: April 07, 2014, 02:53:13 AM »

The briefing texts are present i their relevant .ru files i the mission folder. They just don't show..:/¨

give them the correct name:
instead missionname_ru.mis rename them to missionname_XX.mis
and the same for the properties files. XX is what your games language is:
Could be en (english), de (german) fi (finish) fr (france) etc. Try it.  ;)

Storebro explains it more detailed here:
https://www.sas1946.com/main/index.php?topic=36163.msg397361#msg397361
and here:
https://www.sas1946.com/main/index.php?topic=35348.msg385127#msg385127
Logged
i7-13700K, MSI RTX4090, Kingston 64GB, Asus Z790-P, Crucial SSD 1TB, Kingston SSD 4TB;
Pages: 1 ... 19 20 21 [22] 23 24 25 ... 192   Go Up
 

Page created in 0.041 seconds with 24 queries.